Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game

  • '20 '18 '16 '13 '12

    Whats with the battle calculator? Cant add carriers to the attacker’s side?

    Did something change in the last 3 years since I used it?

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 16 Sea Zone to 23 Sea Zone
                2 infantry moved from Ceylon to 39 Sea Zone
                3 mech_infantrys moved from West India to Eastern Persia
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from Chahar to Hopei
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Shensi
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Kansu to Suiyuyan
                1 armour moved from Kansu to Suiyuyan
                1 infantry moved from Yenisey to Evenkiyskiy
                1 armour moved from Yenisey to Evenkiyskiy
                1 mech_infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Kansu to Tsinghai
                1 armour moved from Kansu to Shensi
                1 bomber moved from Hunan to Hopei
                1 bomber moved from Hunan to Kweichow
                1 fighter moved from Hunan to Yunnan
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                4 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 39 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 16 Sea Zone to 23 Sea Zone
                2 infantry moved from Ceylon to 39 Sea Zone
                3 mech_infantrys moved from West India to Eastern Persia
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from Chahar to Hopei
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Shensi
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Kansu to Suiyuyan
                1 armour moved from Kansu to Suiyuyan
                1 infantry moved from Yenisey to Evenkiyskiy
                1 armour moved from Yenisey to Evenkiyskiy
                1 mech_infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Kansu to Tsinghai
                1 armour moved from Kansu to Shensi
                1 bomber moved from Hunan to Hopei
                1 bomber moved from Hunan to Kweichow
                1 fighter moved from Hunan to Yunnan
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                4 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 39 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 2 artilleries and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 :  4/6 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 :  8/12 hits
                        Russians roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Persia
                    Japanese win, taking Eastern Persia from Russians with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kenya
                Battle in Borneo
                    Japanese attack with 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 battleship in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Borneo, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Borneo, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Kenya from British, taking Borneo from Americans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 5 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 :  6/7 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 18 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 23 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 23 Sea Zone
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Evenkiyskiy
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenkiyskiy
                    Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 aaGun moved from Turkmenistan to Eastern Persia
                1 fighter moved from Yunnan to 43 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from Kweichow to Kwangsi
                1 bomber moved from Hopei to Kwangsi

    Place Units - Japanese
                2 fighters placed in Japan
                1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in India
                1 mech_infantry placed in Malaya
                1 submarine and 2 transports placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_37946_Jap1.tsvg

  • '20 '18 '16 '13 '12

    Now in the same spirit that we had in the first Saturday game, I will admit that I have left Japan open to what I believe to be a maximum of 3 american infantry and 1 artillery.

    BUT

    I realize that there are all kinds of goofy tricky ways to get bombers and such to places on the map I may not have anticipated.

    I will ask that I am allowed to confir with my ally and Karl is allowed to approve the map before the American turn if there is a chance that the Capital may fall or some other stupid thing that I could have easily prevented is possible.

    I would ask only that I be able to change placement and non-combats.

    Or if you guys just want to go to Queensland that’s fine with me too. :-)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yes, I ask for hold until I can check.  Once I say go, Japan is done.  But not yet.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Thanks for the Air base in Africa Japan!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Japan look fine.

    GO!  America!  Go!

  • '20 '18 '16 '13 '12

    Joel/Chris,

    You had better be careful. If you delay this move much longer I may have to send THE PRIME MINISTER OF CANADA after you!

    https://www.youtube.com/watch?v=FUtCFRp6wBw

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    It’s satruday!  Axis and Allies day!

    USA! USA! USA!

  • '20 '18 '16 '13 '12

    This is the point where Joel ghosts and gets “really busy with work” but still insists its anybody’s game.

    I’ve seen it before. It all started with a Russian bomber built on turn 1… ;-)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    maybe if we don’t get any response this weekend we can declare ourselves the winners!

  • '20 '18 '16 '13 '12

    Hmmm. That would be somewhat unsatisfying wouldn’t it?

    I like the idea of dominating for 4 more rounds until finally winning.

    But that does require these whipping boys to put up a fight…


  • Hey guys, I’m looking at the map now, action to ensue

  • '20 '18 '16 '13 '12

    YES!!!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    What happened?

  • Liaison TripleA '11 '10

    Allies just had a summit!  Action SOON!  Kyle you’re going to love it.

    Chris’s magnum opus!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 harbour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 17 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 mech_infantry moved from Queensland to Western Australia
                10 fighters moved from 33 Sea Zone to 43 Sea Zone
                2 bombers moved from Caroline Islands to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone

    triplea_37946_Ame1.tsvg


  • OK combat posted.

    Need to know if you want to scramble in Sea of Japan, also OOL for Borneo battle.


  • Correction, made a purchase mistake


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 17 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                2 bombers moved from Caroline Islands to 43 Sea Zone
                10 fighters moved from 33 Sea Zone to 43 Sea Zone

    triplea_37946_Ame1.tsvg

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