16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22)

  • '19

    so how does this work, do i repost the save file after the battle in scotland and ask how you would like to take your casualties?


  • did you roll for it already? or how do you mean?

  • '19

    no i have not.  I guess i am wondering how you want to take your casualties in my bomber attack on your navy but I would think it would depend on how the battle in scotland goes.  So once i complete to battle for scotland and the battle in sz 110 do i then repost a save file so you can see what order (if any) you would like to take your losses?

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 bombers moved from Gibraltar to 111 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                1 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Battle in Scotland
                    Americans attack with 2 fighters and 6 infantry
                    Germans defend with 1 airfield and 3 mech_infantrys
                    Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                4 bombers moved from Gibraltar to 111 Sea Zone
                2 fighters moved from Gibraltar to Scotland
                1 infantry moved from Morocco to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Battle in Scotland
                    Americans attack with 2 fighters and 6 infantry
                    Germans defend with 1 airfield and 3 mech_infantrys
                    Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 111 Sea Zone
                    Americans attack with 4 bombers
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports

  • '19

    so i started the bomber battle.  3 hits.  how would you like to take your hits?


  • Damn 3 hits…kill the carrier and the cruiser…the two planes will have to crash after but they’ll go down fighting

  • '19

    sounds good.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 2 to 0
                EDIT: Turning off Edit Mode

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Morocco to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone

  • '19

    scramble?

  • '19

    wait i need to redo an attack.  I forgot to add a destroyer.  I will post the save shortly let me know if that is a problem or if that changes your decision.

    Sorry


  • how is destroyer being added?

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 fighter moved from Morocco to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone

  • '19

    i had one in sz 92 that i did not notice since it was covered up.  Thinking about it now though i feel like since I all ready submitted the attack we can just use the first one.  My mistake, i should have to pay the consequences.

    Do you still want to scamble?


  • nah dude, you can use it, there’s so much stuff going on on a small screen, I don’t care if you add it…only thing I never do is reroll (obviously can’t redo this haha)…but I don’t care if you add it as long as it’s before the roll…so use the destroyer

    and yes, scramble italian fighters

  • '19

    thanks man. Would you like to pick your casualties or is it okay to auto-select?


  • tap all the capital ships first then get rid of the crappy stuff…that’s probably how it will autoselect

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British repair damage of 2x factory_minor; Remaining resources: 34 PUs;
                British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                1 fighter moved from Morocco to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 111 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 3 transports
                    British win with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 3 submarines
                    Italians defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    Units damaged: 1 carrier owned by the Italians
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 battleship owned by the British
                    British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 106
                    Casualties for British: 2 destroyers and 2 submarines
                    Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports

    Non Combat Move - British
                2 fighters moved from 97 Sea Zone to Syria
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 aaGun, 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Syria
                1 fighter moved from Trans-Jordan to India
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from Morocco to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 armour moved from Morocco to Tunisia
                1 aaGun and 2 infantry moved from Morocco to Algeria

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                2 mech_infantrys placed in Egypt
                1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • game over…the rolling in that sea battle is the worst thing I have ever seen…holy shit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Romania
                5 mech_infantrys moved from Southern Italy to Yugoslavia
                2 armour moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,4,3,6,6,3,6,6
                Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total

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