@Entek US is up
1940 Global 2nd edition, 1942 scenario
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bad news…it seems I didn’t save the game successfully. :cry:
Let me try to repeat the same purchase and fighter order. The problem is the dice that has already happened. Do you prefer me to roll from scratch or have other suggestion?
Sorry for the trouble.
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Don’t worry, it’s just one round of dice. Same purchase and battles and good luck with the big one ;)
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Don’t worry, it’s just one round of dice. Same purchase and battles and good luck with the big one ;)
Self-quote ;) I haven’t seen any save yet, so as far as I’m concerned you can also just start from scratch. Whatever you prefer.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 2 artilleries and 7 infantry moved from French Indo China to Shan State
1 fighter moved from Malaya to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 carrier moved from 43 Sea Zone to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Siberia to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 7 infantry
Russians defend with 4 infantry; British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Shan State, round 2 : 2/10 hits
UK_Pacific roll dice for 5 infantry in Shan State, round 2 : 3/5 hits
1 infantry owned by the Russians, 1 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shan State, round 3 : 0/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shan State, round 4 : 4/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 4 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 6 infantry
Casualties for Russians: 4 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 fighters and 1 transport; Americans defend with 2 carriers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/8 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 4/6 hits
4 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 2/6 hits
1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 3 fighters and 2 transports in 42 Sea Zone, round 4 : 1/3 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 fighters and 1 transport
Casualties for Americans: 2 carriers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Cleaning up during movement phase
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 aaGun moved from Kiangsi to Kwangtung
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
EDIT: 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
EDIT: 1 infantry moved from Japan to 6 Sea Zone
EDIT: 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
EDIT: 2 infantry moved from 19 Sea Zone to Kiangsu
EDIT: 1 fighter moved from 16 Sea Zone to 6 Sea Zone
EDIT: Japanese undo move 4.
EDIT: 1 fighter moved from 35 Sea Zone to 20 Sea Zone
EDIT: 1 fighter moved from Kwangtung to 20 Sea Zone
EDIT: Japanese undo move 11.
EDIT: Japanese undo move 10.
EDIT: 1 fighter moved from Kwangtung to Kiangsu
EDIT: 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
EDIT: 1 fighter moved from 35 Sea Zone to 20 Sea Zone
EDIT: Japanese undo move 3.
EDIT: 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
EDIT: 1 carrier and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
EDIT: 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
EDIT: 2 transports moved from 36 Sea Zone to 20 Sea Zone
EDIT: 1 infantry moved from Buryatia to Ulaanbaatar
EDIT: Japanese undo move 16.Place Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
1 mech_infantry placed in Japan
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 fighter and 2 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 2 artilleries and 1 infantry
Malaya : 1 flag, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 harbour and 2 infantry
New Britain : 1 flag, 2 infantry
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
Dzavhan : 1 flag, 1 infantry
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 transport
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarinesProduction/PUs Summary :
Russians : 23 / 23
Japanese : 52 / 53
Americans : 58 / 84
Chinese : 11 / 17
Germans : 53 / 66
British : 33 / 33
UK_Pacific : 6 / 10
Italians : 10 / 16
ANZAC : 10 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thank you…
The second try ends up an inferior battle in Shan, but better than average result in the sea battle…
Getting tough…
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Hmm, shan was tough, Battle calculator gave you 5 remaining units so all in all that’s a fair result. Didn’t expect the IC anymore. Nice move.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
EDIT: Turning off Edit Mode
Americans buy 7 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Borneo from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to India
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 3 Sea Zone to 15 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
5 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
2 infantry moved from Yunnan to Hunan
3 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kwangsi
1 infantry placed in Yunnan
1 infantry placed in Kansu
1 artillery placed in Hunan
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
Hmm, shan was tough, Battle calculator gave you 5 remaining units so all in all that’s a fair result. Didn’t expect the IC anymore. Nice move.
My battle calculator gives me 7+ surviving units. Optimism filter enabled? :-D
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I meant battle in sz 42 :P
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Ah. For a seafaring nation I am not very much interested in these 0-IPC sea zones you guys keep fighting about.
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Archangel -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 13 artilleries, 4 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 armour moved from Novgorod to Bryansk
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
1 bomber, 3 infantry and 3 mech_infantrys placed in Western Germany
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 13 artilleries, 4 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 armour moved from Novgorod to Bryansk
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
1 bomber, 3 infantry and 3 mech_infantrys placed in Western Germany
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Malta to Ukraine
1 bomber moved from Russia to Novgorod
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Burma to Shan State -
Hey Magic. You can intercept in Novgorod. What do you want to do?
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Please don’t respond yet.
I want to make some changes to the moves!
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Burma to Shan State
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 battleship and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Russia to 97 Sea Zone -
Changed the attacks.
MagicQ: you can scramble in:
- SZ 95
- SZ 97
If you’re scrambling, please specify OOL. Thanks!
Ozy
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Burma to Shan State
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 battleship and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Russia to 97 Sea Zone