Sea Unit Suggestions by Genghis Khan

  • Sponsor

    This was given to me on my You Tube channel comment boards by Genghis Khan… I’m posting it here as a better place for discussion… here’s what he wrote:
    _Hi YG, I have come up with a proposal to rebalance the sea units, tell me what you think of this:

    My proposal:

    Subs now cost 5 IPC. Reason: with one destroyer’s
    ability to completely cancel ALL subs’ abilities, I have given the subs a
    little help so we see them on the board more often as cannon fodder. It
    also makes the destroyers even more important to puchase because
    destroyers are the hard counter to subs. Makes the game more interesting
    because convoying is now a more viable strategy.

    Destroyers are
    unchanged. The reson for this is that they have many uses like blocking,
    soaking up hits for Air only attacks and sub hunting. Because subs will
    now be more important, so will destroyers.

    Cruisers now cost 10
    IPCs. Previously, 3 destroyers cost the same as 2 cruisers so buying a
    cruiser was pointless. Now with this change, cruisers are slightly
    better in combat, but not by much. And DDs have other uses that cruisers
    don’t have, and cruisers are vulnerable to subs.

    Battleships now
    hit and defend on 6s. Reason: With cruisers and battleships having the
    same role, it was important to me that the math made both ships
    completely equal. Because two cruisers at 3/3 cost the same as one BB, I
    have changed the BB statline to 6/6 (and bombardment at 6). I also
    could not make it 5/5 or else the Aircraft carrier would still be the
    only option for fleet defense.

    With battleships receiving a buff,
    I have decided to change the cost of ACs to 15 and allow them to defend
    on 3s to bring them back in line with the battleship. Now both capital
    ships are equal on defense (Assuming fully loaded carrier), but the
    carrier offers versatility with more range thanks to planes and better
    amphibious assault support. The battleship is now superior in attack
    power, hitting at 6s.

    Overall I think these changes will make sea
    battles more interesting and it’s always fun to buy a variety of ships
    than to just buy aircraft carriers every turn. Let me know what you
    think of these changes!_



  • yes sorry for the double post. Please let me know what you think of my proposal, cheers!
    -GK


  • I have made a change to the destroyers in my proposal on the Sea Unit Rebalancing thread (inspired by DK house rules).

Suggested Topics

  • 1
  • 1
  • 33
  • 19
  • 2
  • 13
  • 13
  • 17
Axis & Allies Boardgaming Custom Painted Miniatures

269

Online

17.3k

Users

39.8k

Topics

1.7m

Posts