@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
4 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Chahar
1 armour and 1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Jehol
3 artilleries and 4 infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
2 fighters moved from Java to 42 Sea Zone
4 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Jehol
4 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 bombers and 4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
forgot to attack 109, will do it here
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (1)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 cruiser, 5 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Ukraine
6 bombers moved from Egypt to Rostov
1 bomber moved from Egypt to Ukraine
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 83 Sea Zone
2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Ukraine
Americans attack with 2 bombers
Germans defend with 1 factory_minor; Italians defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber
Battle in Rostov
Americans attack with 6 bombers
Germans defend with 2 artilleries and 1 infantry
Americans win with 6 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Ukraine to Russia
6 bombers moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
1 cruiser and 3 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hopei
3 artilleries and 3 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 transport moved from 106 Sea Zone to 88 Sea Zone
3 artilleries and 2 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Persia to Eastern Persia
4 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Burma to India
1 fighter moved from Persia to Kazakhstan
Combat - British
Battle in Malta
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Libya to Tunisia
1 artillery and 3 infantry moved from Bulgaria to Romania
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 62 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Sikang to Yunnan
Germans take Szechwan from Chinese
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Yunnan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
2 aaGuns, 6 armour, 16 artilleries, 43 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Western Ukraine
1 artillery and 3 infantry moved from Novgorod to Belarus
3 artilleries and 6 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 fighter moved from 96 Sea Zone to Southern Italy
2 artilleries moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
6 infantry moved from Northern Italy to Southern Italy
9 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
Place Units - Germans
1 bomber and 9 mech_infantrys placed in Western Germany
2 fighters and 1 mech_infantry placed in Novgorod
1 artillery placed in France
1 mech_infantry placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
1 armour moved from Sikang to Kazakhstan
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from 42 Sea Zone to New Guinea
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry and 2 transports moved from 42 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Chahar to Hopei
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 bomber moved from Japan to Siberia
1 bomber moved from Japan to Siberia
2 bombers moved from Philippines to Hunan
2 bombers moved from Philippines to Hopei
2 bombers moved from Philippines to Anhwe
2 infantry moved from Kiangsi to Anhwe
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 5 destroyers and 2 transports
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 5 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in New Guinea
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking New Guinea from ANZAC with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hunan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to Jehol
2 bombers moved from Anhwe to Jehol
2 bombers moved from Siberia to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Jehol to Chahar
1 aaGun, 7 armour, 3 artilleries and 2 infantry moved from Shan State to Yunnan
1 armour, 3 artilleries and 4 infantry moved from Kwangsi to Yunnan
2 bombers moved from Hunan to Jehol
1 artillery and 2 infantry moved from Malaya to Shan State
2 fighters moved from New Guinea to 46 Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in Malaya
1 artillery, 2 bombers and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 1 cruiser, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
4 submarines moved from 26 Sea Zone to 46 Sea Zone
9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Russia to 125 Sea Zone
7 bombers moved from Russia to Novgorod
1 cruiser moved from 26 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in 70 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 cruisers, 1 destroyer, 9 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win with 5 fighters and 2 transports remaining. Battle score for attacker is 23
Casualties for Americans: 3 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
Battle in Novgorod
Americans attack with 7 bombers
Germans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Americans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters and 1 mech_infantry
Casualties for Americans: 2 bombers
Battle in New Guinea
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking New Guinea from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Morocco
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 battleships, 5 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from 46 Sea Zone to 54 Sea Zone
5 bombers moved from Novgorod to Russia
1 bomber moved from 125 Sea Zone to Scotland
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Germans
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
8 artilleries and 11 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Hunan
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Hunan
2 infantry moved from India to Burma
Combat - British
Battle in Hunan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Hunan to Shensi
1 aaGun moved from Kweichow to Shensi
5 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Caucasus
7 armour and 3 mech_infantrys moved from Eastern Persia to India
1 armour moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Kazakhstan to Shensi
1 fighter moved from Kazakhstan to Shensi
2 tactical_bombers moved from Persia to India
4 fighters moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
1 aaGun and 1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
3 submarines placed in 98 Sea Zone
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 aaGun
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
1 fighter moved from Tunisia to Southern Italy
Place Units - Italians
1 armour and 2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from New South Wales to 63 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
ANZAC win, taking Java from Japanese, taking 63 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from 63 Sea Zone to Queensland
2 aaGuns, 1 artillery, 1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 battleship, 1 carrier and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Caucasus
Non Combat Move - French
1 fighter moved from Caucasus to Persia
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 armour, 3 fighters, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Belarus to Archangel
7 armour, 16 artilleries, 43 infantry and 5 mech_infantrys moved from Ukraine to Rostov
1 bomber and 2 fighters moved from Ukraine to Russia
Combat - Germans
intercept Russia?
you have 2 fighters vs my 2 fighters and 1 bomber