Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
so how does this work, do i repost the save file after the battle in scotland and ask how you would like to take your casualties?
did you roll for it already? or how do you mean?
no i have not. I guess i am wondering how you want to take your casualties in my bomber attack on your navy but I would think it would depend on how the battle in scotland goes. So once i complete to battle for scotland and the battle in sz 110 do i then repost a save file so you can see what order (if any) you would like to take your losses?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in Scotland
Americans attack with 2 fighters and 6 infantry
Germans defend with 1 airfield and 3 mech_infantrys
Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in Scotland
Americans attack with 2 fighters and 6 infantry
Germans defend with 1 airfield and 3 mech_infantrys
Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
so i started the bomber battle. 3 hits. how would you like to take your hits?
Damn 3 hits…kill the carrier and the cruiser…the two planes will have to crash after but they’ll go down fighting
sounds good.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 2 to 0
EDIT: Turning off Edit Mode
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Morocco to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
scramble?
wait i need to redo an attack. I forgot to add a destroyer. I will post the save shortly let me know if that is a problem or if that changes your decision.
Sorry
how is destroyer being added?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Morocco to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
i had one in sz 92 that i did not notice since it was covered up. Thinking about it now though i feel like since I all ready submitted the attack we can just use the first one. My mistake, i should have to pay the consequences.
Do you still want to scamble?
nah dude, you can use it, there’s so much stuff going on on a small screen, I don’t care if you add it…only thing I never do is reroll (obviously can’t redo this haha)…but I don’t care if you add it as long as it’s before the roll…so use the destroyer
and yes, scramble italian fighters
thanks man. Would you like to pick your casualties or is it okay to auto-select?
tap all the capital ships first then get rid of the crappy stuff…that’s probably how it will autoselect
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 34 PUs;
British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Morocco to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 111 Sea Zone
British attack with 1 destroyer
Germans defend with 3 transports
British win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 3 submarines
Italians defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 106
Casualties for British: 2 destroyers and 2 submarines
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Non Combat Move - British
2 fighters moved from 97 Sea Zone to Syria
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 artillery and 4 infantry moved from Trans-Jordan to Syria
1 fighter moved from Trans-Jordan to India
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Morocco to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour moved from Morocco to Tunisia
1 aaGun and 2 infantry moved from Morocco to Algeria
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
game over…the rolling in that sea battle is the worst thing I have ever seen…holy shit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
5 mech_infantrys moved from Southern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,4,3,6,6,3,6,6
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total