Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The German Army retakes Persia!  That has to be the most pissed off army in history!  From Stalingrad to the gates of Cairo then back to Persia.

    FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber.  You can roll if you want, but I thought you’d decline anyway.

  • Liaison TripleA '11 '10

    Argh,  no hits again!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 artilleries moved from Samara to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  0/4 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Volgograd to Russia
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    triplea_37946_Rus3.tsvg

  • Liaison TripleA '11 '10

    @Karl7:

    The German Army retakes Persia!   That has to be the most pissed off army in history!  From Stalingrad to the gates of Cairo then back to Persia.

    FYI, Joel, I didn’t intercept your ftrs against my 3 ftrs and 1 bomber.  You can roll if you want, but I thought you’d decline anyway.

    Fair call!

  • Liaison TripleA '11 '10

    Japan is complaining about “computer problems”  - most likely a delay tactic.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    Japan is complaining about “computer problems”  - most likely a delay tactic.

    I’ll see if he can instruct me on his plan.  If so, I can execute.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7:

    @Gargantua:

    Japan is complaining about “computer problems”  - most likely a delay tactic.

    I’ll see if he can instruct me on his plan.  If so, I can execute.

    My ally expects a move tonight.

  • Liaison TripleA '11 '10

    I look forward to seeing what foldpan will do.


  • Just to give you guys a head’s up, I’m moving to a new place June 1st, will try to have internet right away, I’ll get to my turn asap!!!

  • '20 '18 '16 '13 '12

    No rush Chris.

    The good news is I have internet again! The bed news is that I don’t really have time to post for a couple days.

    I’ll see if i can sneak it in tomorrow or the following day.

  • Liaison TripleA '11 '10

    @Karl7:

    @Karl7:

    @Gargantua:

    Japan is complaining about “computer problems”  - most likely a delay tactic.

    I’ll see if he can instruct me on his plan.  If so, I can execute.

    My ally expects a move tonight.

    All lies!  Axis propaganda!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Just settle down.  Japan will defeat you soon enough.

  • Liaison TripleA '11 '10

    lol June 6th is just around the corner guys…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Japan stirs….  :evil:

  • '20 '18 '16 '13 '12

    @Karl7:

    Japan stirs….  :evil:

    ROAR!

    I left the pub after 3 beers for you assholes. You owe me a fourth.

    … also Karl, sorry if this turn is a little sloppy as a result… ;-)

  • Liaison TripleA '11 '10

    I’m sorry - what turn?!! Lol

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 4 to 0
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
                2 infantry moved from Korea to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
                1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 armour moved from Yenisey to Kansu
                3 infantry moved from Shensi to Tsinghai
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                4 bombers moved from Japan to 16 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea Zone

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 4 to 0
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
                2 infantry moved from Korea to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
                1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 armour moved from Yenisey to Kansu
                3 infantry moved from Shensi to Tsinghai
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                4 bombers moved from Japan to 16 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Midway
                Battle in Kazakhstan
                    Japanese attack with 4 armour and 4 mech_infantrys
                    Russians defend with 2 artilleries and 2 mech_infantrys
                        Japanese roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 :  2/8 hits
                        Russians roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 4 armour and 3 mech_infantrys in Kazakhstan, round 3 :  3/7 hits
                        Russians roll dice for 2 artilleries in Kazakhstan, round 3 :  2/2 hits
                        2 artilleries owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Russians: 2 artilleries and 2 mech_infantrys
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  5/12 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 4 bombers, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 bombers could not land in 16 Sea Zone and were removed
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries and 3 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
                1 aaGun, 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Shan State to India
                6 infantry moved from Shan State to Malaya
                1 tactical_bomber moved from Japan to 37 Sea Zone
                1 fighter moved from Shantung to 37 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 37 Sea Zone
                1 carrier and 1 transport placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                2 bombers placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 4 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_37946_Jap3.tsvg

  • '20 '18 '16 '13 '12

    Nice dice you fucks!

    Sloppy turn summary:

    1. Decided to build 1 more arty with the $4 i was originally going to save. Did this before any combat moves.

    2. I moved a few ftrs to be landed on the 2 newly built carriers. When it threw the prompt to say “planes will crash if you don’t build carriers for them” it included the bombers as well and I didn’t notice. So it splooshed them all in the Pacific automatically when I clicked okay. - Landed them in Japan as intended.

    Okay USA time to FALL BACK!!!

  • '20 '18 '16 '13 '12

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