@dawgoneit you would be wise to study the map carefully before you do any Hisaichi moves…
Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Persia to Persia
Germans take Persia from Russians
1 bomber moved from Eastern Persia to Russia
3 fighters moved from Bryansk to Russia
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Ukraine
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
1 bomber and 3 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 7 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 bomber moved from Germany to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Germany to Southern Italy
6 infantry moved from France to Northern Italy
6 artilleries moved from France to Northern Italy
1 armour and 3 mech_infantrys moved from Germany to Western Germany
4 armour and 3 artilleries moved from Iraq to PersiaPlace Units - Germans
3 artilleries placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
3 infantry placed in France
1 bomber and 1 fighter placed in Germany
Germans undo move 5.
1 fighter placed in 113 Sea Zone
1 bomber placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Germans undo move 6.
1 bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
The German Army retakes Persia! That has to be the most pissed off army in history! From Stalingrad to the gates of Cairo then back to Persia.
FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber. You can roll if you want, but I thought you’d decline anyway.
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Argh, no hits again!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 artilleries moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Volgograd to KazakhstanCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
The German Army retakes Persia! That has to be the most pissed off army in history! From Stalingrad to the gates of Cairo then back to Persia.
FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber. You can roll if you want, but I thought you’d decline anyway.
Fair call!
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Japan is complaining about “computer problems” - most likely a delay tactic.
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Japan is complaining about “computer problems” - most likely a delay tactic.
I’ll see if he can instruct me on his plan. If so, I can execute.
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Japan is complaining about “computer problems” - most likely a delay tactic.
I’ll see if he can instruct me on his plan. If so, I can execute.
My ally expects a move tonight.
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I look forward to seeing what foldpan will do.
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Just to give you guys a head’s up, I’m moving to a new place June 1st, will try to have internet right away, I’ll get to my turn asap!!!
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No rush Chris.
The good news is I have internet again! The bed news is that I don’t really have time to post for a couple days.
I’ll see if i can sneak it in tomorrow or the following day.
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Japan is complaining about “computer problems” - most likely a delay tactic.
I’ll see if he can instruct me on his plan. If so, I can execute.
My ally expects a move tonight.
All lies! Axis propaganda!
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lol June 6th is just around the corner guys…
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Japan stirs…. :evil:
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Japan stirs…. :evil:
ROAR!
I left the pub after 3 beers for you assholes. You owe me a fourth.
… also Karl, sorry if this turn is a little sloppy as a result… ;-)
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I’m sorry - what turn?!! Lol
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 4 to 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Yenisey to Kansu
3 infantry moved from Shensi to Tsinghai
1 submarine moved from 45 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 4 to 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Yenisey to Kansu
3 infantry moved from Shensi to Tsinghai
1 submarine moved from 45 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Midway
Battle in Kazakhstan
Japanese attack with 4 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 2 mech_infantrys
Japanese roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/8 hits
Russians roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 4 armour and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Kazakhstan, round 3 : 2/2 hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 bombers, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 bombers could not land in 16 Sea Zone and were removed
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Shan State to India
6 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Shantung to 37 Sea Zone
1 fighter moved from Shantung to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
2 bombers placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Nice dice you fucks!
Sloppy turn summary:
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Decided to build 1 more arty with the $4 i was originally going to save. Did this before any combat moves.
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I moved a few ftrs to be landed on the 2 newly built carriers. When it threw the prompt to say “planes will crash if you don’t build carriers for them” it included the bombers as well and I didn’t notice. So it splooshed them all in the Pacific automatically when I clicked okay. - Landed them in Japan as intended.
Okay USA time to FALL BACK!!!
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