thank you for the game
L16 Radiant vs Snigg (Allies+21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to QueenslandCombat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 battleships, 3 fighters and 1 transport
ANZAC roll dice for 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 1/5 hits
2 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 2 battleships, 3 fighters and 1 transportNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Needing 4’s got 1 out of 5, my luck never last’s. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x airfield; Remaining resources: 87 PUs;
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
7 artilleries and 18 infantry moved from Western Ukraine to Bryansk
7 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
1 bomber moved from Alexandria to 81 Sea Zone
3 bombers moved from Alexandria to Bryansk
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
4 armour moved from Sikang to Szechwan
9 armour and 5 mech_infantrys moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 armour moved from Iraq to Eastern Persia
2 artilleries moved from Southern France to France
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
13 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Szechwan
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans roll dice for 4 armour in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 4 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 10 artilleries and 26 infantry
AA fire in Bryansk : 0/6 hits
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 17/50 hits
Russians roll dice for 2 aaGuns, 10 artilleries and 26 infantry in Bryansk, round 2 : 11/36 hits
15 infantry owned by the Russians, 2 aaGuns owned by the Russians and 11 infantry owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 11/39 hits
Russians roll dice for 10 artilleries and 11 infantry in Bryansk, round 3 : 7/21 hits
11 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 18/32 hits
Russians roll dice for 10 artilleries in Bryansk, round 4 : 2/10 hits
1 mech_infantry owned by the Germans, 10 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 6 artilleries, 4 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 artillery, 18 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 10 artilleries and 26 infantryNon Combat Move - Germans
4 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
1 bomber moved from 81 Sea Zone to BessarabiaPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 carrier and 2 destroyers placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
Germans undo move 1.
1 infantry placed in Novgorod
1 bomber and 1 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
5 artilleries and 11 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Vologda to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Samara to Russia
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 infantry
AA fire in Novosibirsk : 1/3 hits
1 fighter owned by the Russians lost in Novosibirsk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
Needing 4’s got 1 out of 5, my luck never last’s. :cry:
Yeah, you’re doing soooo poorly this game. It’s almost like you’re not on Russia’s throat for the last VC needed…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 bomber moved from Kwangtung to Anhwe
3 bombers moved from Kwangtung to Shantung
1 mech_infantry moved from Kwangtung to Kiangsi
2 fighters moved from Philippines to Kiangsi
1 bomber moved from Japan to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 5 bombers and 2 mech_infantrys
Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 5 bombers and 2 mech_infantrys in Shantung, round 2 : 3/7 hits
Chinese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/6 hits
3 infantry owned by the Chinese, 1 bomber owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shantung
Japanese roll dice for 4 bombers in Shantung, round 3 : 3/4 hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/3 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Chinese, 1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Shantung
Japanese win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 2 bombers and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 : 2/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
3 bombers moved from Shantung to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 32 PUs (3 lost to blockades); end with 34 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to Western Germany
6 submarines moved from 91 Sea Zone to 94 Sea Zone
2 armour and 2 mech_infantrys moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Korea to JeholCombat - Americans
Battle in Borneo
Battle in Philippines
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Americans win, taking Anhwe from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Air Battle in Western Germany -
Intercept W. Germany? Also, OOL for Med please.
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Yea intercept with the 3 fighters. OOL = battle, destroyer, destroyer, crusier, battle, destroyer. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to Western Germany
6 submarines moved from 91 Sea Zone to 94 Sea Zone
2 armour and 2 mech_infantrys moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Korea to JeholCombat - Americans
Battle in Borneo
Battle in Philippines
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Philippines, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in 94 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 battleship, 1 cruiser, 3 destroyers and 5 transports
Americans roll dice for 6 submarines in 94 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 destroyers and 5 transports in 94 Sea Zone, round 2 : 4/5 hits
4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 5 transports in 94 Sea Zone, round 3 : 4/4 hits
2 submarines owned by the Americans lost in 94 Sea Zone
Italians win with 1 battleship, 1 cruiser, 2 destroyers and 5 transports remaining. Battle score for attacker is -28
Casualties for Italians: 1 destroyer
Casualties for Americans: 6 submarines
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Western United States to 101 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Americans
2 carriers and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to KiangsiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits
1 armour owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kweichow
1 infantry placed in Yunnan
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
2 fighters moved from Burma to Kwangtung
1 infantry moved from Malaya to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 submarines moved from 92 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in Trans-Jordan
Battle in Persia
Battle in Kwangtung
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British win, taking Trans-Jordan from Italians, taking Persia from Germans, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Battle in 94 Sea Zone
British attack with 1 bomber, 2 destroyers, 1 fighter and 2 submarines
Italians defend with 1 battleship, 1 cruiser, 2 destroyers and 5 transports -
Same OOL in Med? Mixed surface/sub/air fleet this time, so want to make sure.
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destroyer, crusier, destroyer, battle. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
2 fighters moved from Burma to Kwangtung
1 infantry moved from Malaya to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 submarines moved from 92 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in Trans-Jordan
Battle in Persia
Battle in Kwangtung
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangtung, round 2 : 2/5 hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/7 hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Trans-Jordan from Italians, taking Persia from Germans, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Battle in 94 Sea Zone
British attack with 1 bomber, 2 destroyers, 1 fighter and 2 submarines
Italians defend with 1 battleship, 1 cruiser, 2 destroyers and 5 transports
British roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber, 2 destroyers and 1 fighter in 94 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 5 transports in 94 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the Italians, 2 destroyers owned by the British and 1 destroyer owned by the Italians lost in 94 Sea Zone
British roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 battleship, 1 destroyer and 5 transports in 94 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British roll dice for 2 submarines in 94 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship and 5 transports in 94 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians, 1 submarine owned by the British and 1 transport owned by the Italians lost in 94 Sea Zone
4 transports owned by the Italians lost in 94 Sea Zone
British roll dice for 1 submarine in 94 Sea Zone, round 5 : 0/1 hits
British win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 61
Casualties for British: 2 destroyers and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser, 2 destroyers and 5 transportsNon Combat Move - British
1 fighter moved from 94 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in 106 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 7 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
3 artilleries moved from Tunisia to Algeria
Italians take Algeria from Americans
1 bomber moved from Southern Italy to 81 Sea Zone
1 bomber moved from Southern Italy to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
2 artilleries moved from Egypt to Alexandria
1 bomber moved from 80 Sea Zone to West India
1 bomber moved from 81 Sea Zone to Alexandria
1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Bessarabia to Ukraine
4 artilleries and 5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
3 submarines moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
10 armour, 6 artilleries and 5 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Bessarabia to Russia
4 bombers, 3 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
9 armour and 5 mech_infantrys moved from West India to India
1 armour moved from Eastern Persia to India
4 armour moved from Szechwan to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 114 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in India
Germans attack with 10 armour and 5 mech_infantrys
British defend with 1 airfield, 2 artilleries, 1 harbour and 9 infantry; UK_Pacific defend with 1 factory_major
Germans roll dice for 10 armour and 5 mech_infantrys in India, round 2 : 3/15 hits
UK_Pacific roll dice for 2 artilleries and 9 infantry in India, round 2 : 5/11 hits
5 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in India
Germans roll dice for 10 armour in India, round 3 : 3/10 hits
UK_Pacific roll dice for 2 artilleries and 6 infantry in India, round 3 : 5/8 hits
3 infantry owned by the British and 5 armour owned by the Germans lost in India
Germans roll dice for 5 armour in India, round 4 : 3/5 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 4 : 1/5 hits
3 infantry owned by the British and 1 armour owned by the Germans lost in India
Germans roll dice for 4 armour in India, round 5 : 2/4 hits
UK_Pacific roll dice for 2 artilleries in India, round 5 : 2/2 hits
2 artilleries owned by the British and 2 armour owned by the Germans lost in India
Germans captures 26PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 2 armour remaining. Battle score for attacker is -33
Casualties for Germans: 8 armour and 5 mech_infantrys
Casualties for British: 2 artilleries and 9 infantry
Battle in Russia
Germans attack with 10 armour, 6 artilleries, 6 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber
Germans roll dice for 10 armour, 6 artilleries, 6 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/32 hits
Russians roll dice for 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Russia, round 2 : 7/18 hits
11 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 4 artilleries owned by the Russians, 1 tactical_bomber owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans roll dice for 10 armour, 2 artilleries, 6 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/25 hits
Russians roll dice for 2 fighters in Russia, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 fighters owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 artilleries, 6 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 4 artilleries and 4 mech_infantrys
Casualties for Russians: 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Battle in Shensi
Germans attack with 5 armour and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Germans roll dice for 5 armour and 1 mech_infantry in Shensi, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Germans
13 infantry moved from Western Ukraine to Bryansk
6 bombers, 3 fighters and 2 tactical_bombers moved from Russia to Bryansk
5 bombers moved from Bryansk to Poland
1 bomber moved from Bryansk to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Germany to Poland
1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 105 Sea Zone
3 fighters moved from 114 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Ukraine
1 armour and 3 bombers placed in Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 118 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 123 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 127 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 137 PUs