@zarhunter lose the tipped cv, dd, tac, cruiser and 2 ftr.
If 1-2 hits next round you can lose fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Egypt to Algeria
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Quebec to 106 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
3 fighters moved from United Kingdom to Karelia
Place Units - British
1 transport placed in 109 Sea Zone
1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
British undo move 2.
1 bomber and 1 tactical_bomber placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 artillery, 4 fighters and 2 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Vyborg : 1 flag, 1 infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
Spain : 2 infantry
91 Sea Zone : 1 carrier and 1 transport
Finland : 1 flag
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Egypt to Algeria
1 aaGun, 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Quebec to 106 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
5 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Finland to Karelia
3 fighters moved from United Kingdom to Karelia
Place Units - British
1 transport placed in 109 Sea Zone
1 bomber, 3 mech_infantrys and 1 tactical_bomber placed in United Kingdom
British undo move 2.
1 bomber and 1 tactical_bomber placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by British to Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 aaGun, 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 artillery, 4 fighters and 2 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Vyborg : 1 flag, 1 infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
Spain : 2 infantry
91 Sea Zone : 1 carrier and 1 transport
Finland : 1 flag
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from Northwest Persia to Egypt
1 armour moved from Iraq to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 2 fighters
British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Southern Italy
1 artillery moved from Greece to 99 Sea Zone
1 infantry and 1 marine moved from Greece to 99 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun and 4 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 artillery moved from Northwest Persia to Caucasus
1 artillery and 1 marine moved from Syria to Trans-Jordan
2 mech_infantrys moved from Romania to Germany
Place Units - Italians
1 armour, 1 fighter and 1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
I saw it but I pushed forward still.
Hope my guys in Sudan will be flawless :lol:
I saw it but I pushed forward still.
Hope my guys in Sudan will be flawless :lol:
No need to attack them :-).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 carriers, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 fighter and 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Finland to Karelia
Turn Complete - French
Territory Summary for French :
Karelia : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Volgograd to Samara
2 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Russia to Samara
2 artilleries and 4 infantry moved from Russia to Vologda
Combat - Germans
Battle in Samara
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Smolensk to Novgorod
1 aaGun and 1 infantry moved from Belarus to Novgorod
2 artilleries, 12 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
13 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
2 aaGuns and 13 infantry moved from Russia to Bryansk
12 artilleries moved from Russia to Bryansk
5 armour and 9 mech_infantrys moved from Russia to Bryansk
4 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Greece to Southern Italy
2 bombers moved from Greece to Novgorod
1 aaGun and 9 infantry moved from France to Northern Italy
2 fighters and 2 tactical_bombers moved from Samara to Novgorod
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Greece to Novgorod
1 fighter moved from Western Germany to Novgorod
9 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Greece to Southern Italy
2 bombers moved from Greece to Novgorod
1 bomber moved from French Indo China to India
Place Units - Germans
3 armour placed in Novgorod
3 fighters, 2 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Kansu to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 armour, 17 artilleries, 27 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Kansu to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 19 mech_infantrys and 3 tactical_bombers
Germans win with 3 armour, 5 artilleries, 6 fighters, 17 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -56
Casualties for Germans: 1 aaGun, 4 bombers, 24 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour, 17 artilleries, 1 bomber, 27 infantry and 4 mech_infantrys
Battle in Samara
Russians attack with 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Gibraltar : 2 fighters and 1 tactical_bomber
Archangel : 5 aaGuns
Samara : 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
U were better.
I resign
Thanks for the game!
Would U like to play same sides, or switched one?
And I would like to plead U to tell me:
I am sure that the attack on Manchuria with my Russian guys, pretty much sealed my fate in the Pacific.
Let’s switch sides.
The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.
I’ll mainly say the mistakes I think you made:
I think that’s about it, I can’t think of anything else.
Let’s switch sides.
The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.
I’ll mainly say the mistakes I think you made:
- You buy too many AA guns, you rarely need more AA guns than what you start with, and it reduces you offensive capability as well.
- Don’t move out of Moscow if Germany only has about 70% on it, your Russian stack would have done way more damage if the Germans indeed attacked (which they wouldn’t have at 70% odds).
- You bought too much defence in London on UK1.
- Greece is not worth losing a transport except in cases like a G1DOW.
- You buy way too much offence as Russia, which never was enough to prevent Germany from advancing. You should start by building nearly max inf as Russia until the threat on Moscow has passed.
- Use the limited US production on the Pacific side to build a big navy if you suspect that Japan is making a late JDOW.
I think that’s about it, I can’t think of anything else.
Ok, I`ll create new game. Germany goes.
Thanks :)