Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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Whats with the battle calculator? Cant add carriers to the attacker’s side?
Did something change in the last 3 years since I used it?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 16 Sea Zone to 23 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
3 mech_infantrys moved from West India to Eastern Persia
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Shensi
1 bomber moved from Hunan to Hopei
1 bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Yunnan
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 armour moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 39 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 16 Sea Zone to 23 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
3 mech_infantrys moved from West India to Eastern Persia
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Shensi
1 bomber moved from Hunan to Hopei
1 bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Yunnan
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 armour moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 39 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 4/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 8/12 hits
Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from Russians with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kenya
Battle in Borneo
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Kenya from British, taking Borneo from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 18 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 18 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Kweichow to Kwangsi
1 bomber moved from Hopei to KwangsiPlace Units - Japanese
2 fighters placed in Japan
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 mech_infantry placed in Malaya
1 submarine and 2 transports placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Now in the same spirit that we had in the first Saturday game, I will admit that I have left Japan open to what I believe to be a maximum of 3 american infantry and 1 artillery.
BUT
I realize that there are all kinds of goofy tricky ways to get bombers and such to places on the map I may not have anticipated.
I will ask that I am allowed to confir with my ally and Karl is allowed to approve the map before the American turn if there is a chance that the Capital may fall or some other stupid thing that I could have easily prevented is possible.
I would ask only that I be able to change placement and non-combats.
Or if you guys just want to go to Queensland that’s fine with me too. :-)
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Yes, I ask for hold until I can check. Once I say go, Japan is done. But not yet.
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Thanks for the Air base in Africa Japan!
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Japan look fine.
GO! America! Go!
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Joel/Chris,
You had better be careful. If you delay this move much longer I may have to send THE PRIME MINISTER OF CANADA after you!
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It’s satruday! Axis and Allies day!
USA! USA! USA!
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This is the point where Joel ghosts and gets “really busy with work” but still insists its anybody’s game.
I’ve seen it before. It all started with a Russian bomber built on turn 1… ;-)
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maybe if we don’t get any response this weekend we can declare ourselves the winners!
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Hmmm. That would be somewhat unsatisfying wouldn’t it?
I like the idea of dominating for 4 more rounds until finally winning.
But that does require these whipping boys to put up a fight…
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Hey guys, I’m looking at the map now, action to ensue
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YES!!!
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What happened?
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Allies just had a summit! Action SOON! Kyle you’re going to love it.
Chris’s magnum opus!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 harbour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Western Australia
10 fighters moved from 33 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone -
OK combat posted.
Need to know if you want to scramble in Sea of Japan, also OOL for Borneo battle.
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Correction, made a purchase mistake
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
10 fighters moved from 33 Sea Zone to 43 Sea Zone
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