I’m up too late - talk to you (my) tomorrow!
L16 Radiant vs Snigg (Allies+21)
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Yep, both fighters.
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I’ll do it tomorrow but what OOL would you like?
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battleship x2, carrier x3, sub x2, carrier x3, destroyer x3, crusier, 3 tacts., 2 battleship, 5 fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 13/17 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 4 destroyers owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 7/15 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 2 battleships, 5 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 7/9 hits
1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 artillery and 3 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from Eire to Scotland
1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Battle in Egypt
Battle in Kiangsi
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Egypt from Italians, taking Kiangsi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/9 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - British
2 fighters moved from Kwangsi to Burma
1 tactical_bomber moved from Kiangsi to Kweichow
3 aaGuns moved from French Indo China to Kwangsi
2 destroyers moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
The dice have balanced out. Now it’s anyone’s game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
2 artilleries moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 6 infantry and 5 transports moved from 96 Sea Zone to 94 Sea Zone
4 artilleries and 6 infantry moved from 94 Sea Zone to Tunisia
2 bombers moved from Southern Italy to TunisiaCombat - Italians
Battle in Egypt
Italians attack with 4 artilleries
British defend with 1 harbour and 2 infantry
Italians roll dice for 4 artilleries in Egypt, round 2 : 1/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 2 artilleries in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries
Casualties for British: 2 infantry
Battle in Tunisia
Italians attack with 4 artilleries, 2 bombers and 6 infantry
Americans defend with 2 artilleries, 6 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 2/2 hits
Italians roll dice for 4 artilleries, 2 bombers and 6 infantry in Tunisia, round 2 : 4/12 hits
Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Tunisia, round 2 : 4/10 hits
6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
Italians roll dice for 4 artilleries, 2 bombers and 2 infantry in Tunisia, round 3 : 2/8 hits
Americans roll dice for 2 artilleries and 2 mech_infantrys in Tunisia, round 3 : 1/4 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 4 artilleries, 2 bombers and 1 infantry in Tunisia, round 4 : 2/7 hits
Americans roll dice for 2 artilleries in Tunisia, round 4 : 2/2 hits
2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 3 artilleries and 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrysNon Combat Move - Italians
2 bombers moved from Tunisia to Southern Italy
4 infantry moved from Romania to BessarabiaPlace Units - Italians
2 fighters placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to QueenslandCombat - ANZAC
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Scramble? And OOL?
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Yea scramble the 3 fighters. OOL = battle, fighter, fighter, fighter, battle. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to QueenslandCombat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 battleships, 3 fighters and 1 transport
ANZAC roll dice for 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 1/5 hits
2 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 2 battleships, 3 fighters and 1 transportNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Needing 4’s got 1 out of 5, my luck never last’s. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x airfield; Remaining resources: 87 PUs;
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
7 artilleries and 18 infantry moved from Western Ukraine to Bryansk
7 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
1 bomber moved from Alexandria to 81 Sea Zone
3 bombers moved from Alexandria to Bryansk
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
4 armour moved from Sikang to Szechwan
9 armour and 5 mech_infantrys moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 armour moved from Iraq to Eastern Persia
2 artilleries moved from Southern France to France
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
13 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Szechwan
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans roll dice for 4 armour in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 4 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 10 artilleries and 26 infantry
AA fire in Bryansk : 0/6 hits
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 17/50 hits
Russians roll dice for 2 aaGuns, 10 artilleries and 26 infantry in Bryansk, round 2 : 11/36 hits
15 infantry owned by the Russians, 2 aaGuns owned by the Russians and 11 infantry owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 11/39 hits
Russians roll dice for 10 artilleries and 11 infantry in Bryansk, round 3 : 7/21 hits
11 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 18/32 hits
Russians roll dice for 10 artilleries in Bryansk, round 4 : 2/10 hits
1 mech_infantry owned by the Germans, 10 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 6 artilleries, 4 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 artillery, 18 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 10 artilleries and 26 infantryNon Combat Move - Germans
4 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
1 bomber moved from 81 Sea Zone to BessarabiaPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 carrier and 2 destroyers placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Germans undo move 1.
1 infantry placed in Novgorod
1 bomber and 1 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
5 artilleries and 11 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Vologda to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Samara to Russia
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 infantry
AA fire in Novosibirsk : 1/3 hits
1 fighter owned by the Russians lost in Novosibirsk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
Needing 4’s got 1 out of 5, my luck never last’s. :cry:
Yeah, you’re doing soooo poorly this game. It’s almost like you’re not on Russia’s throat for the last VC needed…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 bomber moved from Kwangtung to Anhwe
3 bombers moved from Kwangtung to Shantung
1 mech_infantry moved from Kwangtung to Kiangsi
2 fighters moved from Philippines to Kiangsi
1 bomber moved from Japan to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 5 bombers and 2 mech_infantrys
Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 5 bombers and 2 mech_infantrys in Shantung, round 2 : 3/7 hits
Chinese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/6 hits
3 infantry owned by the Chinese, 1 bomber owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shantung
Japanese roll dice for 4 bombers in Shantung, round 3 : 3/4 hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/3 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Chinese, 1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Shantung
Japanese win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 2 bombers and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 : 2/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
3 bombers moved from Shantung to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 32 PUs (3 lost to blockades); end with 34 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to Western Germany
6 submarines moved from 91 Sea Zone to 94 Sea Zone
2 armour and 2 mech_infantrys moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Korea to JeholCombat - Americans
Battle in Borneo
Battle in Philippines
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Americans win, taking Anhwe from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Air Battle in Western Germany