@Jacob16 In this format, subs escape. I will put mine in W Med.
Also, NO ICs in League.
We can certainly play for fun, or you can adjust the purchase.
Let me know
Lee
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 34 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 infantry moved from Smolensk to Belarus
6 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Samara
2 artilleries and 5 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 6 mech_infantrys
Russians roll dice for 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/11 hits
Germans roll dice for 1 armour and 6 mech_infantrys in Belarus, round 2 : 1/7 hits
6 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 6/10 hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 6 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 4 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 infantry moved from Siberia to Amur
1 aaGun moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 artillery and 5 infantry moved from Russia to Smolensk
Turn Complete - Russians
Russians collect 25 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
4 bombers, 1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
3 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan
Order of loss in Amur? American bomber?
It depends. If the aa hits, bomber last. If the AA misses, but you get 2 or fewer hits first round (including amphibious) bomber last. Otherwise bomber first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
4 bombers, 1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
3 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Amur
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 aaGun and 4 infantry; Americans defend with 1 bomber
Russians win with 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 infantry
1 bomber owned by the Japanese retreated
Battle in Manchuria
Japanese attack with 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 7 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Kweichow to Kwangsi
1 mech_infantry moved from Hopei to Hunan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Amur to Chahar
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
4 bombers moved from Manchuria to Chahar
2 tactical_bombers moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
1 armour and 2 infantry placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Japanese collect 39 PUs (7 lost to blockades); end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
will need scramble orders for 112 and possibly ool if you don’t go max defense for the Italian fleet
what did you mean to say, 'and possibly ool if you don’t go max defense with the Italian fleet?"
Nevermind, order of loss
Max defense, carrier, etc.
oops, no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 2 destroyers
Americans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 bomber, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 fighter
Battle in Morocco
Americans attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from Holland Belgium to France
3 fighters moved from 112 Sea Zone to France
5 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 109 Sea Zone to 107 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
4 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Tsinghai
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 2 destroyers
Americans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 bomber, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 fighter
Battle in Morocco
Americans attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from Holland Belgium to France
3 fighters moved from 112 Sea Zone to France
5 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 109 Sea Zone to 107 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
4 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Tsinghai
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major, 4x airfield; Remaining resources: 9 PUs;
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Yunnan to Hunan
2 infantry moved from Iraq to Persia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from France to Southern France
Combat - British
Battle in Southern France
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 4/7 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 4 fighters and 2 infantry in Finland, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
5 fighters moved from Southern France to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
4 fighters moved from Finland to Belarus
Place Units - British
2 destroyers placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 9 PUs (3 lost to blockades); end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to Egypt
3 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 1 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Italians attack with 6 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 artillery
Italians win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Egypt to Ethiopia
4 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
6 artilleries and 4 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Ukraine
6 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
2 artilleries placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
2 artilleries placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Purchase Units - French
French buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from 92 Sea Zone to Algeria
Combat - French
Battle in Algeria
Non Combat Move - French
1 fighter moved from Norway to France
Place Units - French
2 artilleries and 1 infantry placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
French collect 12 PUs (1 lost to blockades); end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Iraq
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 bombers moved from Novgorod to 110 Sea Zone
London scramble?