ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                2 archers and 2 horsearchers moved from Azara to Sinda
                2 horsearchers moved from Tanais to Sinda
                2 archers moved from Tanais to Azara
                2 cataphracts and 2 horsearchers moved from Olbia to Azara
                3 horsearchers moved from Tyras to Tanais
                3 cataphracts moved from Theodesia to Azara
                3 cavalrys moved from Theodesia to Azara
                3 hoplites moved from Theodesia to Tanais

    Purchase Units - Bosporus
                Bosporus buy 3 cavalrys and 2 horsearchers; Remaining resources: 0 PUs;

    Non Combat Move - Bosporus
                1 bireme moved from SZ 74 to SZ 80
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                3 hoplites and 1 leader moved from Theodesia to SZ 80
                3 hoplites and 1 leader moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 cavalrys and 2 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 24 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 20 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 18 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 21 PUs

    triplea_38896_Bos1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
                1 leader moved from Sinope to Pessinus
                6 chariots moved from Sinope to Pessinus
                1 catapult, 6 phalanxs and 6 skirmishers moved from Sinope to Tavium
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 77
                1 bireme, 1 flagship and 2 triremes moved from SZ 77 to SZ 78

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
                    Casualties for Armenia: 1 flagship and 2 triremes
                    Casualties for Pontus: 1 bireme
                Battle in Tavium
                    Pontus attack with 1 catapult, 6 phalanxs and 6 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Pontus: 1 skirmisher
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                Battle in Pessinus
                    Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Pessinus from AI_Neutral with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pontus

    Place Units - Pontus
                2 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 17 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 15 PUs

    triplea_38896_Pon1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                3 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Damascus to Petra
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                2 cataphracts moved from Antioch to Jerusalem
                1 cataphract moved from Edessa to Sidon
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 cataphract, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
                1 catapult moved from Antioch to SZ 61
                1 catapult, 3 hoplites and 1 phalanx moved from SZ 61 to Salamis

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults and 3 hoplites; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites
                Battle in Salamis
                    Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 16
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 2 cataphracts, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 15
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 1 cataphract and 2 hoplites

    Non Combat Move - Seleucid
                3 hoplites moved from Palmyra to Seleucia
                1 cataphract moved from Vologesia to Palmyra
                4 cataphracts moved from Seleucia to Palmyra
                2 cataphracts moved from Hatra to Palmyra
                1 warelephant moved from Edessa to Antioch
                1 hoplite and 1 phalanx moved from Emesa to Damascus
                2 hoplites moved from Edessa to Antioch
                1 hoplite and 1 phalanx moved from Edessa to Hatra

    Place Units - Seleucid
                2 catapults and 3 hoplites placed in Seleucia
                2 cataphracts placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 74 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs

    triplea_38896_Sel1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 chariot moved from Memphis to Jerusalem
                1 archer moved from Pharan to Jerusalem
                1 phalanx moved from Memphis to SZ 58
                1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
                1 phalanx moved from SZ 59 to Jerusalem
                1 phalanx moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                2 archers, 1 bireme, 1 flagship, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
                2 archers and 1 phalanx moved from SZ 59 to Jerusalem

    Purchase Units - Egypt
                Egypt buy 3 chariots and 1 quinquereme; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 3 archers, 1 chariot and 2 phalanxs
                    Seleucid defend with 2 cataphracts, 1 hoplite and 1 phalanx
                    Egypt win, taking Jerusalem from Seleucid with 2 archers and 2 phalanxs remaining. Battle score for attacker is 18
                    Casualties for Egypt: 1 archer and 1 chariot
                    Casualties for Seleucid: 2 cataphracts, 1 hoplite and 1 phalanx

    Non Combat Move - Egypt
                1 archer and 1 warelephant moved from Memphis to Pharan
                2 chariots moved from Alexandria to Pharan
                1 phalanx and 1 warelephant moved from Alexandria to Memphis
                1 leader moved from Alexandria to Pharan
                1 warelephant moved from Hermopolis to Memphis
                1 warelephant moved from Memphis to Pharan
                2 archers and 2 phalanxs moved from Hermopolis to Memphis
                1 warelephant moved from Paraetonium to Alexandria
                1 phalanx moved from Siwa to Paraetonium
                1 phalanx moved from Paliurus to Paraetonium
                1 archer moved from Cyrene to Paliurus

    Place Units - Egypt
                3 chariots placed in Alexandria
                1 quinquereme placed in SZ 57

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 34 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 35 PUs

    triplea_38896_Egy1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 3 cataphracts; Remaining resources: 0 PUs;

    Non Combat Move - Parthia
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                2 archers moved from Cyropolis to Ecbatana
                2 horsearchers moved from Cyropolis to Susa
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                1 catapult moved from East to SZ 84
                1 catapult and 1 trireme moved from SZ 84 to SZ 86
                1 catapult moved from SZ 86 to Cyropolis
                1 flagship moved from SZ 86 to SZ 84
                1 archer moved from East to SZ 83

    Place Units - Parthia
                3 cataphracts placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    triplea_38896_Par1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                2 horsearchers and 2 skirmishers moved from Satala to Trapezus
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
                1 leader moved from Armavira to Trapezus
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus

    Purchase Units - Armenia
                Turning on Edit Mode
                EDIT: Removing units owned by Armenia from Albana: 5 cataphracts
                EDIT: Adding units owned by Armenia to Trapezus: 5 cataphracts
                EDIT: Turning off Edit Mode
                Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Trapezus
                    Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
                    Casualties for Armenia: 3 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                1 catapult and 5 spearmen moved from Albana to Armavira
                6 skirmishers and 6 spearmen moved from Armavira to Phasis

    Place Units - Armenia
                1 catapult and 3 skirmishers placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 19 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 22 PUs

    triplea_38896_Arm1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 unit repaired.
                2 legionaires moved from Tarentum to SZ 46
                1 bireme, 2 legionaires and 1 trireme moved from SZ 46 to SZ 45
                2 legionaires moved from SZ 45 to Dodona

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 quadrireme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;

    Combat - RomanRepublic
                Battle in Dodona
                    RomanRepublic attack with 2 legionaires
                    Macedonia defend with 1 skirmisher
                    RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is -2
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - RomanRepublic
                2 legionaires moved from Capua to Tarentum
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
                1 legionaire and 2 skirmishers moved from Capua to Roma
                2 cataphracts moved from Genua to Arretium
                1 ballista, 13 legionaires and 1 skirmisher moved from Genua to Massilia

    Place Units - RomanRepublic
                1 quadrireme and 1 suprareme placed in SZ 28
                1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 60 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 54 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs

    triplea_38896_Rom2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 unit repaired.
                2 cavalrys moved from Larissa to Delphi
                1 leader and 1 skirmisher moved from Larissa to Delphi
                1 hoplite moved from Larissa to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer and 6 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher
                    Macedonia defend with 1 phalanx and 1 skirmisher
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher remaining. Battle score for attacker is 13
                    Casualties for Macedonia: 1 phalanx and 1 skirmisher

    Non Combat Move - GreekCityStates
                4 archers, 1 catapult and 3 hoplites moved from Larissa to Athens
                1 skirmisher moved from Larissa to Athens
                1 trireme moved from SZ 69 to SZ 67
                1 quadrireme moved from SZ 69 to SZ 67
                1 quadrireme moved from SZ 69 to SZ 68
                2 hoplites moved from Rhodos to SZ 68
                2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
                2 hoplites moved from SZ 69 to Athens
                2 skirmishers moved from Sparta to SZ 67
                1 skirmisher moved from Sparta to SZ 67
                3 skirmishers moved from SZ 67 to Athens
                3 cavalrys moved from Sparta to Athens
                2 hoplites moved from Corinth to Athens
                1 skirmisher moved from Sparta to Corinth
                2 hoplites moved from Syracuse to Lilybaeum
                1 trireme moved from SZ 34 to SZ 28
                1 bireme moved from SZ 21 to SZ 28

    Place Units - GreekCityStates
                1 archer and 6 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs

    triplea_38896_Gre2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen
                    Pontus defend with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                    3 phalanxs owned by the Pergamon retreated to Sardis
                    Pontus win with 2 hoplites remaining. Battle score for attacker is 11
                    Casualties for Pergamon: 2 catapults, 2 cavalrys, 1 phalanx, 8 skirmishers and 2 spearmen
                    Casualties for Pontus: 6 chariots, 4 hoplites, 1 leader and 6 skirmishers

    Non Combat Move - Pergamon
                2 phalanxs, 4 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
                1 skirmisher moved from Pergamum to SZ 69
                1 skirmisher moved from SZ 69 to Larissa
                1 leader moved from Larissa to SZ 69
                1 leader moved from SZ 69 to Sardis
                1 spearman moved from Pergamum to SZ 69
                1 spearman moved from SZ 69 to Athens
                2 spearmen moved from Larissa to Athens
                1 spearman moved from Pergamum to Sardis
                1 skirmisher moved from Pergamum to Sardis

    Place Units - Pergamon
                1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 22 PUs

    triplea_38896_Per2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Igilgili to Cartenna
                4 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Hispatis
                2 biremes moved from SZ 15 to SZ 29
                1 phalanx moved from Gades to Acci
                1 warelephant moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 hoplite, 1 suprareme and 1 warelephant moved from SZ 32 to SZ 34
                1 hoplite moved from Carthago to SZ 32
                1 bireme and 1 hoplite moved from SZ 32 to SZ 34
                1 warelephant moved from Carthago to SZ 32
                2 hoplites moved from Carthago to SZ 32
                2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
                2 hoplites moved from SZ 34 to Capua
                1 quinquereme and 1 warelephant moved from SZ 32 to SZ 34
                1 warelephant moved from SZ 34 to Capua
                2 hoplites and 1 warelephant moved from SZ 34 to Capua
                1 hoplite moved from Carthago to SZ 32
                2 hoplites moved from Caralis to SZ 32
                1 flagship, 3 hoplites and 3 triremes moved from SZ 32 to SZ 34
                3 hoplites moved from SZ 34 to Capua
                1 hoplite moved from Thapsus to Carthago
                2 triremes moved from SZ 31 to SZ 32
                2 hoplites moved from Thenae to Thapsus

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 1 hoplite and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Capua
                    Carthage attack with 7 hoplites and 2 warelephants
                    RomanRepublic defend with 1 wall
                    Units damaged: 1 wall owned by the RomanRepublic
                    Carthage win, taking Capua from RomanRepublic with 7 hoplites and 1 warelephant remaining. Battle score for attacker is 10
                    Casualties for Carthage: 1 warelephant
                    Casualties for RomanRepublic: 1 wall
                Battle in Cartenna
                    Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Carthage

    Place Units - Carthage
                1 quinquereme placed in SZ 32
                2 cavalrys and 1 hoplite placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 46 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 49 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 52 PUs

    triplea_38896_Car2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                1 warrior moved from Pella to Sardica
                5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors moved from Thessalonica to Larissa
                1 skirmisher moved from Apollonia to Dodona
                2 warriors moved from Pella to Dodona
                1 cavalry moved from Apollonia to Dodona

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors
                    Pergamon defend with 1 skirmisher
                    Macedonia win, taking Larissa from GreekCityStates with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Dodona
                    Macedonia attack with 1 cavalry, 1 skirmisher and 2 warriors
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Macedonia
                5 cavalrys and 1 leader moved from Apollonia to Larissa

    Place Units - Macedonia
                2 skirmishers placed in Apollonia
                3 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 41 PUs; end with 41 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 41 PUs

    triplea_38896_Mac2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
                4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
                3 horsearchers moved from Tanais to Majar

    Purchase Units - Bosporus
                Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Bosporus
                Battle in Majar
                    Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Bosporus
                3 cavalrys and 2 horsearchers moved from Theodesia to Azara
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 81
                3 hoplites moved from Tanais to SZ 81
                1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
                3 hoplites moved from SZ 80 to Sinda

    Place Units - Bosporus
                1 cataphract, 1 cavalry and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 26 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 24 PUs

    triplea_38896_Bos2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                1 skirmisher moved from Tavium to Pessinus
                2 hoplites moved from Pessinus to Tavium
                1 catapult, 6 phalanxs and 4 skirmishers moved from Tavium to Sinope
                1 flagship and 2 triremes moved from SZ 78 to SZ 76

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Pontus

    Place Units - Pontus
                1 hoplite and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 16 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 16 PUs

    triplea_38896_Pon2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 bireme moved from SZ 61 to SZ 60
                1 hoplite moved from Salamis to SZ 61
                1 catapult moved from Salamis to SZ 61
                1 catapult, 1 hoplite and 1 quinquereme moved from SZ 61 to SZ 65
                1 catapult and 1 hoplite moved from SZ 65 to Halicarnassus
                2 hoplites moved from Antioch to SZ 61
                2 hoplites and 1 quadrireme moved from SZ 61 to SZ 65
                2 hoplites moved from SZ 65 to Halicarnassus
                1 phalanx moved from Salamis to SZ 61
                1 phalanx and 1 trireme moved from SZ 61 to SZ 65
                1 phalanx moved from SZ 65 to Rhodos
                1 flagship moved from SZ 61 to SZ 65
                2 cataphracts, 1 hoplite and 1 phalanx moved from Petra to Jerusalem
                1 hoplite and 1 phalanx moved from Damascus to Jerusalem
                1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant moved from Sidon to Jerusalem
                2 cataphracts and 1 warelephant moved from Antioch to Jerusalem
                1 hoplite and 1 phalanx moved from Hatra to Seleucia

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults, 2 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Rhodos
                Battle in Jerusalem
                    Seleucid attack with 5 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants
                    Egypt defend with 2 archers and 2 phalanxs
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Rhodos from GreekCityStates, taking Jerusalem from Egypt with 4 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 26
                    Casualties for Egypt: 2 archers and 2 phalanxs
                    Casualties for Seleucid: 1 cataphract
                Battle in Halicarnassus
                    Seleucid attack with 1 catapult and 3 hoplites
                    Pergamon defend with 2 walls
                    Units damaged: 1 wall owned by the Pergamon
                    Units damaged: 1 wall owned by the Pergamon
                    Seleucid win, taking Halicarnassus from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 33
                    Casualties for Pergamon: 2 walls
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                5 cataphracts moved from Palmyra to Jerusalem

    Place Units - Seleucid
                1 catapult and 1 hoplite placed in Seleucia
                1 catapult and 1 hoplite placed in Antioch
                1 phalanx and 2 warelephants placed in Seleucia
                2 cataphracts placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 84 PUs; end with 84 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 82 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 79 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 79 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 82 PUs

    triplea_38896_Sel2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 archer moved from Pharan to SZ 59
                1 quinquereme moved from SZ 57 to SZ 60
                1 chariot moved from Pharan to SZ 59
                1 archer, 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 60
                1 archer moved from SZ 60 to Salamis
                1 chariot moved from SZ 60 to Sidon

    Purchase Units - Egypt
                Egypt buy 4 archers; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Egypt
                Battle in SZ 60
                    Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
                    Seleucid defend with 1 bireme
                    Units damaged: 1 flagship owned by the Egypt
                    Egypt win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
                    Casualties for Seleucid: 1 bireme
                Battle in Salamis
                Battle in Sidon

    Non Combat Move - Egypt
                1 chariot, 1 leader and 2 warelephants moved from Pharan to Memphis
                2 chariots and 1 warelephant moved from Alexandria to Memphis
                2 phalanxs moved from Paraetonium to Alexandria
                1 chariot moved from Alexandria to Memphis
                1 archer moved from Paliurus to Paraetonium

    Place Units - Egypt
                4 archers placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 40 PUs; end with 43 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 39 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 42 PUs

    triplea_38896_Egy2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 2 archers and 2 catapults; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers moved from Ecbatana to Susa
                1 catapult moved from Cyropolis to Ecbatana
                1 trireme moved from SZ 86 to SZ 84
                3 cataphracts moved from Persepolis to Susa

    Place Units - Parthia
                2 archers and 2 catapults placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

    triplea_38896_Par2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 28 to SZ 34
                1 ballista, 9 legionaires and 1 skirmisher moved from Massilia to Narbo

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in SZ 34
                    RomanRepublic attack with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme
                    Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
                    Units damaged: 1 flagship owned by the Carthage
                    Units damaged: 1 flagship owned by the RomanRepublic
                    RomanRepublic win with 1 quadrireme, 1 quinquereme and 1 suprareme remaining. Battle score for attacker is 60
                    Casualties for Carthage: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
                    Casualties for RomanRepublic: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
                Battle in Narbo
                    RomanRepublic attack with 1 ballista, 9 legionaires and 1 skirmisher
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista and 9 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 legionaire moved from Tarentum to Salapia
                2 cataphracts moved from Arretium to Roma
                1 bireme and 1 trireme moved from SZ 45 to SZ 35
                4 legionaires moved from Massilia to Arretium

    Place Units - RomanRepublic
                2 legionaires placed in Roma
                1 bireme, 1 quadrireme and 1 trireme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 50 PUs; end with 51 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 47 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 51 PUs

    triplea_38896_Rom3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 unit repaired.
                1 bireme moved from SZ 28 to SZ 24
                1 hoplite moved from Aleria to SZ 24
                1 hoplite moved from SZ 24 to Caralis
                2 skirmishers moved from Athens to SZ 69
                1 flagship, 1 quadrireme and 2 skirmishers moved from SZ 69 to SZ 68
                1 hoplite moved from Sparta to SZ 67
                1 hoplite moved from Sparta to SZ 67
                2 hoplites and 1 quadrireme moved from SZ 67 to SZ 68
                2 hoplites and 2 skirmishers moved from SZ 68 to Rhodos

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Rhodos
                    GreekCityStates attack with 2 hoplites and 2 skirmishers
                    Seleucid defend with 1 phalanx
                    GreekCityStates win, taking Rhodos from Seleucid with 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 5
                    Casualties for Seleucid: 1 phalanx
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Caralis

    Non Combat Move - GreekCityStates
                1 trireme moved from SZ 28 to SZ 34
                2 cavalrys and 1 leader moved from Delphi to Corinth
                4 archers, 1 catapult, 3 cavalrys, 7 hoplites and 2 skirmishers moved from Athens to Corinth
                1 hoplite moved from Delphi to Athens

    Place Units - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by GreekCityStates from Sparta: 1 archer and 4 hoplites
                EDIT: Adding units owned by GreekCityStates to Corinth: 1 archer and 4 hoplites
                EDIT: Turning off Edit Mode
                6 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover economics

    Activate Technology - GreekCityStates
                GreekCityStates activating economics

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs

    triplea_38896_Gre3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 cavalry, 1 leader and 2 skirmishers moved from Sardis to Halicarnassus
                1 skirmisher moved from Sardis to Halicarnassus
                2 phalanxs and 2 skirmishers moved from Sardis to Pessinus
                3 phalanxs, 1 skirmisher and 3 spearmen moved from Sardis to Nicaea
                2 spearmen moved from Pergamum to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 3 phalanxs, 1 skirmisher and 5 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Nicaea from AI_Neutral with 3 phalanxs and 5 spearmen remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Halicarnassus
                    Pergamon attack with 1 cavalry, 1 leader and 3 skirmishers
                    Seleucid defend with 1 catapult and 2 hoplites
                    Units damaged: 1 leader owned by the Pergamon
                    1 leader owned by the Pergamon retreated to Sardis
                    Seleucid win with 1 hoplite remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 cavalry and 3 skirmishers
                    Casualties for Seleucid: 1 catapult and 1 hoplite
                Battle in Pessinus
                    Pergamon attack with 2 phalanxs and 2 skirmishers
                    Pontus defend with 1 skirmisher
                    Pergamon win, taking Pessinus from Pontus with 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to Pessinus
                3 spearmen moved from Athens to Corinth
                1 flagship and 2 triremes moved from SZ 69 to SZ 68
                1 spearman moved from Pergamum to Nicaea
                1 spearman moved from Sardis to Pessinus

    Place Units - Pergamon
                1 cavalry and 4 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover quinqueremes

    Activate Technology - Pergamon
                Pergamon activating quinqueremes

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 22 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 25 PUs

    triplea_38896_Per3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 unit repaired.
                11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
                2 biremes moved from SZ 29 to SZ 31
                1 hoplite moved from Carthago to SZ 31
                1 hoplite moved from SZ 31 to Caralis
                1 catapult moved from Carthago to SZ 32
                1 catapult moved from SZ 32 to Caralis
                2 hoplites moved from Thapsus to Carthago
                1 hoplite moved from Capua to Croton
                      Carthage take Croton from RomanRepublic
                5 hoplites and 1 warelephant moved from Capua to Tarentum
                1 phalanx moved from Acci to Corduba
                3 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
                2 cavalrys moved from Gades to Acci
                2 cavalrys moved from Acci to Corduba
                1 hoplite moved from Gades to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 cavalry, 4 hoplites and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 1 catapult and 1 hoplite
                    GreekCityStates defend with 1 hoplite
                    Carthage win, taking Caralis from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 catapult
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Tarentum
                    Carthage attack with 5 hoplites and 1 warelephant
                    RomanRepublic defend with 1 legionaire
                    Carthage win, taking Tarentum from RomanRepublic with 5 hoplites and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Siga
                    Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Siga from AI_Neutral with 9 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Corduba
                    Carthage attack with 5 cavalrys, 2 hoplites and 5 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage

    Place Units - Carthage
                1 quadrireme placed in SZ 32
                1 cavalry and 2 hoplites placed in Gades
                2 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 69 PUs; end with 69 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 67 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 63 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 62 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 65 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 68 PUs

    triplea_38896_Car3.tsvg

Suggested Topics

  • 25
  • 81
  • 17
  • 5
  • 1
  • 1
  • 5
  • 114
Axis & Allies Boardgaming Custom Painted Miniatures

192

Online

17.5k

Users

40.0k

Topics

1.7m

Posts