@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
1 leader moved from Armavira to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to TrapezusPurchase Units - Armenia
Turning on Edit Mode
EDIT: Removing units owned by Armenia from Albana: 5 cataphracts
EDIT: Adding units owned by Armenia to Trapezus: 5 cataphracts
EDIT: Turning off Edit Mode
Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
Casualties for Armenia: 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
1 catapult and 5 spearmen moved from Albana to Armavira
6 skirmishers and 6 spearmen moved from Armavira to PhasisPlace Units - Armenia
1 catapult and 3 skirmishers placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 19 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 22 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
2 legionaires moved from Tarentum to SZ 46
1 bireme, 2 legionaires and 1 trireme moved from SZ 46 to SZ 45
2 legionaires moved from SZ 45 to DodonaPurchase Units - RomanRepublic
RomanRepublic buy 1 quadrireme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;Combat - RomanRepublic
Battle in Dodona
RomanRepublic attack with 2 legionaires
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is -2
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 skirmisherNon Combat Move - RomanRepublic
2 legionaires moved from Capua to Tarentum
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
1 legionaire and 2 skirmishers moved from Capua to Roma
2 cataphracts moved from Genua to Arretium
1 ballista, 13 legionaires and 1 skirmisher moved from Genua to MassiliaPlace Units - RomanRepublic
1 quadrireme and 1 suprareme placed in SZ 28
1 skirmisher placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 60 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 54 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 unit repaired.
2 cavalrys moved from Larissa to Delphi
1 leader and 1 skirmisher moved from Larissa to Delphi
1 hoplite moved from Larissa to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 1 archer and 6 hoplites; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher
Macedonia defend with 1 phalanx and 1 skirmisher
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher remaining. Battle score for attacker is 13
Casualties for Macedonia: 1 phalanx and 1 skirmisherNon Combat Move - GreekCityStates
4 archers, 1 catapult and 3 hoplites moved from Larissa to Athens
1 skirmisher moved from Larissa to Athens
1 trireme moved from SZ 69 to SZ 67
1 quadrireme moved from SZ 69 to SZ 67
1 quadrireme moved from SZ 69 to SZ 68
2 hoplites moved from Rhodos to SZ 68
2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
2 hoplites moved from SZ 69 to Athens
2 skirmishers moved from Sparta to SZ 67
1 skirmisher moved from Sparta to SZ 67
3 skirmishers moved from SZ 67 to Athens
3 cavalrys moved from Sparta to Athens
2 hoplites moved from Corinth to Athens
1 skirmisher moved from Sparta to Corinth
2 hoplites moved from Syracuse to Lilybaeum
1 trireme moved from SZ 34 to SZ 28
1 bireme moved from SZ 21 to SZ 28Place Units - GreekCityStates
1 archer and 6 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen moved from Sardis to PessinusPurchase Units - Pergamon
Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen
Pontus defend with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
3 phalanxs owned by the Pergamon retreated to Sardis
Pontus win with 2 hoplites remaining. Battle score for attacker is 11
Casualties for Pergamon: 2 catapults, 2 cavalrys, 1 phalanx, 8 skirmishers and 2 spearmen
Casualties for Pontus: 6 chariots, 4 hoplites, 1 leader and 6 skirmishersNon Combat Move - Pergamon
2 phalanxs, 4 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
1 skirmisher moved from Pergamum to SZ 69
1 skirmisher moved from SZ 69 to Larissa
1 leader moved from Larissa to SZ 69
1 leader moved from SZ 69 to Sardis
1 spearman moved from Pergamum to SZ 69
1 spearman moved from SZ 69 to Athens
2 spearmen moved from Larissa to Athens
1 spearman moved from Pergamum to Sardis
1 skirmisher moved from Pergamum to SardisPlace Units - Pergamon
1 cavalry, 1 skirmisher and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 22 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Igilgili to Cartenna
4 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Hispatis
2 biremes moved from SZ 15 to SZ 29
1 phalanx moved from Gades to Acci
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite, 1 suprareme and 1 warelephant moved from SZ 32 to SZ 34
1 hoplite moved from Carthago to SZ 32
1 bireme and 1 hoplite moved from SZ 32 to SZ 34
1 warelephant moved from Carthago to SZ 32
2 hoplites moved from Carthago to SZ 32
2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
2 hoplites moved from SZ 34 to Capua
1 quinquereme and 1 warelephant moved from SZ 32 to SZ 34
1 warelephant moved from SZ 34 to Capua
2 hoplites and 1 warelephant moved from SZ 34 to Capua
1 hoplite moved from Carthago to SZ 32
2 hoplites moved from Caralis to SZ 32
1 flagship, 3 hoplites and 3 triremes moved from SZ 32 to SZ 34
3 hoplites moved from SZ 34 to Capua
1 hoplite moved from Thapsus to Carthago
2 triremes moved from SZ 31 to SZ 32
2 hoplites moved from Thenae to ThapsusPurchase Units - Carthage
Carthage buy 2 cavalrys, 1 hoplite and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Capua
Carthage attack with 7 hoplites and 2 warelephants
RomanRepublic defend with 1 wall
Units damaged: 1 wall owned by the RomanRepublic
Carthage win, taking Capua from RomanRepublic with 7 hoplites and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Carthage: 1 warelephant
Casualties for RomanRepublic: 1 wall
Battle in Cartenna
Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Carthage
Place Units - Carthage
1 quinquereme placed in SZ 32
2 cavalrys and 1 hoplite placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 52 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 warrior moved from Pella to Sardica
5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors moved from Thessalonica to Larissa
1 skirmisher moved from Apollonia to Dodona
2 warriors moved from Pella to Dodona
1 cavalry moved from Apollonia to DodonaPurchase Units - Macedonia
Macedonia buy 3 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors
Pergamon defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 cavalry, 1 skirmisher and 2 warriors
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaireNon Combat Move - Macedonia
5 cavalrys and 1 leader moved from Apollonia to LarissaPlace Units - Macedonia
2 skirmishers placed in Apollonia
3 cavalrys, 2 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 41 PUs; end with 41 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 41 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
3 horsearchers moved from Tanais to MajarPurchase Units - Bosporus
Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;Combat - Bosporus
Battle in Majar
Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
3 cavalrys and 2 horsearchers moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 81
3 hoplites moved from Tanais to SZ 81
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
3 hoplites moved from SZ 80 to SindaPlace Units - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 skirmisher moved from Tavium to Pessinus
2 hoplites moved from Pessinus to Tavium
1 catapult, 6 phalanxs and 4 skirmishers moved from Tavium to Sinope
1 flagship and 2 triremes moved from SZ 78 to SZ 76Purchase Units - Pontus
Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Pontus
Place Units - Pontus
1 hoplite and 2 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 bireme moved from SZ 61 to SZ 60
1 hoplite moved from Salamis to SZ 61
1 catapult moved from Salamis to SZ 61
1 catapult, 1 hoplite and 1 quinquereme moved from SZ 61 to SZ 65
1 catapult and 1 hoplite moved from SZ 65 to Halicarnassus
2 hoplites moved from Antioch to SZ 61
2 hoplites and 1 quadrireme moved from SZ 61 to SZ 65
2 hoplites moved from SZ 65 to Halicarnassus
1 phalanx moved from Salamis to SZ 61
1 phalanx and 1 trireme moved from SZ 61 to SZ 65
1 phalanx moved from SZ 65 to Rhodos
1 flagship moved from SZ 61 to SZ 65
2 cataphracts, 1 hoplite and 1 phalanx moved from Petra to Jerusalem
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant moved from Sidon to Jerusalem
2 cataphracts and 1 warelephant moved from Antioch to Jerusalem
1 hoplite and 1 phalanx moved from Hatra to SeleuciaPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 2 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Rhodos
Battle in Jerusalem
Seleucid attack with 5 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants
Egypt defend with 2 archers and 2 phalanxs
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Rhodos from GreekCityStates, taking Jerusalem from Egypt with 4 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 26
Casualties for Egypt: 2 archers and 2 phalanxs
Casualties for Seleucid: 1 cataphract
Battle in Halicarnassus
Seleucid attack with 1 catapult and 3 hoplites
Pergamon defend with 2 walls
Units damaged: 1 wall owned by the Pergamon
Units damaged: 1 wall owned by the Pergamon
Seleucid win, taking Halicarnassus from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 33
Casualties for Pergamon: 2 walls
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
5 cataphracts moved from Palmyra to JerusalemPlace Units - Seleucid
1 catapult and 1 hoplite placed in Seleucia
1 catapult and 1 hoplite placed in Antioch
1 phalanx and 2 warelephants placed in Seleucia
2 cataphracts placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 84 PUs; end with 84 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 82 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 79 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 79 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 82 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 archer moved from Pharan to SZ 59
1 quinquereme moved from SZ 57 to SZ 60
1 chariot moved from Pharan to SZ 59
1 archer, 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 60
1 archer moved from SZ 60 to Salamis
1 chariot moved from SZ 60 to SidonPurchase Units - Egypt
Egypt buy 4 archers; Remaining resources: 1 techTokens; 3 PUs;Combat - Egypt
Battle in SZ 60
Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Seleucid defend with 1 bireme
Units damaged: 1 flagship owned by the Egypt
Egypt win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 bireme
Battle in Salamis
Battle in SidonNon Combat Move - Egypt
1 chariot, 1 leader and 2 warelephants moved from Pharan to Memphis
2 chariots and 1 warelephant moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
1 chariot moved from Alexandria to Memphis
1 archer moved from Paliurus to ParaetoniumPlace Units - Egypt
4 archers placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 40 PUs; end with 43 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 39 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 2 archers and 2 catapults; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Non Combat Move - Parthia
2 archers moved from Ecbatana to Susa
1 catapult moved from Cyropolis to Ecbatana
1 trireme moved from SZ 86 to SZ 84
3 cataphracts moved from Persepolis to SusaPlace Units - Parthia
2 archers and 2 catapults placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 9 legionaires and 1 skirmisher moved from Massilia to NarboPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;Combat - RomanRepublic
Battle in SZ 34
RomanRepublic attack with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme
Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
Units damaged: 1 flagship owned by the Carthage
Units damaged: 1 flagship owned by the RomanRepublic
RomanRepublic win with 1 quadrireme, 1 quinquereme and 1 suprareme remaining. Battle score for attacker is 60
Casualties for Carthage: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
Casualties for RomanRepublic: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Battle in Narbo
RomanRepublic attack with 1 ballista, 9 legionaires and 1 skirmisher
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista and 9 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutralsNon Combat Move - RomanRepublic
1 legionaire moved from Tarentum to Salapia
2 cataphracts moved from Arretium to Roma
1 bireme and 1 trireme moved from SZ 45 to SZ 35
4 legionaires moved from Massilia to ArretiumPlace Units - RomanRepublic
2 legionaires placed in Roma
1 bireme, 1 quadrireme and 1 trireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 51 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 51 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 bireme moved from SZ 28 to SZ 24
1 hoplite moved from Aleria to SZ 24
1 hoplite moved from SZ 24 to Caralis
2 skirmishers moved from Athens to SZ 69
1 flagship, 1 quadrireme and 2 skirmishers moved from SZ 69 to SZ 68
1 hoplite moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
2 hoplites and 1 quadrireme moved from SZ 67 to SZ 68
2 hoplites and 2 skirmishers moved from SZ 68 to RhodosPurchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 2 hoplites and 2 skirmishers
Seleucid defend with 1 phalanx
GreekCityStates win, taking Rhodos from Seleucid with 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 phalanx
Casualties for GreekCityStates: 1 skirmisher
Battle in CaralisNon Combat Move - GreekCityStates
1 trireme moved from SZ 28 to SZ 34
2 cavalrys and 1 leader moved from Delphi to Corinth
4 archers, 1 catapult, 3 cavalrys, 7 hoplites and 2 skirmishers moved from Athens to Corinth
1 hoplite moved from Delphi to AthensPlace Units - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Sparta: 1 archer and 4 hoplites
EDIT: Adding units owned by GreekCityStates to Corinth: 1 archer and 4 hoplites
EDIT: Turning off Edit Mode
6 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover economicsActivate Technology - GreekCityStates
GreekCityStates activating economicsTurn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 cavalry, 1 leader and 2 skirmishers moved from Sardis to Halicarnassus
1 skirmisher moved from Sardis to Halicarnassus
2 phalanxs and 2 skirmishers moved from Sardis to Pessinus
3 phalanxs, 1 skirmisher and 3 spearmen moved from Sardis to Nicaea
2 spearmen moved from Pergamum to NicaeaPurchase Units - Pergamon
Pergamon buy 1 cavalry and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 3 phalanxs, 1 skirmisher and 5 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Nicaea from AI_Neutral with 3 phalanxs and 5 spearmen remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Halicarnassus
Pergamon attack with 1 cavalry, 1 leader and 3 skirmishers
Seleucid defend with 1 catapult and 2 hoplites
Units damaged: 1 leader owned by the Pergamon
1 leader owned by the Pergamon retreated to Sardis
Seleucid win with 1 hoplite remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 cavalry and 3 skirmishers
Casualties for Seleucid: 1 catapult and 1 hoplite
Battle in Pessinus
Pergamon attack with 2 phalanxs and 2 skirmishers
Pontus defend with 1 skirmisher
Pergamon win, taking Pessinus from Pontus with 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 skirmisherNon Combat Move - Pergamon
1 spearman moved from Sardis to Pessinus
3 spearmen moved from Athens to Corinth
1 flagship and 2 triremes moved from SZ 69 to SZ 68
1 spearman moved from Pergamum to Nicaea
1 spearman moved from Sardis to PessinusPlace Units - Pergamon
1 cavalry and 4 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover quinqueremesActivate Technology - Pergamon
Pergamon activating quinqueremesTurn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 22 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 25 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
2 biremes moved from SZ 29 to SZ 31
1 hoplite moved from Carthago to SZ 31
1 hoplite moved from SZ 31 to Caralis
1 catapult moved from Carthago to SZ 32
1 catapult moved from SZ 32 to Caralis
2 hoplites moved from Thapsus to Carthago
1 hoplite moved from Capua to Croton
Carthage take Croton from RomanRepublic
5 hoplites and 1 warelephant moved from Capua to Tarentum
1 phalanx moved from Acci to Corduba
3 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
2 cavalrys moved from Gades to Acci
2 cavalrys moved from Acci to Corduba
1 hoplite moved from Gades to HispatisPurchase Units - Carthage
Carthage buy 1 cavalry, 4 hoplites and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Caralis
Carthage attack with 1 catapult and 1 hoplite
GreekCityStates defend with 1 hoplite
Carthage win, taking Caralis from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 catapult
Casualties for GreekCityStates: 1 hoplite
Battle in Tarentum
Carthage attack with 5 hoplites and 1 warelephant
RomanRepublic defend with 1 legionaire
Carthage win, taking Tarentum from RomanRepublic with 5 hoplites and 1 warelephant remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Siga
Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 9 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Corduba
Carthage attack with 5 cavalrys, 2 hoplites and 5 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 5 cavalry_neutralsNon Combat Move - Carthage
Place Units - Carthage
1 quadrireme placed in SZ 32
1 cavalry and 2 hoplites placed in Gades
2 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 69 PUs; end with 69 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 67 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 63 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 62 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 65 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 68 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 skirmisher and 2 warriors moved from Dodona to Delphi
1 cavalry moved from Dodona to Delphi
1 cavalry moved from Larissa to Delphi
5 catapults, 6 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors moved from Larissa to Athens
1 skirmisher moved from Thessalonica to Byzantium
1 skirmisher and 1 warrior moved from Thessalonica to Larissa
3 cavalrys moved from Thessalonica to Athens
1 skirmisher moved from Apollonia to PellaPurchase Units - Macedonia
Macedonia buy 1 phalanx, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 5 catapults, 9 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors
GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 5 catapults, 9 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite
Battle in Delphi
Macedonia attack with 2 cavalrys, 1 skirmisher and 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Macedonia
Place Units - Macedonia
1 phalanx, 2 skirmishers and 4 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover conscriptionActivate Technology - Macedonia
Macedonia activating conscriptionTurn Complete - Macedonia
Macedonia collect 51 PUs; end with 51 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 48 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 50 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
1 cavalry moved from Theodesia to SZ 80
1 hoplite moved from Sinda to SZ 80
1 bireme, 1 cavalry, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 78
1 cavalry and 1 hoplite moved from SZ 78 to Trapezus
2 hoplites moved from Sinda to Majar
3 cavalrys and 2 horsearchers moved from Azara to Majar
1 cataphract and 1 horsearcher moved from Theodesia to AzaraPurchase Units - Bosporus
Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Trapezus
Bosporus attack with 1 cavalry and 1 hoplite
Armenia defend with 1 skirmisher
Bosporus win, taking Trapezus from Armenia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisherNon Combat Move - Bosporus
Place Units - Bosporus
2 cavalrys and 2 horsearchers placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 31 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Sinope to Artaxata
Pontus take Artaxata from Armenia
1 chariot moved from Sinope to Satala
Pontus take Satala from Armenia
1 skirmisher moved from Sinope to Tavium
2 hoplites moved from Tavium to Heraclea Pontica
1 catapult, 1 hoplite, 6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 76 to SZ 72Purchase Units - Pontus
Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Non Combat Move - Pontus
Place Units - Pontus
2 chariots and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 19 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 19 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 unit repaired.
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 61
1 catapult and 1 hoplite moved from Antioch to SZ 61
1 catapult and 1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 hoplite and 1 phalanx moved from Jerusalem to Sidon
1 warelephant moved from Jerusalem to Sidon
1 warelephant moved from Jerusalem to Sidon
9 cataphracts moved from Jerusalem to Palmyra
1 leader moved from Jerusalem to Palmyra
2 cataphracts moved from Antioch to PalmyraPurchase Units - Seleucid
Seleucid buy 1 bireme, 3 catapults, 2 hoplites, 1 trireme and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 catapult
Battle in Sidon
Seleucid attack with 1 hoplite, 1 phalanx and 2 warelephants
Egypt defend with 1 chariot
Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariotNon Combat Move - Seleucid
Place Units - Seleucid
3 catapults, 2 hoplites and 2 warelephants placed in Seleucia
Seleucid undo move 1.
1 bireme and 1 trireme placed in SZ 61
1 catapult and 1 hoplite placed in Antioch
2 catapults, 1 hoplite and 2 warelephants placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 82 PUs; end with 82 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 79 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 77 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 80 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants moved from Memphis to PharanPurchase Units - Egypt
Egypt buy 3 archers and 3 chariots; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Pharan from Seleucid with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
4 archers and 2 phalanxs moved from Alexandria to Memphis
1 archer moved from Paraetonium to Alexandria
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 60 to SZ 59
1 quadrireme and 1 quinquereme moved from SZ 59 to SZ 58
1 bireme, 1 flagship and 2 triremes moved from SZ 59 to SZ 58Place Units - Egypt
3 archers and 3 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 23 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 26 PUs