@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
Kill the US Bomber and 2 Soviet Infantries
Korea Round 3;
Japan art, mech, ftr vs 4 ftr & art.
2 hits. OOL?
Kill the Soviet Infantry and 1 US Fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Shantung to Korea
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 6 Sea Zone
Japanese attack with 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 tactical_bombers and 4 transports
Americans defend with 3 carriers and 6 fighters
Japanese roll dice for 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/14 hits
Americans roll dice for 3 carriers and 6 fighters in 6 Sea Zone, round 2 : 4/9 hits
2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 4 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 7/12 hits
Americans roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese win with 4 carriers, 2 cruisers, 4 fighters, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 66
Casualties for Americans: 3 carriers and 6 fighters
Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter
Battle in Burma
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry; Americans defend with 1 airfield, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in Korea, round 2 : 3/9 hits
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Korea, round 2 : 4/8 hits
4 infantry owned by the Japanese, 1 bomber owned by the Americans and 2 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 3 : 0/5 hits
Americans roll dice for 1 artillery and 4 fighters in Korea, round 3 : 2/5 hits
2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Korea, round 4 : 2/3 hits
Americans roll dice for 1 artillery and 4 fighters in Korea, round 4 : 2/5 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Russians and 1 fighter owned by the Americans lost in Korea
Americans win, taking Burma from UK_Pacific with 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 1 artillery, 6 infantry and 1 mech_infantry
1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
4 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Korea to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 38 Sea Zone to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 fighter and 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
37 Sea Zone : 2 battleships, 1 destroyer and 1 transport
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag
38 Sea Zone : 1 transport
6 Sea Zone : 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 5 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 60 / 79
Russians : 16 / 22
Japanese : 45 / 45
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 9 / 10
Italians : 21 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
Combat - Americans
Battle in Manchuria
Battle in Shantung
Battle in Nenetsia
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Nenetsia, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 infantry owned by the Germans lost in Nenetsia
Americans win, taking Manchuria from Japanese, taking Shantung from Japanese with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 tactical_bomber
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
2 fighters moved from Nenetsia to Kansu
3 submarines moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 16 Sea Zone to 31 Sea Zone
2 cruisers moved from 17 Sea Zone to 31 Sea Zone
1 battleship moved from 17 Sea Zone to 31 Sea Zone
4 carriers and 2 fighters moved from 17 Sea Zone to 31 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 fighter moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 80 Sea Zone
4 fighters moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Libya to Alexandria
Place Units - Americans
1 destroyer placed in 10 Sea Zone
5 fighters placed in Western United States
3 armour placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,6,3,1,3,1,5,6,3,3,4,2,2,1,1,2,3,5
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Shantung : 1 mech_infantry
Korea : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 1 harbour
Manchuria : 2 infantry
Kansu : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
31 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 fighter and 4 submarines
26 Sea Zone : 1 carrier and 1 submarine
11 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
10 Sea Zone : 1 destroyer
19 Sea Zone : 2 transports
17 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
80 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 2 submarines
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 aaGun, 5 fighters and 2 infantry
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 60 / 79
Russians : 16 / 22
Japanese : 40 / 45
Americans : 59 / 77
Chinese : 7 / 3
British : 33 / 38
UK_Pacific : 9 / 10
Italians : 21 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Germans
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 59 / 79
Russians : 16 / 22
Japanese : 39 / 45
Americans : 59 / 77
Chinese : 9 / 9
British : 33 / 38
UK_Pacific : 9 / 10
Italians : 21 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Northwest Persia
3 fighters moved from Iraq to Northwest Persia
3 fighters moved from Iraq to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 destroyer moved from 80 Sea Zone to 38 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 armour moved from West India to Burma
1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from India to Burma
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Novosibirsk
British attack with 4 fighters
Germans defend with 1 mech_infantry
British roll dice for 4 fighters in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novosibirsk
British win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Northwest Persia
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 38 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
2 fighters moved from 41 Sea Zone to India
3 fighters moved from Novosibirsk to Kansu
1 battleship moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Northwest Persia to Russia
1 fighter moved from Northwest Persia to India
3 armour and 4 artilleries moved from Iraq to Northwest Persia
9 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 armour placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Kansu : 3 fighters
Burma : 1 armour and 2 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag
38 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 battleship and 1 transport
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 3 armour, 4 artilleries and 11 mech_infantrys
Persia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 59 / 79
Russians : 16 / 22
Japanese : 38 / 45
Americans : 59 / 77
Chinese : 9 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 21 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Caucasus to Shensi
1 mech_infantry moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Tambov to Samara
1 fighter moved from Caucasus to Samara
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Shensi
Italians attack with 1 bomber
Chinese defend with 1 infantry
Italians roll dice for 1 bomber in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 mech_infantry moved from Tambov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Southern France
2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Samara to Caucasus
1 bomber moved from Shensi to Caucasus
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
Italians undo move 1.
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,1,4,4
Italians collect 15 PUs (9 lost to blockades); end with 16 PUs total
Territory Summary for Italians :
Tsinghai : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 2 aaGuns, 1 factory_minor and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Bryansk : 1 flag, 1 armour and 2 artilleries
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Caucasus : 1 bomber, 1 fighter and 1 mech_infantry
Smolensk : 1 flag, 1 mech_infantry
Samara : 1 flag, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 59 / 79
Russians : 14 / 22
Japanese : 38 / 45
Americans : 59 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from 31 Sea Zone to Korea
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Korea : 2 fighters
Queensland : 1 aaGun, 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 3 artilleries
Philippines : 1 infantry and 1 mech_infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
34 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 59 / 79
Russians : 14 / 22
Japanese : 36 / 45
Americans : 61 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Iraq : 1 infantry
Production/PUs Summary :
Germans : 59 / 79
Russians : 14 / 22
Japanese : 36 / 45
Americans : 61 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Yunnan to Manchuria
1 bomber moved from Tambov to Vologda
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Tambov to Vologda
1 bomber moved from Caucasus to Suiyuyan
1 armour moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 fighters moved from Tambov to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Suiyuyan
Germans attack with 1 bomber
Chinese defend with 1 infantry
Germans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Germans attack with 2 bombers
Americans defend with 2 infantry
Germans roll dice for 2 bombers in Manchuria, round 2 : 1/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Manchuria
Germans roll dice for 2 bombers in Manchuria, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Tambov to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 artilleries moved from Volgograd to Caucasus
1 aaGun moved from Tambov to Bryansk
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Caucasus
2 fighters moved from Vologda to Bryansk
1 armour moved from Tambov to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 battleship moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Tambov to Caucasus
1 armour moved from Tambov to Kazakhstan
11 armour, 8 artilleries and 12 infantry moved from Tambov to Bryansk
2 bombers moved from Manchuria to Japan
1 bomber moved from Suiyuyan to Anhwe
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Shan State to French Indo China
Place Units - Germans
1 armour and 2 artilleries placed in Caucasus
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5,2,1,4,6
Germans collect 56 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Germans :
Japan : 2 bombers
Yunnan : 1 flag, 1 airfield
Kweichow : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 bomber
Shan State : 1 flag
Kazakhstan : 1 aaGun, 1 armour and 1 mech_infantry
French Indo China : 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Germany : 1 artillery, 1 factory_major, 1 infantry and 4 mech_infantrys
Belarus : 1 flag, 5 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 11 armour, 11 artilleries, 2 fighters and 16 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 mech_infantry
Tambov : 1 infantry
Ukraine : 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Caucasus : 1 flag, 3 aaGuns, 10 armour, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 infantry and 3 mech_infantrys
112 Sea Zone : 1 transport
104 Sea Zone : 1 battleship and 1 carrier
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 submarines
Greece : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 77
Russians : 13 / 22
Japanese : 36 / 45
Americans : 61 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hold on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Yunnan to Manchuria
1 bomber moved from Tambov to Vologda
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Tambov to Vologda
1 bomber moved from Caucasus to Suiyuyan
1 armour moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 fighters moved from Tambov to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Suiyuyan
Germans attack with 1 bomber
Chinese defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Germans attack with 2 bombers
Americans defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Tambov to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 artilleries moved from Volgograd to Caucasus
1 aaGun moved from Tambov to Bryansk
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Caucasus
2 fighters moved from Vologda to Bryansk
1 armour moved from Tambov to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 battleship moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Tambov to Caucasus
1 armour moved from Tambov to Kazakhstan
11 armour, 8 artilleries and 12 infantry moved from Tambov to Bryansk
2 bombers moved from Manchuria to Japan
1 bomber moved from Suiyuyan to Anhwe
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Shan State to French Indo China
Place Units - Germans
1 armour and 2 artilleries placed in Caucasus
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5,2,1,4,6
Germans collect 56 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Anhwe: 1 bomber
EDIT: Adding units owned by Germans to Jehol: 1 bomber
EDIT: Turning off Edit Mode
Here you go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tobruk: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Egypt : 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 56 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 60 / 77
Russians : 13 / 20
Japanese : 36 / 45
Americans : 61 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 45 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to Korea
3 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Yunnan to Shantung
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 36 Sea Zone
Japanese attack with 2 battleships
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships in 36 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shantung
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Korea
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 1 harbour; ANZAC defend with 2 fighters
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Korea, round 2 : 9/13 hits
Americans roll dice for 3 armour and 5 fighters in Korea, round 2 : 6/8 hits
4 fighters owned by the Japanese, 3 armour owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in Korea
Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 3 armour and 3 fighters
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Non Combat Move - Japanese
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Jehol
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Shantung to Jehol
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
1 fighter moved from Korea to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
1 armour and 1 artillery placed in French Indo China
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 39 PUs; end with 43 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Jehol: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Jehol: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kwangsi : 1 flag, 1 harbour
Korea : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Jehol : 1 flag, 2 aaGuns, 3 fighters, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 2 carriers and 2 destroyers
35 Sea Zone : 1 submarine
19 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
6 Sea Zone : 2 carriers, 2 cruisers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 60 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Assumed no scramble.
Bump # 2
Bump # 2
No scramble is fine.
You take 10 days to do your turn and bump me after 4 days?
What’s the rule? 3 bumps and the game is over?