ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
                4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
                3 horsearchers moved from Tanais to Majar

    Purchase Units - Bosporus
                Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Bosporus
                Battle in Majar
                    Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Bosporus
                3 cavalrys and 2 horsearchers moved from Theodesia to Azara
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 81
                3 hoplites moved from Tanais to SZ 81
                1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
                3 hoplites moved from SZ 80 to Sinda

    Place Units - Bosporus
                1 cataphract, 1 cavalry and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 26 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 24 PUs

    triplea_38896_Bos2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                1 skirmisher moved from Tavium to Pessinus
                2 hoplites moved from Pessinus to Tavium
                1 catapult, 6 phalanxs and 4 skirmishers moved from Tavium to Sinope
                1 flagship and 2 triremes moved from SZ 78 to SZ 76

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Pontus

    Place Units - Pontus
                1 hoplite and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 16 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 16 PUs

    triplea_38896_Pon2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 bireme moved from SZ 61 to SZ 60
                1 hoplite moved from Salamis to SZ 61
                1 catapult moved from Salamis to SZ 61
                1 catapult, 1 hoplite and 1 quinquereme moved from SZ 61 to SZ 65
                1 catapult and 1 hoplite moved from SZ 65 to Halicarnassus
                2 hoplites moved from Antioch to SZ 61
                2 hoplites and 1 quadrireme moved from SZ 61 to SZ 65
                2 hoplites moved from SZ 65 to Halicarnassus
                1 phalanx moved from Salamis to SZ 61
                1 phalanx and 1 trireme moved from SZ 61 to SZ 65
                1 phalanx moved from SZ 65 to Rhodos
                1 flagship moved from SZ 61 to SZ 65
                2 cataphracts, 1 hoplite and 1 phalanx moved from Petra to Jerusalem
                1 hoplite and 1 phalanx moved from Damascus to Jerusalem
                1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant moved from Sidon to Jerusalem
                2 cataphracts and 1 warelephant moved from Antioch to Jerusalem
                1 hoplite and 1 phalanx moved from Hatra to Seleucia

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults, 2 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Rhodos
                Battle in Jerusalem
                    Seleucid attack with 5 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants
                    Egypt defend with 2 archers and 2 phalanxs
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Rhodos from GreekCityStates, taking Jerusalem from Egypt with 4 cataphracts, 3 hoplites, 1 leader, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 26
                    Casualties for Egypt: 2 archers and 2 phalanxs
                    Casualties for Seleucid: 1 cataphract
                Battle in Halicarnassus
                    Seleucid attack with 1 catapult and 3 hoplites
                    Pergamon defend with 2 walls
                    Units damaged: 1 wall owned by the Pergamon
                    Units damaged: 1 wall owned by the Pergamon
                    Seleucid win, taking Halicarnassus from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 33
                    Casualties for Pergamon: 2 walls
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                5 cataphracts moved from Palmyra to Jerusalem

    Place Units - Seleucid
                1 catapult and 1 hoplite placed in Seleucia
                1 catapult and 1 hoplite placed in Antioch
                1 phalanx and 2 warelephants placed in Seleucia
                2 cataphracts placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 84 PUs; end with 84 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 82 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 79 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 79 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 82 PUs

    triplea_38896_Sel2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 archer moved from Pharan to SZ 59
                1 quinquereme moved from SZ 57 to SZ 60
                1 chariot moved from Pharan to SZ 59
                1 archer, 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 60
                1 archer moved from SZ 60 to Salamis
                1 chariot moved from SZ 60 to Sidon

    Purchase Units - Egypt
                Egypt buy 4 archers; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Egypt
                Battle in SZ 60
                    Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
                    Seleucid defend with 1 bireme
                    Units damaged: 1 flagship owned by the Egypt
                    Egypt win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 12
                    Casualties for Seleucid: 1 bireme
                Battle in Salamis
                Battle in Sidon

    Non Combat Move - Egypt
                1 chariot, 1 leader and 2 warelephants moved from Pharan to Memphis
                2 chariots and 1 warelephant moved from Alexandria to Memphis
                2 phalanxs moved from Paraetonium to Alexandria
                1 chariot moved from Alexandria to Memphis
                1 archer moved from Paliurus to Paraetonium

    Place Units - Egypt
                4 archers placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 40 PUs; end with 43 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 39 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 42 PUs

    triplea_38896_Egy2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 2 archers and 2 catapults; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers moved from Ecbatana to Susa
                1 catapult moved from Cyropolis to Ecbatana
                1 trireme moved from SZ 86 to SZ 84
                3 cataphracts moved from Persepolis to Susa

    Place Units - Parthia
                2 archers and 2 catapults placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

    triplea_38896_Par2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 28 to SZ 34
                1 ballista, 9 legionaires and 1 skirmisher moved from Massilia to Narbo

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in SZ 34
                    RomanRepublic attack with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme
                    Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
                    Units damaged: 1 flagship owned by the Carthage
                    Units damaged: 1 flagship owned by the RomanRepublic
                    RomanRepublic win with 1 quadrireme, 1 quinquereme and 1 suprareme remaining. Battle score for attacker is 60
                    Casualties for Carthage: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
                    Casualties for RomanRepublic: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
                Battle in Narbo
                    RomanRepublic attack with 1 ballista, 9 legionaires and 1 skirmisher
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista and 9 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 legionaire moved from Tarentum to Salapia
                2 cataphracts moved from Arretium to Roma
                1 bireme and 1 trireme moved from SZ 45 to SZ 35
                4 legionaires moved from Massilia to Arretium

    Place Units - RomanRepublic
                2 legionaires placed in Roma
                1 bireme, 1 quadrireme and 1 trireme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 50 PUs; end with 51 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 47 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 51 PUs

    triplea_38896_Rom3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 unit repaired.
                1 bireme moved from SZ 28 to SZ 24
                1 hoplite moved from Aleria to SZ 24
                1 hoplite moved from SZ 24 to Caralis
                2 skirmishers moved from Athens to SZ 69
                1 flagship, 1 quadrireme and 2 skirmishers moved from SZ 69 to SZ 68
                1 hoplite moved from Sparta to SZ 67
                1 hoplite moved from Sparta to SZ 67
                2 hoplites and 1 quadrireme moved from SZ 67 to SZ 68
                2 hoplites and 2 skirmishers moved from SZ 68 to Rhodos

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Rhodos
                    GreekCityStates attack with 2 hoplites and 2 skirmishers
                    Seleucid defend with 1 phalanx
                    GreekCityStates win, taking Rhodos from Seleucid with 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 5
                    Casualties for Seleucid: 1 phalanx
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Caralis

    Non Combat Move - GreekCityStates
                1 trireme moved from SZ 28 to SZ 34
                2 cavalrys and 1 leader moved from Delphi to Corinth
                4 archers, 1 catapult, 3 cavalrys, 7 hoplites and 2 skirmishers moved from Athens to Corinth
                1 hoplite moved from Delphi to Athens

    Place Units - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by GreekCityStates from Sparta: 1 archer and 4 hoplites
                EDIT: Adding units owned by GreekCityStates to Corinth: 1 archer and 4 hoplites
                EDIT: Turning off Edit Mode
                6 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover economics

    Activate Technology - GreekCityStates
                GreekCityStates activating economics

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs

    triplea_38896_Gre3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 cavalry, 1 leader and 2 skirmishers moved from Sardis to Halicarnassus
                1 skirmisher moved from Sardis to Halicarnassus
                2 phalanxs and 2 skirmishers moved from Sardis to Pessinus
                3 phalanxs, 1 skirmisher and 3 spearmen moved from Sardis to Nicaea
                2 spearmen moved from Pergamum to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 3 phalanxs, 1 skirmisher and 5 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Nicaea from AI_Neutral with 3 phalanxs and 5 spearmen remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Halicarnassus
                    Pergamon attack with 1 cavalry, 1 leader and 3 skirmishers
                    Seleucid defend with 1 catapult and 2 hoplites
                    Units damaged: 1 leader owned by the Pergamon
                    1 leader owned by the Pergamon retreated to Sardis
                    Seleucid win with 1 hoplite remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 cavalry and 3 skirmishers
                    Casualties for Seleucid: 1 catapult and 1 hoplite
                Battle in Pessinus
                    Pergamon attack with 2 phalanxs and 2 skirmishers
                    Pontus defend with 1 skirmisher
                    Pergamon win, taking Pessinus from Pontus with 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to Pessinus
                3 spearmen moved from Athens to Corinth
                1 flagship and 2 triremes moved from SZ 69 to SZ 68
                1 spearman moved from Pergamum to Nicaea
                1 spearman moved from Sardis to Pessinus

    Place Units - Pergamon
                1 cavalry and 4 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover quinqueremes

    Activate Technology - Pergamon
                Pergamon activating quinqueremes

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 22 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 25 PUs

    triplea_38896_Per3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 unit repaired.
                11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
                2 biremes moved from SZ 29 to SZ 31
                1 hoplite moved from Carthago to SZ 31
                1 hoplite moved from SZ 31 to Caralis
                1 catapult moved from Carthago to SZ 32
                1 catapult moved from SZ 32 to Caralis
                2 hoplites moved from Thapsus to Carthago
                1 hoplite moved from Capua to Croton
                      Carthage take Croton from RomanRepublic
                5 hoplites and 1 warelephant moved from Capua to Tarentum
                1 phalanx moved from Acci to Corduba
                3 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
                2 cavalrys moved from Gades to Acci
                2 cavalrys moved from Acci to Corduba
                1 hoplite moved from Gades to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 cavalry, 4 hoplites and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 1 catapult and 1 hoplite
                    GreekCityStates defend with 1 hoplite
                    Carthage win, taking Caralis from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 catapult
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Tarentum
                    Carthage attack with 5 hoplites and 1 warelephant
                    RomanRepublic defend with 1 legionaire
                    Carthage win, taking Tarentum from RomanRepublic with 5 hoplites and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Siga
                    Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Siga from AI_Neutral with 9 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Corduba
                    Carthage attack with 5 cavalrys, 2 hoplites and 5 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 5 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 5 cavalry_neutrals

    Non Combat Move - Carthage

    Place Units - Carthage
                1 quadrireme placed in SZ 32
                1 cavalry and 2 hoplites placed in Gades
                2 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 69 PUs; end with 69 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 67 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 63 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 62 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 65 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 68 PUs

    triplea_38896_Car3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 skirmisher and 2 warriors moved from Dodona to Delphi
                1 cavalry moved from Dodona to Delphi
                1 cavalry moved from Larissa to Delphi
                5 catapults, 6 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors moved from Larissa to Athens
                1 skirmisher moved from Thessalonica to Byzantium
                1 skirmisher and 1 warrior moved from Thessalonica to Larissa
                3 cavalrys moved from Thessalonica to Athens
                1 skirmisher moved from Apollonia to Pella

    Purchase Units - Macedonia
                Macedonia buy 1 phalanx, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 5 catapults, 9 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors
                    GreekCityStates defend with 1 hoplite
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Athens from GreekCityStates with 5 catapults, 9 cavalrys, 1 leader, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Delphi
                    Macedonia attack with 2 cavalrys, 1 skirmisher and 2 warriors
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 phalanx, 2 skirmishers and 4 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover conscription

    Activate Technology - Macedonia
                Macedonia activating conscription

    Turn Complete - Macedonia
                Macedonia collect 51 PUs; end with 51 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 48 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 50 PUs

    triplea_38896_Mac3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 unit repaired.
                1 cavalry moved from Theodesia to SZ 80
                1 hoplite moved from Sinda to SZ 80
                1 bireme, 1 cavalry, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 78
                1 cavalry and 1 hoplite moved from SZ 78 to Trapezus
                2 hoplites moved from Sinda to Majar
                3 cavalrys and 2 horsearchers moved from Azara to Majar
                1 cataphract and 1 horsearcher moved from Theodesia to Azara

    Purchase Units - Bosporus
                Bosporus buy 2 cavalrys and 2 horsearchers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Trapezus
                    Bosporus attack with 1 cavalry and 1 hoplite
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Trapezus from Armenia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Bosporus

    Place Units - Bosporus
                2 cavalrys and 2 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 31 PUs; end with 31 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 29 PUs

    triplea_38896_Bos3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 chariot moved from Sinope to Artaxata
                      Pontus take Artaxata from Armenia
                1 chariot moved from Sinope to Satala
                      Pontus take Satala from Armenia
                1 skirmisher moved from Sinope to Tavium
                2 hoplites moved from Tavium to Heraclea Pontica
                1 catapult, 1 hoplite, 6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
                1 flagship and 2 triremes moved from SZ 76 to SZ 72

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus

    Non Combat Move - Pontus

    Place Units - Pontus
                2 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 19 PUs; end with 19 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 19 PUs

    triplea_38896_Pon3.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 unit repaired.
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 61
                1 catapult and 1 hoplite moved from Antioch to SZ 61
                1 catapult and 1 hoplite moved from SZ 61 to Salamis
                1 hoplite moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                1 hoplite and 1 phalanx moved from Jerusalem to Sidon
                1 warelephant moved from Jerusalem to Sidon
                1 warelephant moved from Jerusalem to Sidon
                9 cataphracts moved from Jerusalem to Palmyra
                1 leader moved from Jerusalem to Palmyra
                2 cataphracts moved from Antioch to Palmyra

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 3 catapults, 2 hoplites, 1 trireme and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 catapult and 1 hoplite
                    Egypt defend with 1 archer
                    Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 catapult
                Battle in Sidon
                    Seleucid attack with 1 hoplite, 1 phalanx and 2 warelephants
                    Egypt defend with 1 chariot
                    Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Seleucid

    Place Units - Seleucid
                3 catapults, 2 hoplites and 2 warelephants placed in Seleucia
                Seleucid undo move 1.
                1 bireme and 1 trireme placed in SZ 61
                1 catapult and 1 hoplite placed in Antioch
                2 catapults, 1 hoplite and 2 warelephants placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 82 PUs; end with 82 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 79 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 77 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 80 PUs

    triplea_38896_Sel3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 unit repaired.
                2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants moved from Memphis to Pharan

    Purchase Units - Egypt
                Egypt buy 3 archers and 3 chariots; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants
                    Seleucid defend with 1 hoplite
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Pharan from Seleucid with 2 archers, 4 chariots, 1 leader, 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                4 archers and 2 phalanxs moved from Alexandria to Memphis
                1 archer moved from Paraetonium to Alexandria
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 60 to SZ 59
                1 quadrireme and 1 quinquereme moved from SZ 59 to SZ 58
                1 bireme, 1 flagship and 2 triremes moved from SZ 59 to SZ 58

    Place Units - Egypt
                3 archers and 3 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 28 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 23 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 26 PUs

    triplea_38896_Egy3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 1 PUs;

    Non Combat Move - Parthia
                9 archers, 7 cataphracts, 6 horsearchers, 1 leader and 6 warelephants moved from Susa to Persepolis
                1 archer moved from East to SZ 84
                1 archer and 1 trireme moved from SZ 84 to SZ 86
                1 archer moved from SZ 86 to Cyropolis

    Place Units - Parthia
                2 cataphracts and 2 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 29 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    triplea_38896_Par3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                1 cataphract moved from Armavira to Trapezus
                2 skirmishers and 1 spearman moved from Phasis to Trapezus
                1 skirmisher moved from Albana to Artaxata
                1 cataphract and 1 skirmisher moved from Armavira to Artaxata
                1 archer and 1 bireme moved from SZ 85 to SZ 86

    Purchase Units - Armenia
                Trigger ARMconscriptionWALL: 1 wall gained by PlayerID named:Armenia
                Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
                Armenia buy 6 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Artaxata
                    Armenia attack with 1 cataphract and 2 skirmishers
                    Pontus defend with 1 chariot
                    Armenia win, taking Artaxata from Pontus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Pontus: 1 chariot
                Battle in Trapezus
                    Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
                    Bosporus defend with 1 cavalry and 1 hoplite
                    Armenia win, taking Trapezus from Bosporus with 1 cataphract and 1 spearman remaining. Battle score for attacker is 5
                    Casualties for Armenia: 2 skirmishers
                    Casualties for Bosporus: 1 cavalry and 1 hoplite

    Non Combat Move - Armenia
                1 skirmisher moved from Armavira to Phasis

    Place Units - Armenia
                4 skirmishers placed in Armavira
                3 skirmishers and 1 wall placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 22 PUs; end with 22 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

    triplea_38896_Arm3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                4 legionaires moved from Arretium to Tarentum
                1 legionaire moved from Salapia to Tarentum
                2 cataphracts and 3 legionaires moved from Roma to Tarentum
                1 ballista and 3 skirmishers moved from Roma to Capua
                1 ballista, 1 leader and 6 legionaires moved from Lilybaeum to SZ 34
                1 ballista, 1 leader, 6 legionaires, 1 quadrireme, 1 quinquereme and 1 suprareme moved from SZ 34 to SZ 26
                1 ballista, 1 leader and 6 legionaires moved from SZ 26 to Caralis

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 ballista, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 2 PUs;

    Combat - RomanRepublic
                Battle in Caralis
                    RomanRepublic attack with 1 ballista, 1 leader and 6 legionaires
                    Carthage defend with 1 hoplite
                    RomanRepublic win, taking Caralis from Carthage with 1 ballista, 1 leader and 6 legionaires remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite
                Battle in Capua
                    RomanRepublic attack with 1 ballista and 3 skirmishers
                    Carthage defend with 1 hoplite
                    RomanRepublic win, taking Capua from Carthage with 1 ballista and 2 skirmishers remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 hoplite
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Tarentum
                    RomanRepublic attack with 2 cataphracts and 8 legionaires
                    Carthage defend with 5 hoplites and 1 warelephant
                    RomanRepublic win, taking Tarentum from Carthage with 6 legionaires remaining. Battle score for attacker is 17
                    Casualties for Carthage: 5 hoplites and 1 warelephant
                    Casualties for RomanRepublic: 2 cataphracts and 2 legionaires

    Non Combat Move - RomanRepublic
                1 bireme, 1 quadrireme and 1 trireme moved from SZ 28 to SZ 26
                1 bireme and 1 trireme moved from SZ 35 to SZ 28
                1 ballista and 9 legionaires moved from Narbo to Barcino

    Place Units - RomanRepublic
                1 ballista and 2 legionaires placed in Roma
                1 quadrireme and 1 trireme placed in SZ 28
                Turning on Edit Mode
                EDIT: Removing units owned by RomanRepublic from SZ 28: 1 bireme and 1 trireme
                EDIT: Adding units owned by RomanRepublic to SZ 34: 1 bireme and 1 trireme
                EDIT: Turning off Edit Mode

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 58 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 53 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs

    triplea_38896_Rom4.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates
                1 hoplite moved from Lilybaeum to SZ 34
                1 hoplite and 1 trireme moved from SZ 34 to SZ 36
                1 hoplite moved from SZ 36 to Thapsus

    Purchase Units - GreekCityStates
                Trigger GCCeconomics: buyCity removed from GreekCityStatesProduction
                Trigger GCCeconomics: buyCityX added to GreekCityStatesProduction
                Trigger GCCeconomicsWALL: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 2 archers, 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Thapsus

    Non Combat Move - GreekCityStates
                6 hoplites moved from Sparta to Corinth
                1 trireme moved from SZ 67 to SZ 68
                1 quadrireme moved from SZ 68 to SZ 66
                2 hoplites moved from Rhodos to SZ 66
                2 hoplites and 1 quadrireme moved from SZ 66 to SZ 67
                2 hoplites moved from SZ 67 to Corinth
                1 hoplite and 1 skirmisher moved from Syracuse to Lilybaeum
                1 bireme moved from SZ 24 to SZ 20
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 24
                1 hoplite moved from SZ 24 to Caralis
                1 flagship, 1 quadrireme and 1 trireme moved from SZ 68 to SZ 69

    Place Units - GreekCityStates
                2 archers, 1 hoplite and 4 skirmishers placed in Sparta
                1 wall were produced but were not placed

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 37 PUs; end with 37 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 32 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 33 PUs

    triplea_38896_Gre4.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                1 unit repaired.
                3 phalanxs and 6 spearmen moved from Nicaea to Byzantium
                1 cavalry, 1 leader and 2 skirmishers moved from Sardis to Halicarnassus

    Purchase Units - Pergamon
                Trigger PERquinqueremes: buyQuinquereme removed from PergamonProduction
                Trigger PERquinqueremes: buyQuinqueremeX added to PergamonProduction
                Trigger PERquinqueremesWALL: 1 wall gained by PlayerID named:Pergamon
                Pergamon buy 1 phalanx and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 3 phalanxs and 6 spearmen
                    Macedonia defend with 1 skirmisher
                    Pergamon win, taking Byzantium from Macedonia with 3 phalanxs and 6 spearmen remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher
                Battle in Halicarnassus
                    Pergamon attack with 1 cavalry, 1 leader and 2 skirmishers
                    Seleucid defend with 1 hoplite
                    Pergamon win, taking Halicarnassus from Seleucid with 1 cavalry, 1 leader and 2 skirmishers remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Pergamon
                1 skirmisher moved from Pessinus to Nicaea
                2 phalanxs and 1 spearman moved from Pessinus to Sardis
                1 skirmisher moved from Sardis to SZ 68
                1 skirmisher and 1 trireme moved from SZ 68 to SZ 67
                1 skirmisher moved from SZ 67 to Corinth
                1 flagship and 1 trireme moved from SZ 68 to SZ 69
                1 skirmisher moved from Sardis to Halicarnassus

    Place Units - Pergamon
                1 phalanx and 4 skirmishers placed in Sardis
                1 wall were produced but were not placed

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 36 PUs; end with 36 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 34 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 37 PUs

    triplea_38896_Per4.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 unit repaired.
                9 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Siga to Banasa
                1 hoplite and 1 warelephant moved from Carthago to Thapsus
                1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
                2 biremes moved from SZ 31 to SZ 36
                1 cavalry and 2 hoplites moved from Gades to Hispatis
                3 cavalrys, 2 hoplites and 5 phalanxs moved from Corduba to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 bireme, 2 hoplites, 1 phalanx, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Thapsus
                    Carthage attack with 1 hoplite and 1 warelephant
                    GreekCityStates defend with 1 hoplite
                    Carthage win, taking Thapsus from GreekCityStates with 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 hoplite
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Hispatis
                    Carthage attack with 4 cavalrys, 4 hoplites and 5 phalanxs
                    AI_Barbarians defend with 1 leader and 1 warrior
                    Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 4 hoplites and 5 phalanxs remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 leader and 1 warrior
                Battle in SZ 36
                    Carthage attack with 2 biremes, 1 quadrireme, 1 quinquereme and 2 triremes
                    GreekCityStates defend with 1 trireme
                    Carthage win with 1 quadrireme, 1 quinquereme and 2 triremes remaining. Battle score for attacker is -9
                    Casualties for Carthage: 2 biremes
                    Casualties for GreekCityStates: 1 trireme
                Battle in Banasa
                    Carthage attack with 9 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 3 archers, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 2 walls owned by the AI_Barbarians
                    Units damaged: 1 leader owned by the Carthage
                    Some non-combat units are destroyed:
                    Carthage win, taking Banasa from AI_Barbarians with 1 warelephant remaining. Battle score for attacker is 5
                    Casualties for Carthage: 9 cavalrys, 3 hoplites, 1 leader and 1 warelephant
                    Casualties for AI_Barbarians: 3 archers, 3 walls and 1 warrior
                    Casualties for AI_Neutral: 1 archer_neutral

    Non Combat Move - Carthage

    Place Units - Carthage
                2 hoplites and 1 phalanx placed in Carthago
                1 bireme, 1 quadrireme and 1 trireme placed in SZ 36

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 56 PUs; end with 56 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs
                city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
                city in Banasa creates 3 PUs; Carthage end with 55 PUs
                city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
                city in Carthago creates 3 PUs; Carthage end with 58 PUs
                city in Gades creates 1 techTokens; Carthage end with 3 techTokens
                city in Gades creates 3 PUs; Carthage end with 61 PUs

    triplea_38896_Car4.tsvg

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