Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Germany to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia15L Playoff Rd2: [4] JDOW (Axis) vs. [8] Gamerman01 (Allies +25)
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Allied AA strikes back. 5/8 recently.
yay
I know the other battles went very well
more of same, huh
I would definitely have preferred to lose a plane less and 2-3 more ground instead.
I hope I think the same after looking at this
At least the Burma battle did not turn into a disaster after the AA fire.
Have you had any disasters all game (on your turn)? Please remind me :wink:
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Well, I’m glad I got a hit with the double destroyers in 46 after your comment - see, your German bomber was doomed and you made the right decision :wink:
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What the? I hit NOTHING after the AAA :-P
Just wait 'til you get actual bad luck, JDOW :wink:
I mean, so bad it makes you screw up your noncom because you’re upset1/10 on defending 2’s, and the sub missed too…. feels like all game :|
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So I’m looking like a friggin’ GENIUS for putting AAA in Burma two turns in a row :-D
Remind me, when India is getting overwhelmed and has 0-1 AAABut yeah…… 2-3 more hits with my 2’s in place of 2 AAA hits? No thanks
So I agree, even though it sucks to get 1/10 on 2’s, and the 1 hit I got was probably a sub that was going to get murdered setting up a destroyer block anyway, possibly (don’t know if I’m staying in 54 yet since I haven’t looked at noncom yet)Ah, it’s fun to be able to talk about a game in process - the dice at least
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Ahhh, 4 damage with a sub? Sweet!!!
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Hehehe after 4/6 AAA in Burma, JDOW whips an AAA to Shan from the Philippines - brilliant
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
2 fighters and 2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Northern Territory to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from India to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
7 fighters moved from Bryansk to Northwest Persia
3 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Gibraltar to Normandy BordeauxCombat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in 42 Sea Zone
Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Neutral with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Northwest Persia
Americans attack with 7 fighters and 2 mech_infantrys
Germans defend with 1 armour; Japanese defend with 1 bomber
Americans win, taking Northwest Persia from Germans with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour
Casualties for Japanese: 1 bomberNon Combat Move - Americans
COMMENT: 2 USA fighters on USA carrier in 110
7 fighters moved from Northwest Persia to Persia
1 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 mech_infantry moved from Eastern Persia to West India
2 fighters moved from Bulgaria to Cyprus
1 fighter moved from Bryansk to Cyprus
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Bryansk to Eastern Persia
1 bomber moved from Volgograd to Cyprus
1 fighter moved from Bryansk to Eastern Persia
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 42 Sea Zone to Northern Territory
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 44 Sea Zone to India
1 bomber moved from Java to Northern Territory
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 artillery moved from Northern Territory to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Mexico to 10 Sea Zone
1 aaGun, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Eastern Persia to West IndiaPlace Units - Americans
1 artillery, 1 bomber and 2 fighters placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United States
2 infantry placed in Greece
1 submarine placed in 97 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from Eastern Persia to 39 Sea Zone
3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
4 fighters moved from Eastern Persia to BurmaCombat - British
Battle in Sumatra
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
British win, taking Sumatra from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 7 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British win, taking Burma from Japanese with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - British
COMMENT: UK AAA on USA TP in 110
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter moved from 39 Sea Zone to India
7 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Greece to Bulgaria
1 infantry moved from Libya to Tobruk
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 77 Sea Zone to 79 Sea Zone
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 40 Sea Zone to 57 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
3 armour moved from India to West India
4 mech_infantrys moved from India to West IndiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Western Ukraine to Germany
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Poland to Romania
3 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Western Ukraine to Germany
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Poland to Romania
3 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
Internet provider had problems all afternoon and evening and I’m just now back. I see you have more fantastic luck, although it’s a huge hit by the Russians. I hate convoy rolls, as you know, because it used to be automatic and set
Well, I already know my ANZAC/France move because I have to pretty much every turn just to do America, so here it comes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to Northern Territory
2 fighters moved from Northern Territory to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from Bryansk to Greece
1 cruiser moved from 79 Sea Zone to 75 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from West India to India
1 fighter moved from Bryansk to Greece
1 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 bombers moved from Western Germany to Bulgaria
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour and 10 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 fighter moved from Bessarabia to Rostov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 fighter moved from Bessarabia to Tambov
7 mech_infantrys moved from Romania to Ukraine
8 artilleries and 9 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Samara
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to BelarusCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 2 armour and 17 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 2 armour and 16 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry; Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 8 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour, 8 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Szechwan to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Rostov to Romania
1 fighter moved from Tambov to Volgograd
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
1 bomber moved from Bulgaria to Novgorod
1 bomber moved from Bulgaria to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Volgograd to Samara
12 armour and 15 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Samara
2 infantry moved from Western Germany to France
1 fighter moved from Belarus to Germany
1 aaGun moved from Western Germany to Germany
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in France
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in Germany
2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1,2,3
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
From round 1, I think these are some of the luckiest Germans I have ever seen
At least the convoy damage took
Russia tonight! -
4/18 after 1/10 - awesome
And your little AA stat is heading back towards normal too with 3 huge misses
What a blessed I10/G11 -
Allies AA vs Axis: 6/22. 1/13 vs Germans and 5/9 vs Japan.
Axis AA vs Allies: 1/9
The German turn was great, no question.
From Japan 1/10 I could not buy anything. You had a flawless US turn following so I would have been happy to get more hits by ground units and get my planes back in return :) -
Axis AA vs Allies 1:10 I guess, the Russians dodged one shot early, too.
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That must be why I’m not tracking AA - I’m glad I don’t have to, if you have it! Good!
This is the first time you’ve pointed out any of my luck, I think! For good reason - I could go on and on about WHIFFING in Z97 on G2 and your nearly perfect G1
Well as you know, take it as a compliment, I’m having a hard time so I’m sensitive to every disappointing die roll…. and there’s been lots of disappointment! But yeah, 4 Jap planes off the map to AA in Burma helps. The longer a game goes on, the more the luck normalizes… normally… :lol:
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So that booming hit from Leningrad was your only AA hit? Wow. That one hurt, too