@gamerman01 We are underway! Scramble?
2016 G40L Giallo (Allies +20) vs Karl7 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to New South Wales
2 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 6 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to Norway
21 mech_infantrys moved from Northwest Persia to Kazakhstan
14 armour moved from Northwest Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Rostov to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
20 armour moved from Northwest Persia to Kazakhstan
1 fighter and 4 tactical_bombers moved from Caucasus to Kazakhstan
6 bombers moved from Southern Italy to Kazakhstan
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to AlgeriaCombat - Germans
Battle in Morocco
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking Morocco from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Germans attack with 38 armour, 6 bombers, 1 fighter, 26 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 9 artilleries and 55 infantry
Germans win, taking Kazakhstan from Russians with 32 armour, 6 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Germans: 6 armour, 26 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 9 artilleries and 55 infantry
Battle in Norway
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in AlgeriaNon Combat Move - Germans
2 fighters moved from Southern Italy to Gibraltar
2 bombers moved from Norway to Western Germany
1 infantry moved from France to Western Germany
6 bombers moved from Kazakhstan to Caucasus
1 fighter and 3 tactical_bombers moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to TimguskaPlace Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in Caucasus
1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kweichow to Yunnan
16 infantry moved from Hunan to Yunnan
3 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 submarine moved from 105 Sea Zone to 109 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Hunan to YunnanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 units repaired.
1 armour moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 armour moved from Kiangsi to Anhwe
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
4 armour, 2 artilleries and 15 infantry moved from Kiangsi to Kwangsi
1 artillery and 5 infantry moved from French Indo China to Kwangsi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
4 bombers, 6 fighters and 2 tactical_bombers moved from Wake Island to Hawaiian Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 5 armour, 4 artilleries and 22 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 5 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 4 bombers, 6 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Americans: 4 fighters, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
4 bombers moved from Hawaiian Islands to Wake Island
1 aaGun and 5 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 carrier, 3 destroyers, 5 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from French Indo China to Kwangsi
12 armour, 7 artilleries, 15 infantry and 3 mech_infantrys moved from West India to India
3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Japan to Wake IslandPlace Units - Japanese
1 harbour placed in Wake Island
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Ok! Can you get it back? :evil:
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OOL of Haw is max defense, of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
7 bombers moved from Western United States to 26 Sea Zone
4 fighters moved from Southeast Mexico to 26 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
3 armour, 2 artilleries, 2 battleships, 3 carriers, 1 destroyer, 6 fighters, 5 infantry, 2 mech_infantrys, 2 submarines and 7 transports moved from 64 Sea Zone to 26 Sea Zone
3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships, 7 bombers, 5 carriers, 1 destroyer, 10 fighters, 7 submarines and 7 transports
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 3 submarines, 2 tactical_bombers and 4 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 5 bombers and 7 transports remaining. Battle score for attacker is 106
Casualties for Americans: 2 bombers, 5 carriers, 1 destroyer, 10 fighters and 7 submarines
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 3 submarines, 2 tactical_bombers and 4 transports
Battle in Hawaiian Islands
Americans attack with 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Americans win, taking Hawaiian Islands from Japanese with 3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantryNon Combat Move - Americans
5 bombers moved from 26 Sea Zone to Western United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 19 artilleries, 4 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 infantry moved from Alexandria to Tobruk
1 cruiser moved from 64 Sea Zone to 26 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 1 armour, 19 artilleries, 2 bombers, 7 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 16 artilleries, 1 fighter, 28 infantry and 3 tactical_bombers
British win, taking Northwest Persia from Germans with 1 armour, 19 artilleries, 2 bombers, 6 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 103
Casualties for Germans: 3 aaGuns, 16 artilleries, 1 fighter, 28 infantry and 3 tactical_bombers
Casualties for British: 1 fighter and 31 infantryNon Combat Move - British
4 fighters moved from Northwest Persia to Egypt
2 fighters moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
2 bombers moved from Northwest Persia to IraqPlace Units - British
1 infantry placed in Egypt
1 fighter and 9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,3,1,4,6
British collect 22 PUs (8 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
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17 hits 17 hits and 19 hits… unfortunately, I didn’t wanne win take over nw persia
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wow, massive battles. Looks like the dace came back for you! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
2 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Southern Italy to 109 Sea ZoneCombat - Italians
Battle in 109 Sea Zone
Germans loiter and taunt; Italians attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport
Russians defend with 1 submarine
Italians win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in ScotlandNon Combat Move - Italians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy BordeauxPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
assumed you didn’t want to scam in 109
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im affraid its too late, i had to retreat my force ou of europe. we’ll know in a bit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from New South Wales to Queensland
6 infantry moved from New South Wales to Queensland
1 infantry moved from Iraq to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Iraq to PersiaCombat - French
Battle in Persia
French attack with 2 infantry
Germans defend with 1 factory_minor and 1 infantry
French win, taking Persia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 1 tactical_bomber and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
32 armour moved from Kazakhstan to Northwest Persia
6 bombers moved from Caucasus to Northwest Persia
3 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Northwest Persia
Germans attack with 32 armour, 6 bombers, 3 infantry and 6 mech_infantrys
British defend with 1 armour, 19 artilleries and 3 mech_infantrys
Germans win, taking Northwest Persia from British with 30 armour and 6 bombers remaining. Battle score for attacker is 49
Casualties for Germans: 2 armour, 3 infantry and 6 mech_infantrys
Casualties for British: 1 armour, 19 artilleries and 3 mech_infantrys
Battle in EireNon Combat Move - Germans
6 bombers moved from Northwest Persia to Southern Italy
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to Western GermanyPlace Units - Germans
3 armour placed in Caucasus
5 transports placed in 113 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
3 infantry moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Yunnan to French Indo ChinaCombat - Russians
Battle in French Indo China
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
Russians win, taking French Indo China from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from French Indo China to YunnanTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 4 armour and 5 mech_infantrys
EDIT: Adding units owned by Russians to Egypt: 4 armour and 5 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Japanese