G40L 2016 BerntBernt (Allies +22) vs Karl7 (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    uh, oh, I think I clicked out of the game before I saved…. I will have to recreate…  :-P

    Ignore second dice.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Also, it looks like I rolled 2 extra fighters in 6.  So, I can just reroll or take 2 dice of dice chain right to left.  Which would you prefer?

  • '15

    What do you mean two extra fighters in 6?

    Either keep the entire results with the combat moves or reroll if you want to change the combat moves.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @BerntBernt:

    What do you mean two extra fighters in 6?

    Either keep the entire results with the combat moves or reroll if you want to change the combat moves.

    I thoght I could bring in 2 ftrs, but thought the computer was being dumb (which it can sometimes) but now I see it was right.

    Nonetheless, the custom is to keep as many dice rolled as possible, so I would just subtract the extra dice from my roll right to left and then roll any extra units you would have had without the dice.  Make sense?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Here I will demonstrate:

    So my roll was originally 9 ftrs:

    5,3,1,2,6,2,5,2,3

    I got 6hits, but rolled 2 extra, so taking 2 off the right I have 1 less hit for 5 hits leaving you 3 damaged carrier 2 dds, and 2 ftrs.

    You rolled R1 (3cv, 4dd, 2ftrs):

    1,5,6,6,4,5,3,5,1 and got only 2 hits.

    So round 2, I rolled 7 ftrs

    2,1,2,3,6,2,1  - but I should only have rolled 5.  So taking off hits mean I only got 4 hits, leaving you w/ 1 dd and 2ftrs presumably

    So you rolled R2: 2,1,3,3,5,3  for 3 hits. But you have 1 extra dd

    I roll it here:

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    So I guess I would retreat at this point.  But then your fts would sink.  So I guess you would have kept an intact cv R1 .

    Ok, if ok with you I will just redo Japan?  I will just forgo the sz6 attack since w/only 7 ftrs it would be suicidal.  This is getting too complicated.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I apologize for the screw up.  You are winning handily so not sure if all this makes any difference.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I’ll just post my redo Japan map.  If you object we can go back and try to rehash sz6.

    But as I say, the Axis have about a 10% chance of victory so not sure what difference it makes.

  • '15

    Yea, I feel pretty confident about this game, so I am fine either way Karl.

    I was just wondering what you meant, but now that you’ve explained I’m OK with it either way.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Malaya to 43 Sea Zone
                1 fighter moved from Malaya to 41 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                6 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Sikang to Kazakhstan
                1 infantry moved from South West Africa to 70 Sea Zone
                1 infantry moved from 70 Sea Zone to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                      Japanese take Rhodesia from British
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                3 fighters and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 infantry moved from Malaya to Shan State
                6 fighters moved from Japan to 20 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Belgian Congo
                Battle in 20 Sea Zone
                    Japanese attack with 6 fighters
                    ANZAC defend with 1 destroyer; French defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win, taking Belgian Congo from British with 4 fighters remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 1 destroyer
                    Casualties for French: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 fighter and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakhstan from Russians with 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                    Americans defend with 1 submarine
                    Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to India
                1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from India to West India
                2 infantry moved from India to West India
                1 fighter moved from 43 Sea Zone to Malaya
                1 fighter moved from 42 Sea Zone to Malaya
                4 fighters moved from 20 Sea Zone to Hainan

    Place Units - Japanese
                2 fighters placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,1,2,3,3,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,6,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,1,2,6,3,5,6
                Japanese collect 14 PUs (21 lost to blockades); end with 16 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 armour moved from Siam to French Indo China
                1 bomber and 7 fighters moved from Russia to Rostov

    Combat - Americans
                Battle in Rostov
                    Americans attack with 1 bomber and 7 fighters
                    Germans defend with 2 armour and 2 infantry
                    Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 bomber and 6 fighters moved from Rostov to Russia
                6 fighters moved from Suiyuyan to Russia
                1 infantry moved from Kwangsi to French Indo China
                3 armour moved from Kwangtung to French Indo China
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 75 Sea Zone to 71 Sea Zone
                1 submarine moved from 77 Sea Zone to 72 Sea Zone
                1 submarine moved from 79 Sea Zone to 77 Sea Zone
                1 submarine moved from 39 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 40 Sea Zone
                2 fighters moved from 6 Sea Zone to Suiyuyan
                6 fighters moved from Western United States to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                4 aaGuns and 3 infantry moved from Morocco to Algeria
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to French Guiana

    Place Units - Americans
                2 carriers and 1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                6 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 6 infantry
                    Japanese defend with 3 infantry and 3 mech_infantrys
                    Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 3 infantry and 3 mech_infantrys

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                13 infantry moved from Yunnan to Burma
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    you have got to be kidding

    Chinese attack with 6 infantry
                    Japanese defend with 3 infantry and 3 mech_infantrys
                    Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 3 infantry and 3 mech_infantrys

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    British attack with 4 fighters and 1 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom
                2 aaGuns, 11 artilleries and 17 infantry moved from Persia to Northwest Persia
                1 fighter moved from Iraq to Persia
                5 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                3 artilleries and 3 infantry moved from Iraq to Northwest Persia
                4 artilleries and 8 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3
                British collect 23 PUs (3 lost to blockades); end with 23 PUs total

    Turn Complete - UK_Pacific

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok ok, I surrender geesh….

    when you have the dice pound  you like that, you know it’s time to get out.

    I’ll post

  • '15

    Thanks for the game Karl. Dice can be be harsh sometimes.

    Want a rematch?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You are better player than I,  I think.  :lol:

    So I will bid allies for 28.

  • '15

    OK

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Bid:

    sub in med w/brit fleet
    art in alex
    armor in Egypt
    sub w/cruiser off GIb
    art in sudan

    email: kjrunft@yahoo.com

    Kill!

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