Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 2 carriers, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 4 to 0
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Yenisey to Kansu
3 infantry moved from Shensi to Tsinghai
1 submarine moved from 45 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Midway
Battle in Kazakhstan
Japanese attack with 4 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 2 mech_infantrys
Japanese roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/8 hits
Russians roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 4 armour and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Kazakhstan, round 3 : 2/2 hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 bombers, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 bombers could not land in 16 Sea Zone and were removed
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Shan State to India
6 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Shantung to 37 Sea Zone
1 fighter moved from Shantung to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
2 bombers placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Nice dice you fucks!
Sloppy turn summary:
-
Decided to build 1 more arty with the $4 i was originally going to save. Did this before any combat moves.
-
I moved a few ftrs to be landed on the 2 newly built carriers. When it threw the prompt to say “planes will crash if you don’t build carriers for them” it included the bombers as well and I didn’t notice. So it splooshed them all in the Pacific automatically when I clicked okay. - Landed them in Japan as intended.
Okay USA time to FALL BACK!!!
-
-
-
Uh oh!
Peal harbor in Japan’s sights!
-
-
USA ! USA! USA!
-
obviously if you go for Italy, I’ll need to consider a scram.
-
USA?
KILL!
-
Is the game over? USA? :?
-
Have you guys conceded or what?
-
-
June 6!
Today is the day!
-
Come on USA!
You’ve got a full landing group and you missed D-Day!
That like buying a tux and skipping prom!
…so are we going to get a move or is it time to resign?
-
Hey all, just moved into a new place, internet is up but it has been a long ass day. I’m staring at the map with heavy eyes, I will post when I have my wits. Sorry I know it’s D-Day!!!
-
Weeks ago a friend bought me a bottle of Jones Soda. I never opened it and even forgot I had left it in the fridge.
Last night was hot, and I was out of non-caffienated options, so I opened the bottle of pineapple cream soda jones.
Under the cap it read “Make your move wednesday”
LOL!
Take the advice Chris!
-
I see. Chris was too busy moving to move. Oh the irony…
Hope you’re getting closer to settled, pal.
Also, if you just crank out like 2 more moves, then you won’t have to do anymore for a long time! ;-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
8 artilleries and 10 infantry moved from Gibraltar to 91 Sea Zone
8 artilleries, 10 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone
8 artilleries and 8 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Cyprus to Western Germany
1 bomber moved from Cyprus to France
1 bomber moved from Gibraltar to Normandy BordeauxCombat - Americans
Battle in Norway
Battle in Denmark
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Cyprus to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 83 Sea Zone to 88 Sea Zone
10 fighters moved from 54 Sea Zone to Hawaiian Islands
5 carriers moved from 54 Sea Zone to 29 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 29 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
6 submarines placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Horray!
Thanks Chris!
-
Uk!
-
Wow - just noticed this! Look for a post this afternoon.