@captainwalker ab841aa5-da1b-40e2-a571-36b4e4465f17-french 4.tsvg
Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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I look forward to seeing what foldpan will do.
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Just to give you guys a head’s up, I’m moving to a new place June 1st, will try to have internet right away, I’ll get to my turn asap!!!
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No rush Chris.
The good news is I have internet again! The bed news is that I don’t really have time to post for a couple days.
I’ll see if i can sneak it in tomorrow or the following day.
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Japan is complaining about “computer problems” - most likely a delay tactic.
I’ll see if he can instruct me on his plan. If so, I can execute.
My ally expects a move tonight.
All lies! Axis propaganda!
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Just settle down. Japan will defeat you soon enough.
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lol June 6th is just around the corner guys…
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Japan stirs…. :evil:
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Japan stirs…. :evil:
ROAR!
I left the pub after 3 beers for you assholes. You owe me a fourth.
… also Karl, sorry if this turn is a little sloppy as a result… ;-)
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I’m sorry - what turn?!! Lol
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 4 to 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Yenisey to Kansu
3 infantry moved from Shensi to Tsinghai
1 submarine moved from 45 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 4 to 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Yenisey to Kansu
3 infantry moved from Shensi to Tsinghai
1 submarine moved from 45 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Midway
Battle in Kazakhstan
Japanese attack with 4 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 2 mech_infantrys
Japanese roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/8 hits
Russians roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 4 armour and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Kazakhstan, round 3 : 2/2 hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 bombers, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 bombers could not land in 16 Sea Zone and were removed
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Shan State to India
6 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Shantung to 37 Sea Zone
1 fighter moved from Shantung to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
2 bombers placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Nice dice you fucks!
Sloppy turn summary:
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Decided to build 1 more arty with the $4 i was originally going to save. Did this before any combat moves.
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I moved a few ftrs to be landed on the 2 newly built carriers. When it threw the prompt to say “planes will crash if you don’t build carriers for them” it included the bombers as well and I didn’t notice. So it splooshed them all in the Pacific automatically when I clicked okay. - Landed them in Japan as intended.
Okay USA time to FALL BACK!!!
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Uh oh!
Peal harbor in Japan’s sights!
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USA ! USA! USA!
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obviously if you go for Italy, I’ll need to consider a scram.
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USA?
KILL!
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Is the game over? USA? :?
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Have you guys conceded or what?