Introduction
This is an alternative strategy that is based on creating the German Afrika Korps in order to send Germany Tanks early to the Middle East to support Italy against the United Kingdom or get rich by going into Southern Russia and Africa. Therefore the European Axis will not advance west or east, but south towards Egypt. Erwin Rommel is in high command of the Wehrmacht. He has convinced Hitler to let him take command of the German Panzer Division and reorganized it into the Afrika Korps. At the start of the game Erwin Rommel is in command of 9 Tanks, 4 Mechanised Infantry, 6 Infantry supported by himself in the Tobruk fighter. The Baltic Fleet has been reorganised into the German Tropical Fleet and the Luftwaffe ordered to take key positions around the Mediterranean after the Royal Navy has been destroyed. More than Lebensraum in Russia or control of Great Britain the Germans aim for oil from the Middle East and Southern Russia plus gold from Africa to match the war industry of the Allies.
Strategic Goal
Get the Victory City of Egypt as soon as possible and transform Africa, Middle East and Southern Russia into Axis controlled territory in order to win economic superiority over the Allies. In short: go for the $$$!
Rational for Strategy
There are 36 IPC for the Axis to be gained in Africa while they can gain 16 IPC in the Middle East. This total of 52 IPC would at first be a waste to not consider taking and second is nearly as much as the 58 IPC that can be gained from conquering Russia. Combine this with Southern Russia (18 IPC) and you gain 70 IPC. Compared to Russia the Middle East and Africa are lighter defended. I feel that for most Axis the consensus is that Germans have no real strategic advantage in Africa and only look to Sea Lion (West) or Barbarossa (East). This strategy hopes to advocate a third option: to go South.
Africa
Africa can be divided into two regions, North Africa and Sub Saharan Africa. The goal of the Axis is to conquer North Africa as soon as possible. Sub Saharan Africa should wait for after North Africa, Middle East and Southern Russia is taken and Egypt firm in control of the Axis. Therefore one should always send the Afrika Korps to places as Egypt, Southern Russia or the Middle East where hostile resistance is strongest. If they survived those battles, send them to Sub Saharan Africa for their final mission.
The Axis have two opponents in the Middle East and Africa, the British and the French. While you defeated the French in the first turn of the Germans there are 8 IPC to be taken in Africa and the Middle East, also providing Italy +5 for North Africa. The United Kingdom however can hold you out of Africa and the Middle East on their own, if not given the proper attention.
The United Kingdom
The UK has the forces and initiative to cripple Italy by doing Taranto, killing your Italian forces in Tobruk and Ethiopia and quickly take over the Middle East by reinforcements from India. This is also what happens in most of the games. What is clear, is that Italy is not able to take on the United Kingdom by their own, they need German and Japanese support. The current consensus is to do either do Sea Lion, build a German fleet in the Mediterranean or strafe Egypt with the Luftwaffe. Sea Lion has been proved to be sub-optimal. The Egyptian strafe might be worth it, but might also cost you a huge proportion of your Luftwaffe that is difficult to replace so early. Building German fleet in the Mediterranean sounds best, but could be still taken out by the RAF and needs a big investment. All sub-optimal options in my eyes. I do however realize I have to focus on the UK first with Germany if I want to take over Africa and the Middle East and support Italy.
In order to defeat the United Kingdom you will use threat and surprise.
1. Threat: Building German Tropical and Baltic Fleet
Normally the German player decides what it is going to do: Sea Lion or Barbarossa. Especially now Sea Lions has been proved to be sub-optimal many choose Barbarossa in G1 but especially G2. This gives the UK green light to go full offensive against Italy. Although I do not want to do Sea Lion, I also do not want to give the UK green light to go on the offensive so early. Therefore my first build is 1 Aircraft Carrier, 1 Transport and 1 Submarine. In my second build I build another Aircraft Carrier, 3 Transports, 1 Destroyer, 2 Submarines and 3 Artillery. With building all this fleet as Germany I create a lot of threat to the United Kingdom, forcing them to play defensive or they might lose London. Japan already has a big fleet in the beginning and therefore builds mainly Transports (7 in total) in the first two turns, while positioning for taking India. As Germany and Japan go before the United Kingdom you might manipulate them to not play so offensive in Africa and the Middle East against Italy.
Although I might have signaled Sea Lion with Germany the fleet builds are created for other reasons. In your first turn you buy a Submarine ready to start convoying London in UK2. The Aircraft Carrier and Transport allows you to send the Bismarck, full Aircraft Carrier and two full Transports to the Mediterranean (take Gibraltar and Morocco in G2 to help Italy). This fleet will give you a lot of mobility for the Germans while only needs an investment of 23 IPC. Also, this fleet will remain a threat to the United Kingdom long enough to stop the RAF from reinforcing the Mediterranean. Japan in his turn will send a big portion of his fleet with 2 full Transports to SZ36 threatening India which might causes the UK to leave his airplanes in India (defense).
In my second build I mainly focus against Russia. The Aircraft Carrier and Destroyer function as your new Baltic Fleet, able to take out the small Russian fleet. The 3 Transports gives the ability to take advantage of situations like effective defense of Scandinavia or capture of Leningrad. Your Submarine will block SZ125 to limit Russian income and the other Submarine could either replace or reinforce the Submarine convoying London.
Combined with the destruction of the Royal Navy in SZ110, 111 and 106 you force the United Kingdom to make decisions that could distract them from attacking Italy. Your goal is to make Italy self-sustainable to expand before the United Kingdom can take them out and therefore forcing you to remain with a low income.
2. Surprise: The Afrika Korps
Another major aspect of this strategy is the Afrika Korps. This means sending all your initial German armoured troops to the Middle East, this force is under command of Erwin Rommel (Tobruk Fighter). The Afrika Korps consists out of 9 Tanks, 4 Mechanized Infantry and 6 Infantry that are send towards Africa, the Middle East and Southern Russia. First Wave (3 Tanks and 4 Mech. Infantry) reinforced by Second Wave (6 Tanks, 6 Infantry). As mentioned the Afrika Korps will be supported by the German Tropical Fleet and I personally will send another Fighter and 2 Tactical Bombers to Africa or the Middle East. In order to send these armoured troops to the Middle East, you will do a Neutral Crush as the Axis, in I3 by capturing Turkey. Germany captures Sweden in G3 and Span in G4. While the building of the German fleet provides threat to the United Kingdom, sending these troops through Turkey in G3 provides a surprise for the Allies, as this is uncommon play.
Doing these two main actions as Germany allows you possibly to contain the UK offensive and push them out of Africa and the Middle East early in the game. Personally I would prefer to let Italy take the Middle East (16 IPC) while Germany sends his Afrika Korps towards Souther Russia (14 IPC) and the German Tropical Fleet focuses on the capture of Africa (36 IPC). However they are all in position to focus on a single Allied stronghold. So might the German Tropical Fleet in G4 attack Egypt, Caucasus, Ukraine, Rostov or if Italy has seen chance to capture Egypt before Germany to go for South Africa.
This could be a possible Axis Step by Step battle plan
Germany Turn 1
You now have 2 Bombers
Purchase new units
1 Aircraft Carrier, 1 Transport, 1 Submarine
Combat Movement
France with 7 Infantry, 3 Artillery, 6 Tanks
Strafe Yugoslavia with 4 Mech. Infantry, 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter
S110 with 2 Subs, 2 Bomber, 2 Fighters, 2 Tactical (1 UK Battleship, 1 UK Cruiser)
S111 with 1 Sub, 2 Fighters, 2 Tactical (1 UK Battleship, 1 UK Destroyer)
S112 with 1 Battleship, 1 Cruiser, 1 Tactical (1 UK Cruiser, 1 French Cruiser)
S106 with 2 Sub (1 Destroyer, 1 Transport)
Noncombat movement
3 Infantry from Norway to Finland
1 Infantry from Denmark, 1 Artillery from Germany to Norway by transport in SZ 112
3 Infantry from Romania to Bulgaria
Move 2 Infantry, 2 Artillery from Germany to Western Germany
Move 9 Infantry, 3 AAA from Germany to Poland
Move 3 Infantry from Poland to Slovakia/Hungary
Move 2 Infantry Slovakia/Hungary to Romania
Move 3 Western Germany AAA to Holland
Move Erwin Rommel himself in the Fighter from Slovakia to Tobruk to start coordinating the Italian Army and Afrika Korps
Move 2 Tactical to SZ112
Place new units
Fleet in SZ112
Collect Income
$37 Income
$10 National Objectives
$19 France treasury
$1
= $67
Japan Turn 1
You now have 3 Aircraft Carriers
Purchase new units
3 Transport, 1 Artillery
Combat Movement
Yunnan with 3 Infantry, 1 Artillery, 1 Fighter, 1 Tactical, 2 Bombers
Hunnan with 3 Infantry, 1 Artillery, 1 Fighter
Anhwe with 6 Infantry, 2 Artillery
Chahar with 2 Infantry, 1 Artillery
Amur with 9 Infantry, 1 Artillery, 1 Mech, Infantry, 8 Fighters, 6 Tactical if Russian player left 6+ Infantry, otherwise keep the peace with Russia for some rounds
Noncombat movement
Move 1 Transport from SZ19 to SZ36 with 1 Infantry (Okinawa), 1 Infantry (Manchuria)
Move 1 Transport from SZ6 to SZ36 with 1 Tank, 1 Infantry (Japan)
Move 1 Transport from SZ20 to SZ6
Move 3 Aircraft Carriers, 2 Submarine and 2 Destroyers to SZ36
All aircraft lands in Jehol
Place new units
Transports in SZ6, Artillery in Japan
Collect Income
$30 Income
$10 National Objectives
= $40
Italy Turn 1
Purchase new units
In case of Taranto: 1 Transport and 1 Infantry. Otherwise, 1 Fighter
Combat Movement
Attack Syria with 3 Infantry, 1 Artillery with full fleet (without Taranto)
Attack Southern France 2 Infantry, 1 Fighter, 1 Bomber
Attack Yugoslavia with 2 Infantry, 1 Artillery, 1 Fighter
Attack Tunisia with 1 Artillery, 1 Infantry, 1 Mech. Infantry
Attack Alexandria with 1 Tank, 1 Artillery, 3 Infantry only when Egypt is lightly defended
If Yugoslavia did not work out because Germany has it, attack Kenya and Sudan if still possible
Noncombat movement
Move 1 Tank from Northern Italy to Bulgaria
Place new units
Transport in SZ97 or Fighter in Southern Italy
Collect Income
$16 Income
= $16
Germany Turn 2
You now have 2 Bombers
Purchase new units
3 Transports, 1 Aircraft Carrier, 1 Destroyer, 2 Submarine, 3 Artillery
Combat Movement
Attack Gibraltar with 1 Infantry, 1 Artillery (Afrika Korps Fleet)
Attack Morocco with 1 Infantry, 1 Artillery (Afrika Korps Fleet)
Attack Greece with 6 Infantry, 4 Mech. Infantry, 3 Tanks
Attack Normandy with 3 Artillery and possibly surviving Infantry France
Attack UK fleet with Luftwaffe
Non Combat Movement
Move to Poland
Move to Western Germany with 3 Infantry
Move 2 AA-guns from Holland to Normandy
Move to Yugoslavia with 6 Tanks from France
Move Submarine from SZ112 to SZ109
Bombers land in Southern Italy
Deploy New Troops
Fleet in SZ112, Artillery in Western Germany
Collect Income
$ 42
$ 10
= $52
Japan Turn 2
You now have 3 Aircraft Carriers
Purchase new units
4 Transports, 4 Infantry
Combat Movement
Suiyuyan with 2 Infantry, 1 Artillery
Hopei with 1 Infantry
Kweichow with 4 Infantry, 2 Artillery
Szechwan with 2 Infantry, 1 Artillery, 1 Tank, 8 Fighters, 6 Tactical, 2 Bombers
French Indo China with 2 Infantry
Noncombat movement
Move 4 full transports with 1 Battleship, 1 Cruiser to SZ36
Place new units
Transports in SZ6, Infantry in Japan
Collect Income
$36 Income
= $36
You now have 10 Transports, 17 Infantry, 3 Artillery, 9 Fighters, 8 Tactical
Italy Turn 2
Purchase new units
3 Artillery, 1 Mech. Infantry
Combat Movement
Attack Turkey with 1 Bomber, 2 Fighters, 2 Tanks, 2 Artillery, 4 Infantry (this is the most crucial battle of the strategy)
Attack Algeria with 1 Artillery, 1 Infantry
Kill last UK ships in the Mediterranean
Attack Alexandria
Noncombat movement
Liberate Iraq with 1 Infantry from Syria
Place new units
Artillery in Southern France, Mech. Infantry in Northern Italy
Collect Income
$21 Territory Income
$17 National Objective Income
= $38
Germany Turn 3
You now have 2 Bombers
Purchase
9 Mech. Infantry, 1 Bomber, 1 Submarine
Combat Movement
Take Sweden
Take Karelia
Take Vyborg
Take Baltic States with 17 Infantry, 3 Artillery, 5 Tanks
Look for best option Africa Korps (Caucasus, Iraq, Syria, Northwest Persia or combination)
Take Malta with reinforcements from German Tropical Fleet
Attack Russian Baltic fleet
Non-Combat Movement
Move Submarine from SZ112 to SZ125
Move Submarine from SZ112 to SZ109
Move with 6 Infantry to Turkey
Move with 6 Tanks to Greece
Deploy New Units
9 Mech. Infantry in Germany, 1 Bomber in Western Germany, Submarine in SZ112
Collect Income
$50
$10
= $60
Japan Turn 3
You now have 3 Aircraft Carriers
NOTE: If the USA and UK have no transports to take Spain this turn, Declare War.
Purchase new units
1 Minor Factory, 1 Naval Base, 3 Infantry
Combat Movement
Attack Sikang
Attack Shensi
Attack Kansu
Attack Thingsai
Noncombat movement
Move 4 Full Transports with 1 Battleship, 1 Cruiser to SZ36
Place new units
Minor Factory and Naval Base in French Indo China, Infantry in Japan
Collect Income
$40 Income
= $40
Italy Turn 3
Purchase new units
6 Infantry, 2 Artillery, 1 Bomber
Combat Movement
Blitz through Northwest Persia into Persia
Attack Trans-Jordan with 1 Infantry
Attack Saudi Arabia with 3 Infantry
Attack Egypt with Africa forces
Attack Spain with 5 Infantry, 2 Artillery, 2 Fighters, 1 Bomber
Place new units
2 Infantry, 1 Artillery in France, 4 Infantry, 1 Artillery, Bomber in Southern Italy
Collect Income
$29 Territory Income
$21 National Objective Income
= $50
Germany Turn 4
You now have 3 Bombers
Purchase
2 Bombers, 3 Artillery, 6 Mech. Infantry, 1 Submarine
Combat Movement
Take Leningrad with 20 Infantry, 5 Artillery, 3 Bombers, 1 Fighter, 1 Tactical
Take or get into Egypt with German Afrika Fleet troops
Take Caucasus with 5 Tanks, 6 Infantry from Afrika Korps (2nd Wave)
Non-Combat Movement
Deploy New Units
Bombers in Western Germany, 3 Mech. Infantry in France, 3 Artillery in Normandy, 3 Mech. Infantry in Germany, 1 Submarine in SZ112 or SZ105
Collect Income
$57
$20
= $77
Japan Turn 4
You now have 3 Aircraft Carriers
Purchase new units
3 Fighters, 3 Infantry
Combat Movement
Attack India with 17 Infantry, 3 Artillery, 9 Fighters, 8 Tactical, 2 Battleship, 2 Cruisers, 1 Destroyer
Bombard Russia with 2 Bombers
Noncombat movement
Place new units
Place units in Japan
Collect Income
$43 Income
$5 Objective
$20 UK treasury
= $68
Italy Turn 4
Purchase new units
10 Infantry, 2 Artillery, 1 Bomber
Combat Movement
Defend Europe
Create Can Openers in Russia
Look for best options in Africa
Bombard Gibraltar Naval Base
Place new units
6 Infantry in Northern Italy, 2 Artillery and 1 Infantry in Southern France, 3 Infantry in Southern Italy
Collect Income
$29 Territory Income
$21 National Objective Income
= $50
Axis Rules
Germany: Buy 1 Submarine every turn (6 IPC). Start buying 2 Bombers every turn from G4 (30 IPC).
Italy: Start buying 1 Bomber every turn from I3 (12 IPC).
Japan: Have always 3 Fighters and 10 Infantry on Japan from J4
I will try the strategy out myself soon and tell you the results!
I would love to see how exciting the battle of the Middle East and Africa between Axis and Allies is going to be, while normally this battle only happens when the game is already won or lost. Let me know what you think!
FAQ: Afrika Korps Strategy
Q: Will attacking the Neutrals not give the USA South America IPC or the UK a lot of extra infantry in both Africa and Middle East?
A: Yes the USA will eventually get the South American IPC and Infantry but they can only start collecting those slowly from Turn 4 and get them to Europe Turn 6-7. At that moment you will already have 12-16 Bombers as Germany and $100+ income. Those African Infantry can only reach Egypt at turn 5-6, at that moment Egypt is already well defended with your 5 Third Wave tanks. The Afghanistan infantry can indeed reinforce India or provide a counter-force in the Middle East, but lack offensive abilities to retake the Middle East from you.
Q: If you support Italy, why didn’t you build a Med Navy as Germany?
A: For the same costs of an early Med fleet you could send 4 Mech. Infantry that had otherwise been needed to take Southern France directly to either the Caucasus or Iraq while IPC wise building 5 Tanks and 2 Bombers that can be more effectively used or harder to take down than a small Med fleet by Allied aircraft. In order to keep the UK in a defensive setting so it do not ruin your Africa plans you feint a Sea Lion with your G1 Build.
Q: Your flank in Romania is poorly defended, will Russia not break through?
A: The Romanian flank seems indeed poorly defended with only 5 Infantry and 1 Artillery. However at the moment you start war with the USSR you also build a second group of 7 tanks and 3 Mech. Infantry able to counter-attack if the Russian player decides to push. Your 5 Third Wave Tanks are also in Romania G3. Also notice that if the Russian player decided to push the Italians can easily capture Ukraine with their 3 transports now able to move through Turkish strait that is also defended by an Italian Airbase and at least three fighters for scrambling.
Q: You wait for an Japanese DOW4, will this not leave the UK and ANZAC too much income, or Japan too weak?
A: My reasoning for waiting until J4 is because of giving both Germany and Italy some time for preparing their defenses of Spain. The UK Pacific will still not be able to stand against the invasion in J4 and loses its capital. Yes the islands will then be taken after J4, but I expect the USA to go full Atlantic the moment Germany invades Spain so you will have space to take the islands after the capture of India. Also I am not fully sure this is the best option. Experimenting with JDOW1 will provide more insights in this option. For now I will first test JDOW4.
Q: Attacking Turkey with Italy, are you not overestimating yourself?
A: You can bring 1 Bomber, 2 Fighters, 2 Tanks, 2 Artillery and 4-6 Infantry against 9 Infantry (if the French Infantry from Syria took it). If the UK did not do Taranto you can even bring 1 Bomber, 3 Fighters, 2 Tanks, 2 Artillery, 9 Infantry against 9 Infantry.