16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 carriers, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter and 2 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport

    triplea_37916_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Finland to Karelia

    Turn Complete - French

    Territory Summary for French :

    Karelia : 2 infantry

    triplea_37916_Fre10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Russia to Samara
                2 fighters and 2 tactical_bombers moved from Russia to Samara
                2 artilleries and 4 infantry moved from Russia to Vologda

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Vologda from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Smolensk to Novgorod
                1 aaGun and 1 infantry moved from Belarus to Novgorod
                2 artilleries, 12 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
                13 mech_infantrys moved from Bryansk to Novgorod
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 13 infantry moved from Russia to Bryansk
                12 artilleries moved from Russia to Bryansk
                5 armour and 9 mech_infantrys moved from Russia to Bryansk
                4 mech_infantrys moved from Western Germany to Southern Italy
                2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                2 bombers moved from Greece to Southern Italy
                2 bombers moved from Greece to Novgorod
                1 aaGun and 9 infantry moved from France to Northern Italy
                2 fighters and 2 tactical_bombers moved from Samara to Novgorod
                2 fighters moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 tactical_bomber moved from Greece to Novgorod
                1 fighter moved from Western Germany to Novgorod
                9 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
                1 fighter moved from Greece to Southern Italy
                2 bombers moved from Greece to Novgorod
                1 bomber moved from French Indo China to India

    Place Units - Germans
                3 armour placed in Novgorod
                3 fighters, 2 infantry and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_37916_Ger11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
                1 mech_infantry moved from Timguska to Samara
                1 bomber moved from Kansu to Novgorod

    triplea_37916_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
                1 mech_infantry moved from Timguska to Samara
                1 bomber moved from Kansu to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
                    Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 19 mech_infantrys and 3 tactical_bombers
                    Germans win with 3 armour, 5 artilleries, 6 fighters, 17 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -56
                    Casualties for Germans: 1 aaGun, 4 bombers, 24 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
                Battle in Samara
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Gibraltar : 2 fighters and 1 tactical_bomber
        Archangel : 5 aaGuns
        Samara : 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    triplea_37916_Rus11.tsvg


  • U were better.

    I resign

  • '19 '17

    Thanks for the game!


  • Would U like to play same sides, or switched one?

    And I would like to plead U to tell me:

    1. what was good in my play
    2. what should be better
    3. what was bad.

    I am sure that the attack on Manchuria with my Russian guys, pretty much sealed my fate in the Pacific.

  • '19 '17

    Let’s switch sides.

    The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.

    I’ll mainly say the mistakes I think you made:

    1. You buy too many AA guns, you rarely need more AA guns than what you start with, and it reduces you offensive capability as well.
    2. Don’t move out of Moscow if Germany only has about 70% on it, your Russian stack would have done way more damage if the Germans indeed attacked (which they wouldn’t have at 70% odds).
    3. You bought too much defence in London on UK1.
    4. Greece is not worth losing a transport except in cases like a G1DOW.
    5. You buy way too much offence as Russia, which never was enough to prevent Germany from advancing. You should start by building nearly max inf as Russia until the threat on Moscow has passed.
    6. Use the limited US production on the Pacific side to build a big navy if you suspect that Japan is making a late JDOW.

    I think that’s about it, I can’t think of anything else.


  • @Adam514:

    Let’s switch sides.

    The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.

    I’ll mainly say the mistakes I think you made:

    1. You buy too many AA guns, you rarely need more AA guns than what you start with, and it reduces you offensive capability as well.
    2. Don’t move out of Moscow if Germany only has about 70% on it, your Russian stack would have done way more damage if the Germans indeed attacked (which they wouldn’t have at 70% odds).
    3. You bought too much defence in London on UK1.
    4. Greece is not worth losing a transport except in cases like a G1DOW.
    5. You buy way too much offence as Russia, which never was enough to prevent Germany from advancing. You should start by building nearly max inf as Russia until the threat on Moscow has passed.
    6. Use the limited US production on the Pacific side to build a big navy if you suspect that Japan is making a late JDOW.

    I think that’s about it, I can’t think of anything else.

    1. As for USSR, I agree. But in the Pacific I think they helped a lot.
    2. Ok. tactical issue.
    3. I agree.
    4. I agree.
    5. Yeah, I thought I would throw U back with my offensive guys, but the Germans were too many.
    6. I thought U were planning to attack at J3, and that U changed Ur mind because of the Soviets. But I agree, I must use the 3 units per territory at maximum at Los Angeles.

    Ok, I`ll create new game. Germany goes.

    Thanks :)

Suggested Topics

  • 7
  • 10
  • 20
  • 10
  • 81
  • 42
  • 94
  • 153
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.5k

Users

40.0k

Topics

1.7m

Posts