@Martin wrong game
G40L 2016 BerntBernt (Allies +22) vs Karl7 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
2 armour and 2 infantry moved from Bryansk to Rostov
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to 91 Sea Zone
1 artillery moved from Ethiopia to Kenya
Germans take Kenya from British
1 infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from BritishCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 2 infantry
French defend with 1 fighter
Germans win, taking Rostov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser; British defend with 1 fighter; Americans defend with 2 submarines and 4 transports
2 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 bomber
Casualties for French: 1 cruiser
Casualties for British: 1 fighter
Casualties for Americans: 4 transports
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Bryansk
1 bomber moved from Smolensk to Novgorod
3 infantry moved from Belarus to Bryansk
2 bombers moved from 91 Sea Zone to Southern France
1 artillery moved from France to Southern France
1 fighter moved from Holland Belgium to Southern France
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour moved from Western Germany to Poland
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Romania to BessarabiaPlace Units - Germans
1 bomber placed in Western Germany
2 artilleries and 1 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
1 armour and 4 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
3 infantry placed in Novgorod
4 armour and 1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
3 armour placed in Novgorod
1 armour and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Denmark: 3 infantry
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
uh, oh, I think I clicked out of the game before I saved…. I will have to recreate… :-P
Ignore second dice.
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Also, it looks like I rolled 2 extra fighters in 6. So, I can just reroll or take 2 dice of dice chain right to left. Which would you prefer?
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What do you mean two extra fighters in 6?
Either keep the entire results with the combat moves or reroll if you want to change the combat moves.
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What do you mean two extra fighters in 6?
Either keep the entire results with the combat moves or reroll if you want to change the combat moves.
I thoght I could bring in 2 ftrs, but thought the computer was being dumb (which it can sometimes) but now I see it was right.
Nonetheless, the custom is to keep as many dice rolled as possible, so I would just subtract the extra dice from my roll right to left and then roll any extra units you would have had without the dice. Make sense?
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Here I will demonstrate:
So my roll was originally 9 ftrs:
5,3,1,2,6,2,5,2,3
I got 6hits, but rolled 2 extra, so taking 2 off the right I have 1 less hit for 5 hits leaving you 3 damaged carrier 2 dds, and 2 ftrs.
You rolled R1 (3cv, 4dd, 2ftrs):
1,5,6,6,4,5,3,5,1 and got only 2 hits.
So round 2, I rolled 7 ftrs
2,1,2,3,6,2,1 - but I should only have rolled 5. So taking off hits mean I only got 4 hits, leaving you w/ 1 dd and 2ftrs presumably
So you rolled R2: 2,1,3,3,5,3 for 3 hits. But you have 1 extra dd
I roll it here:
Rolls: 1@2; Total Hits: 01@2: (3)
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So I guess I would retreat at this point. But then your fts would sink. So I guess you would have kept an intact cv R1 .
Ok, if ok with you I will just redo Japan? I will just forgo the sz6 attack since w/only 7 ftrs it would be suicidal. This is getting too complicated.
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I apologize for the screw up. You are winning handily so not sure if all this makes any difference.
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I’ll just post my redo Japan map. If you object we can go back and try to rehash sz6.
But as I say, the Axis have about a 10% chance of victory so not sure what difference it makes.
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Yea, I feel pretty confident about this game, so I am fine either way Karl.
I was just wondering what you meant, but now that you’ve explained I’m OK with it either way.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
6 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Sikang to Kazakhstan
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 transport moved from 71 Sea Zone to 70 Sea Zone
3 fighters and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Malaya to Shan State
6 fighters moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belgian Congo
Battle in 20 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer; French defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking Belgian Congo from British with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 destroyer
Casualties for French: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to India
1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from India to West India
2 infantry moved from India to West India
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
4 fighters moved from 20 Sea Zone to HainanPlace Units - Japanese
2 fighters placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,1,2,3,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,1,2,6,3,5,6
Japanese collect 14 PUs (21 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from French Indo China to Siam
Americans take Siam from Japanese
1 armour moved from Siam to French Indo China
1 bomber and 7 fighters moved from Russia to RostovCombat - Americans
Battle in Rostov
Americans attack with 1 bomber and 7 fighters
Germans defend with 2 armour and 2 infantry
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber and 6 fighters moved from Rostov to Russia
6 fighters moved from Suiyuyan to Russia
1 infantry moved from Kwangsi to French Indo China
3 armour moved from Kwangtung to French Indo China
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 77 Sea Zone to 72 Sea Zone
1 submarine moved from 79 Sea Zone to 77 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 40 Sea Zone
2 fighters moved from 6 Sea Zone to Suiyuyan
6 fighters moved from Western United States to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
4 aaGuns and 3 infantry moved from Morocco to Algeria
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French GuianaPlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
6 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 6 infantry
Japanese defend with 3 infantry and 3 mech_infantrys
Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry and 3 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
13 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to SikangPlace Units - Chinese
7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total -
you have got to be kidding
Chinese attack with 6 infantry
Japanese defend with 3 infantry and 3 mech_infantrys
Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 aaGuns, 11 artilleries and 17 infantry moved from Persia to Northwest Persia
1 fighter moved from Iraq to Persia
5 armour and 1 mech_infantry moved from Trans-Jordan to Persia
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
4 artilleries and 8 infantry moved from Trans-Jordan to IraqPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3
British collect 23 PUs (3 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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ok ok, I surrender geesh….
when you have the dice pound you like that, you know it’s time to get out.
I’ll post
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Thanks for the game Karl. Dice can be be harsh sometimes.
Want a rematch?
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You are better player than I, I think. :lol:
So I will bid allies for 28.
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OK