@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
OOL in French Indochina? thats a gamble, lets see how it goes
Aso scramble from greece? I assumed you wouldnt, but better ask
I just want to make sure that you are aware of a rule change in the mod where if Berlin or Tokyo are held by the Allies, then the Axis need one extra victory city in the opposite theater to win. So, if I take Tokyo, you will either need to get it back and hold 8 in Europe to win, or hold 9 in Europe to win.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Samara to Turkmenistan
Italians take Turkmenistan from Russians
2 armour moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 bomber moved from French Indo China to Japan
2 mech_infantrys moved from Romania to Greece
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
4 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
4 artilleries, 1 carrier, 7 destroyers, 2 fighters, 4 infantry and 4 transports moved from 54 Sea Zone to 21 Sea Zone
4 artilleries and 4 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to New Zealand
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
Combat - Germans
Non Combat Move - Germans
2 aaGuns, 1 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 armour, 2 fighters, 3 mech_infantrys and 6 tactical_bombers moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Slovakia Hungary to Western Germany
3 mech_infantrys moved from Novgorod to Finland
3 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 destroyer, 3 submarines and 4 transports moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 67 Sea Zone to 52 Sea Zone
7 bombers moved from Romania to Greece
4 bombers moved from Western Germany to Greece
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 bombers placed in Ukraine
1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.
@alexgreat:
sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.
Haha, yeah NP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan
4 fighters moved from 38 Sea Zone to Burma
2 tactical_bombers moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
1 fighter moved from 38 Sea Zone to 43 Sea Zone
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 11 submarines and 3 transports moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Japan
1 mech_infantry moved from Kiangsu to Hunan
3 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Jehol to Chahar
6 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
2 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
1 armour moved from Timguska to Kazakhstan
Place Units - Japanese
8 armour, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
8 bombers moved from Guam to Japan
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
8 bombers moved from Midway to Japan
9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
6 destroyers moved from 21 Sea Zone to 6 Sea Zone
3 bombers moved from India to Szechwan
3 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
1 bomber moved from India to Hunan
3 bombers moved from India to Yunnan
1 bomber moved from India to Persia
1 mech_infantry moved from Iraq to Persia
Combat - Americans
Scramble, kamiz?
I do not know now, can I decide kami first, then see results and then decide to scramble?
And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or 6, I would scramble against the BB.
@alexgreat:
I do not know now, can I decide kami first, then see results and then decide to scramble?
And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or 6, I would scramble against the BB.
You have to decide scramble first.
no, then, thx.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
8 bombers moved from Guam to Japan
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
8 bombers moved from Midway to Japan
9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
6 destroyers moved from 21 Sea Zone to 6 Sea Zone
3 bombers moved from India to Szechwan
3 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
1 bomber moved from India to Hunan
3 bombers moved from India to Yunnan
1 bomber moved from India to Persia
1 mech_infantry moved from Iraq to Persia
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Japan
Americans attack with 2 artilleries, 16 bombers, 9 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 8 armour, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
Americans captures 57PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 8 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery, 8 bombers, 1 fighter and 2 infantry
Casualties for Japanese: 3 aaGuns, 8 armour, 2 fighters and 13 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
8 bombers, 8 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
8 bombers moved from 6 Sea Zone to Iwo Jima
2 bombers moved from Yunnan to India
2 bombers moved from Szechwan to India
2 bombers moved from Hunan to India
3 bombers moved from Kweichow to India
5 carriers, 3 cruisers, 1 destroyer and 12 submarines moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iceland to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Persia to Egypt
Place Units - Americans
9 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 64 PUs; end with 122 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 157 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from Iraq to Persia
British take Persia from Germans
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 cruiser and 1 destroyer moved from 68 Sea Zone to 84 Sea Zone
1 cruiser and 1 destroyer moved from 84 Sea Zone to 87 Sea Zone
1 carrier and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 artillery and 16 infantry moved from Iraq to Trans-Jordan
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
sorry, was preoccupied with another game system tourney…Moving today!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
2 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Greece to 97 Sea Zone
1 mech_infantry moved from Greece to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Persia
Italians attack with 2 armour
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour in Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Battle in Gibraltar
Battle in Tunisia
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries and 6 mech_infantrys moved from Northern Italy to France
1 infantry moved from France to Southern France
Place Units - Italians
2 mech_infantrys placed in Southern Italy
6 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
hi, I wont be able to do turns until Saturday!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 artilleries and 4 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 21 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
4 destroyers moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 6 destroyers and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 6 Sea Zone from Japanese with 6 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Battle in Kiangsu
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
ANZAC win, taking Manchuria from Japanese, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Battle in Shantung
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 fighters moved from Kiangsu to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Hawaiian Islands
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs