2016 G40L Giallo (Allies +20) vs Karl7 (Axis)

  • '21 '20 '19 '18 '17 '16

    @Giallo:

    I thought beside one fighter all fighters could land the last turn I didnt realy need them all can i make an edit there and loose 2 fighters and take the cruiser and dd back, the cruiser shouldnt be a prob anyway they have the same attack value

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

  • '21 '20 '19 '18 '17 '16

    @Giallo:

    @Giallo:

    I thought beside one fighter all fighters could land the last turn I didnt realy need them all can i make an edit there and loose 2 fighters and take the cruiser and dd back, the cruiser shouldnt be a prob anyway they have the same attack value

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah that was fine.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 factory_minor, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 infantry moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                3 bombers moved from Western Germany to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caucasus to 97 Sea Zone
                1 fighter moved from Caucasus to Russia
                1 tactical_bomber moved from Novgorod to Russia
                2 tactical_bombers moved from Novgorod to Russia
                3 infantry moved from Volgograd to Tambov
                3 armour moved from Ukraine to Caucasus
                3 armour moved from Bryansk to Caucasus
                20 armour, 13 artilleries, 24 infantry and 9 mech_infantrys moved from Bryansk to Tambov
                3 armour moved from Western Ukraine to Tambov
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 23 armour, 13 artilleries, 27 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 23 armour, 13 artilleries, 26 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                    Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 1 transport
                Battle in Russia
                    Germans attack with 2 fighters, 10 infantry and 4 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major, 6 infantry and 2 mech_infantrys
                    Germans captures 26PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 fighters, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                3 tactical_bombers moved from Russia to Rostov
                1 fighter moved from Russia to Bryansk
                3 aaGuns moved from Bryansk to Tambov
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                3 bombers and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy

    Place Units - Germans
                1 factory_minor placed in Caucasus
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                1 bomber, 2 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Germans collect 59 PUs (2 lost to blockades); end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

  • '21 '20 '19 '18 '17 '16

    we have to redo 97 then

  • '21 '20 '19 '18 '17 '16

    while i need the extra cruiser and the destroyer in 97

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    you mean you would have had an extra cruiser in 97 for that battle?

    I had 3 hits, so I still would have cleared it R1.

    So the only question is if you get another shot.

    I will roll now:

    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    OK, so no change.  I am getting this right?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                50 infantry moved from Samara to Kazakhstan
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 9 artilleries, 9 infantry and 3 mech_infantrys moved from Samara to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 armour, 9 artilleries, 59 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 9 artilleries, 59 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Urals
                2 aaGuns and 16 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Kansu to Suiyuyan
                2 armour and 2 mech_infantrys moved from Eastern Persia to India
                2 fighters moved from Kansu to Persia
                1 fighter and 1 tactical_bomber moved from Kansu to Persia
                1 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan

    Turn Complete - Russians

  • '21 '20 '19 '18 '17 '16

    Well ok, for the next time please first read my message so we can do the battle right the first time. I understand you don’t agree on the destroyer then.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You Would have another dd?

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    So I lose a ftr.  Will edit

  • '21 '20 '19 '18 '17 '16

    Yeah, after all i didnt looked into my combat moves well enough. I thought all fighters could land, but they didn’t. For the battle it didn’t realy made a difference. Thank you!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                5 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                5 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 aaGun, 10 armour, 6 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to Burma
                3 armour moved from Hunan to Burma
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from French Indo China to Burma
                1 artillery moved from Shan State to Burma
                1 tactical_bomber moved from Philippines to Kwangsi
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 1 carrier and 5 infantry; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from India to 55 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Aleutian Islands
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 tactical_bomber
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                4 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to Queensland
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                7 transports moved from 91 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to French West Africa
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Aleutian Islands to British Columbia

    Place Units - Americans
                5 artilleries and 5 infantry placed in Central United States
                Americans undo move 1.
                2 armour, 3 artilleries and 5 infantry placed in Central United States
                2 artilleries placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                11 infantry moved from Chahar to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
                British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 artillery and 1 infantry moved from Algeria to Morocco
                2 fighters moved from Tobruk to Egypt
                1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia

    Combat - British

    Non Combat Move - British
                3 aaGuns, 8 artilleries and 23 infantry moved from India to West India
                1 aaGun moved from Egypt to Trans-Jordan
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Northwest Persia

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                2 artilleries and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

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