@Arthur-Bomber-Harris Indeed, Allies can’t just wipe Italy off the map with a Med focused bid.
15L Playoff Rd2: [4] JDOW (Axis) vs. [8] Gamerman01 (Allies +25)
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Other games seduced me
Can probably play from work soon :-D
True gamers find a way -
Alright, I finally downloaded the map and am studying now
It doesn’t look nearly as bad as it felt after G2. I mean, a complete whiff in 97, that is very disappointing. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 57 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from Wake Island to Midway
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Wake Island to Midway
1 bomber moved from Wake Island to Midway
1 battleship moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
Very intriguing and fun UK2 to make - can’t finish it right now…… maybe tonight or tomorrow
I’ll leave you to analyze the crap out of USA and China2 and to speculate and anticipate what may be coming on UK2 :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 airfield, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
3 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from India to Burma
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Scotland to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 aaGuns moved from Scotland to United Kingdom
1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to United Kingdom
1 battleship moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 airfield placed in Gibraltar
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
Very intriguing and fun UK2 to make - can’t finish it right now…… maybe tonight or tomorrow
I’ll leave you to analyze the crap out of USA and China2 and to speculate and anticipate what may be coming on UK2 :-DHere we go now:D
Well, unprovoked is something I of course had on the radar and with 3 juicy japanese units at Yunnan I wanted to make it as unattractive as possible and not give targets at Siam for instance, kept the sub at Kwantung and did not leave anything in range of an attack of the Kwantung guys.
Thus, with the 3 convoy damage, I’d say Japan did what was in their power to not make unprovoked a killer move. It’s a valid option for sure but this is in the nature of the game.However there is something going crazy in the med though :-o Mussolini has ordered to build additional bunkers^^ Hitler is unaffected by UK and course delighted to hear his intelligence news from Asia which will keep the GIs away for another turn.
However his eyes are - as my Hitler’s always are - on the red army!
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Man was it hard to let those 3 subs all go
Time to go for the (very) soft underbelly :evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 artilleries moved from Tobruk to Libya
2 artilleries moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya -
Here we go.
I will roll sz98 first.
Sir, could you please tell me your OOL for 1, 2 or (most likely :evil:) 3 hits in advance?
Then I would most likely not need to interrupt the battles with OOL choices.Thanks!
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No problem, but I’m confused. Why didn’t you roll them if Z98 is first?
I want maximum defense - sub, destroyer, then cruisers last
Wow, JDOW taking risks again!! -
Oh, you just don’t like rolling some dice and then having to wait?? Weird, man :-)
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or (most likely :evil:) 3 hits in advance?
Kiss goodbye to the extremely important Italian bomber, JDOW
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No problem, but I’m confused. Why didn’t you roll them if Z98 is first?
I want maximum defense - sub, destroyer, then cruisers last
Wow, JDOW taking risks again!!The JDOW controlled Mussolini takes what ever risks are necessary to take off work and risks from the precious German Heer and Luftwaffe. In addition he wants his share of making operation Barbarossa a glorious success.
Indeed my Mussolini loves not getting interrupted once the dirty work has started. Thus thanks for giving the OOL in advance. I expected max defense though but I needed to be sure.
Talk later.
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Mussolini must die
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Sorry for the delay. Mussolini was unwell. Rolling now. Just in case as I don’t remember. the DD entered sz98 through sz99.
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Italian Navy completely failed, bomber survived though.
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Tense stuff
Man, they could have at least sunk the sub - I would have been OK with that :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 artilleries moved from Tobruk to Libya
2 artilleries moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to LibyaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
British defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports
retreated to 98 Sea Zone
British win with 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Libya
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 armour moved from 97 Sea Zone to Albania
1 armour moved from Romania to Western Ukraine
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total -
Tense stuff
Man, they could have at least sunk the sub - I would have been OK with that :-Done sub more or less…let’s talk after the German air strike on 98, I expect the Royal navy to whiff again^^