@Baron:
Do not forget that AAA have no offensive capacity.
Infantry have a way to reach up to Att @2.
AAA have only defensive and fodder purpose and it is a high cost fodder at 5 IPCs.
@Baron:
@Arthur:
The circumstance comes up almost every single game: a final raid on Moscow. Usually you know that the Germans have one or two rounds to do the attack and then have to return their planes to western Europe to defend against Allied invaders. Russia must choose how to spend their final 10-15 PUs. The choice might only change the outcome by a couple percentage points, but why not take the best odds.
IMO, a unit which is only good to purchase in this particular condition should be improve to be balanced vs other units specially Infantry, since it is THE fodder unit par excellence, and AAA are meant to be use as fodder too after the initial combat round, since they have no attack value.
Also, can we really compare 2 AAAs (10 IPCs) with 1 Fighter and the tactical possibility it can generate?
I know it is not suppose to become a new idea thread (but I can refrain myself :-D), what do you think about this?
If we acknowledge that AAA is to figure defensive kind of weapons which need a lot of hard work to move from one place to another, hence it only moves during Non-Combat Move phase.
What if AAA becomes also a way to simulate defensive features and fortification?
Anti-Aircraft Artillery
Attack: 0
Defense: 0 or 1 preemptive against up to 3 planes, which ever the lower.
Move: 1, NCM only
Hit point value: 2, no repair needed if it survives combat
Cost 5
This means that AAA can take a free hit the same way Battleship does (or 1914 Tank does).
Do you believe people will want to buy a few more of them, more often?
Can it become a way to simulate an Atlantic Wall for Germany?
Can it become a more interesting fodder?