TGC and I want to play a Classic game here, is the name of the thread correct?
@The_Good_Captain I will take the +3 bid in French Indo China for the Axis as you suggested a couple of days ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs;
Germans buy 1 armour, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Bessarabia to Bulgaria
1 bomber moved from Western Germany to Bulgaria
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Bulgaria
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Szechwan to Philippines
1 bomber moved from Bulgaria to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Bessarabia to Eastern Poland
1 armour and 8 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Archangel to Novgorod
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Novgorod to Germany
2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
2 submarines moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Ukraine to Eastern Poland
13 armour, 10 artilleries, 12 infantry and 10 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Novgorod
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry placed in France
1 armour, 3 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
3 infantry and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,4,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Sorry for delay - got a new PS3 game and playing some good old ones
http://www.ea.com/kingdoms-of-amalur-reckoning
No worries:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
1 fighter moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 armour moved from Kazakhstan to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Bryansk
2 infantry moved from Dzavhan to Olgiy
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
2 infantry moved from Yenisey to Olgiy
1 fighter moved from Tsinghai to Olgiy
Place Units - Russians
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 bomber moved from Szechwan to Sikang
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
3 infantry moved from Shan State to Burma
1 bomber moved from Szechwan to Burma
1 bomber moved from Shan State to Burma
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Szechwan to Burma
1 bomber moved from Jehol to Burma
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 3 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry; ANZAC defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for British: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Szechwan
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Ulaanbaatar to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
3 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Jehol to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 armour moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from Korea to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to Caroline Islands
3 fighters moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Sikang to Jehol
2 bombers moved from Burma to Shan State
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Burma to Szechwan
1 bomber moved from Burma to Szechwan
1 infantry moved from Soviet Far East to Siberia
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Finally a dice cooler for Japan. I guess it was time.
Definitely time
Now you’ve got my hopes up - was it a shade below average? :-) Let’s see…
Yeah, you owe me a lot more than that
46 and Celebes went perfect and Brits only hit 1/4 after you destroyed them in a single round
It just shows how hot your dice have been that this is considered cooler :-)
I always react shocked when AA hits 2/3.
Plus the Kansu guy surviving was quite bad.
So happy resurrection of the Chinese. May their comeback last very short:D
Should have took in more! :wink:
Site was down when I was trying to post USA
Rolling dice for UK now
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Bryansk: 1 bomber
EDIT: Adding units owned by Americans to Greece: 1 bomber
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British win, taking 125 Sea Zone from Germans, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from India to Burma
1 artillery and 3 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 armour and 2 infantry moved from 79 Sea Zone to West India
3 fighters moved from Bryansk to Eastern Persia
2 fighters moved from Cyprus to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 submarine moved from 77 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from Burma to India
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 77 Sea Zone
2 destroyers moved from 81 Sea Zone to 79 Sea Zone
1 battleship moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from Albania to Greece
1 infantry moved from Tunisia to Libya
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 armour placed in Union of South Africa
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Late edit of USA fighter from 110 to London - I gained nothing from leaving it out on the carrier, didn’t think it through during USA noncom I guess
That’s 4 turns with slightly above average luck, but those round 8 hits still hurt
No problem about the edit and fair enough with the dice.
Sorry for the delay, I have been out of town recently and busy evenings. I guess I can move tomorrow.
OK, thanks
ANZAC has been ready to go since the UK turn posted - all their units are pretty much spoken for so it will be real quick and easy and you can follow with Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 bombers moved from Novgorod to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,6,6
Italians collect 5 PUs (7 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 77 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from Northwest Persia to Bryansk
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from South Australia to Northern Territory
1 artillery moved from Queensland to Northern Territory
4 infantry moved from South Australia to Northern Territory
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from 39 Sea Zone to India
2 infantry moved from 80 Sea Zone to Iraq
Turn Complete - French
Ii am afraid I need to request a timeout till Tuesday. I am out of town Friday - Sunday.
The position is super competitive and I had a look yesterday but couldn’t finish because I came to the conclusion I would need to try to simulate how the map could look like after J10 to decicde whether to take a shot at the 30% can opener with the German bomber or not.
Unfortunately the next evening with enough time will be Tuesday. Tonight I have just a small slot I will use to give RegularKid the chance to make his US/Chi/UK move over the weekend and move the way easier J6. I won’t be able to do the necessary simulations to J10 in our game tonight.
Sorry for the delay. You postponed your nerqueen game and now I am delaying the game.
However the tension is high. Any glitch could be decisive.
I am confident I can speed up next week again.
Cheers,
Tobias
JDOW’s nightmare - what if it’s already decided? :evil: