@Midnight_Reaper:
@SS:
@Midnight_Reaper:
@Imperious:
1 on Attack roll you pick the target with no return fire
Try it one of two ways:
what we call a “call shot” pick land unit as loss
alternatively if you roll a one, defender chooses loss and that unit cant fire back
you will like one of these options
I would have to try them out before I could give a full opinion of them. My question to you is: why the emphasis on ‘pick the hit unit on 1’ rules? Is this a new addition to the meta of house rules here? Submarines have pretty much also fought this way, but I’ve previously seen proposed house rules for Tac Bombers to ‘pick their hit on 1’. Is this becoming a thing?
Should I start a new thread to ask about the popularity and usefulness of ‘pick your hit on 1’ critical strike rules?
-Midnight_Reaper
I have in my WW2 40 game Tac (Dive) bombers D12 A7 D4 M4 C10 roll a 2 or less on A and D can pick target with no return shot for ground and naval. The 2 or less roll hit is for more of a accurate shot on a piece. So I use the Tac as a 2 different scenario.
Also in one of my 39 games there are Dive Bombers and Naval Figs that can pick the target on a 4 (Dive) or 1 (Fig) but the defender still gets a return shot while the attacker gets to pick the piece.
Pretty much these pieces are in just the 39 games and anybody that has housed ruled there game (G40 OOB) but just a few if any. From what I’ve seen posted on site anyway.
It must have been your Tac Bomber rules that I read. It just seems like the idea of “He shoots, he scores, he crits, he picks the casualty!” has become something I’ve noticed of late. As I’ve said before, I’m not a big fan of that idea in the abstract, but I will admit to really needing to try it out for real before I can truly say that I don’t like it at all.
-Midnight_Reaper
The main reason for Tac Bombers to have this call shot is for both ground and naval attacks plus it gets the Tac Bomber more involved in the game. There like the Cruiser. Nobody really buys them. Thats also why my Cruiser is (D12) A7 D7 M2 C9. (but you need to lower your destroyers 1 value in A and D). So Destroyers would be A3 D3. Its a good boost for Anzac, FEC and Italy. As I stated before you need to play test everything.
You could try with the defender at least gets a return shot if you have your doubts.
@Imperious:
My question to you is: why the emphasis on ‘pick the hit unit on 1’ rules?
This again is what we call : Call shot
Having something that breaks up the idea that the loser of the unit can choose whatever he wants as a combat loss is a good thing. The artillery units generally carpet bomb whole areas of the battlefield, and Heavy Artillery doing the most damage. Second having such a unit makes it very valuable in the game, by playing you will find out. Thirdly its really fun and i would further suggest the Battleship have this capability. Reason: because the BB has the guns of the greatest range and can shoot targets before they can fire back as they need to be closer to even have a chance.
Oh great IL. Now I got to add this to my Battleships in games ! :-D
Death Heads plays by me and he wanted the no return shot from Battleships and Cruisers for 39 game and we played 2 games that way but the rest of guys in group didn’t want it. Go figure. I can at least see the Battleship Bombardment hit gets a no return shot. its like pulling teeth with some people but what it is is what it is. :wink: