If I am to offer more of a general critique, which is only meant to help you Afrika. I would say the following:
1. If you are prioritizing everything, you are prioritizing nothing.
2. To make a good plan, you need to understand what the natural reactions of your opponent will be.
3. There is a lot of possible delayingtactics in the game, don’t forget them.
4. Build the best units for the job
In your plan, you plan on taking Turkey, Iraq, Egypt, Leningrad, Caucasus, Sweden, Spain and Stalingrad by the end of G4. This is simply too much. If you send enough to Turkey to threathen the middle east, you will not have enough to threathen Leningrad. If you threathen Leningrad, you will not have sent enough to the middle east to take your objectives there. You might be able to collect on Cauc, NW Persia and Iraq once or twice, but then you will be pushed back by UKs production there.
In the gameplan I have with Germany, I throw everything at getting Caucasus at the end of G6/7. In this plan, one of the freebies is that I can force Russia to retreat to moscow, so I get all of the other russian NOs for free. To realisticly acheave this, I maximize the use of the gamemechanics. I build an italian canopener from hell (strong enough to take out at least 7 infs), and I build almost only Mechs on G1-3. With all that, I don’t have a little left over, but certainly not enough to be able to afford doing the netural crush.
Really look at what a standard gameplan for your opponent would be, and if your plan can deal with that. In this game, the UK europe player really is a Mediterranean power. Most UK players first has to protect london from a sealion, then they ususally try to fight for the med. To do that, They usually need to get factories there ASAP. The 3 best places for them is Iran, Iraq and Egypt. You should expect the UK player to drop a mIC in UK2 and UK3. (and maybe one in UK4). Those will produce 6 units every turn, and he will have a shippingroute from SA to Egypt that ships 2-3 units every turn. The force you send through Turkey really isn’t enough to deal with this huge production.
3. Your opponent can scirmish and set up so deadzones. In your plan, I really think you are missing the capability of the allies to set up deadzones. The same way the russian can counterattack the japanese army you talked about earlier, the russian can deadzone his border with inf, planes and art. The russian army in Belo should be so strong, that you really don’t want you split your invasionforce. The army you sendt into East poland and the baltic was so small that the russian army that should be standing in belo would kill it with very few losses. So, since you can’t split your army like that, you can only take 1 terr a turn. This will delay your plans.
4. I see you build a lot of tanks. Tanks is good for adding some punch to an assault, but horrible at holding the terr and preventing counterattacks. Since you are already planning on building a lot of bombers, you dont really need the punch of the tanks, what you are missing in your army is meat. So, I would switch out most of your tankbuilds with mechs.
Finally, I will give you a sample of a common UK1-4 in the middle east:
On UK1, I land in iran with Tank and inf from alexandria, while I land 2 inf from south africa in alexandria. I also move india art and inf to to westindia since your japan obviosly is North. I also move the Indian planes within range of Iraq.
In Iran then, I have 1 art, and 3 infs.
You have 4 tanks and 3 mechs in greece after G2. ON UK2, I see there is no sealion, so I build a mIC in iran, 1TT in SA and 2 inf in SA. I see that Italy has committed to not be in the middle east (I have done taronto), so I don’t need that much troops in egypt. I see the force in greece, but no TTs so I want to hit iraq with everything I can. I attack iraq with the 3 inf + 1 art from iran, I have 1 inf + 1 art from west india (with th TT), I also have 1 inf and 1 art from Egypt, + 1tank from egypt. So, at the end of UK2, I have 4 inf, 3 art and 1 tank in iraq
Germany will then only use his tanks to reinforce turkey.
The german army in turkey + greece after G3 is: 10 Tanks, 4 Mechs +6 infs.
UK3
I look at this army in turkey, I build 3 inf in iran, I build a mIC in egypt and 1 inf + 1 art+ 1 TT in SA.
I can now chose to retreat to iran.
So,
Iraq -> iran 4 inf + 3 art + 1 tank
SA-> Iran 2 inf
East Iran - > iran 1 inf
80 -> 81 1 TT
So, At the end of UK3 I will have
10 inf, 3 art and 1 tank in iran. My planes will have started coming from the homeislands (they will have left on UK2). If we assume I did build 1 ftr on UK1, and lost about 3 to the early combats I will have about 1 bomber, 1 tac and 2-3 ftrs within range of iraq at UK4. Plus, I will have at least 2 ftrs and 1 Tac in India at this point ( You have not done an india crush)
SO, If you put everything you have in iraq, on G4, You will have:
Germany : 10 Tanks, 4 Mechs and 6 infs
Italy: 2 inf , 2 art 2 tanks.
This is a total of 26 landunits. I am not strong enough yet to counterattack. However, I need to protect my factory.
What I have for a possible counterattack on iraq is:
10 infs, 3 arts 1 tank in iran, 3 inf and 1 arts in Egypt (with TT), 1 inf 1 art in SA and at least 1 bomber, 2 tacs and 4 ftrs.
This is 27 units, which means that you have barely enough to stand in iraq. Next Turn, I will have 34 units for a counterattack, and the turn after I have 41. UK will produce 7- 9 units every turn and you will have to match that with troops from germany.
The reason I mention this UK plan is that this is standard vanilla play. You need at least enough troops to be able to overcome this and take iran from me. If you take iran and my mIC, you have a shot with your plan, but, then you need to send much more troops. UK have the capability to also send troops from india in support and it is quite difficult to take iran. USSR can also send in planes and supply with mobile troops if they see it coming.