• i see now, thank you for clearing it up for me, I am really stuipid some time.


  • your not stupid at all. I think a better choice would be a new self propelled artillery unit. These were constructed in large numbers and formed into small panzer brigades at Kursk and other battles. They consisted of large formations of tank destroyers which were larger caliber artillery built on a tank chasis. The US had them, as did the germans and soviets.


  • what about the united kingdom?


  • They didnt make any because their colonies were in the desert, which required lighter tanks that can move quickly and wont overheat. IF they had these tanks against Rommel, it would have been a disaster, as they would just dig into the sand. Only US, Soviets and Germany should be allowed to have these. UK and Japan could have perhaps a lighter tank consider:

    Light tank idea:

    attacks 2
    defends 1
    moves 2
    costs 4

    another bonus: each matching light tank can “carry” one matching infantry unit up to +1 movement, So Matching infantry move 2 if moving with a tank… Ideas??


  • Light Tanks (Jap)
    Cost: 5
    Move: 2
    Attack: 2
    Defend: 2

    Medium Tanks (UK / USA?)
    Cost: 5
    Move: 2
    Attack: 3
    Defend: 2

    Heavy Tanks (Germany / USSR/ USA?)
    Cost: 5
    Move: 2
    Attack: 3
    Defend: 3

    Might as well throw in the leader bonuses too for having Rommell or Patton in the field

    Light Tanks are basically below average sized cannons and thinly armored mobile artillery without the infantry support bonus. I dont really like using different versions of all the mass produced tanks of world war 2, not enough difference to distingush each one on a 6 sided die. If you want to get that technical just play axis and allies mineatures. IF you want to do national advantages/drawbacks, give Japs tanks attack of 1-2 and Germany tanks defense of 1-3.


  • How wold you Identify these tanks form others?


  • Light Tanks (Jap)
    Cost: 5
    Move: 2
    Attack: 2
    Defend: 2

    Medium Tanks (UK / USA?)
    Cost: 5
    Move: 2
    Attack: 3
    Defend: 2

    Heavy Tanks (Germany / USSR/ USA?)
    Cost: 5
    Move: 2
    Attack: 3
    Defend: 3

    Questions:
    why would USA even buy a medium tank if they can get a heavy for the same price?

    Why would Japan waste 5 bucks on a light tank , when a 3/3 tank can be had for the same price?


  • I meant thats the only type of tank Japan can have. Was there a mass produced Jap tank thats on par with a panther, T-34 or M4. Leave the price at 5, Japan didnt have that many tanks to begin with, since artillery is more useful in the mountainous, wet and muddy terrain of the pacific islands and easier to move with than tanks. Instead of tanks, Japan focused on the use of pillboxes.

    USA gets either 3/2 or 3/3, not both depending on how you compare the M4 to T-34’s and panthers.

    This is starting to become pointless, not much difference to show on a 6 sided die. So keep all armor the same, either all 3/2 or 3/3 at 5 ipc. If your gonna change stats for each nations tanks, might as well change the stats of the fighters and bombers as well… “Betty” didnt carry as much payload as the “Super Fortress” did


  • Ok i understand your reasoning.

    Correct that japan only had “heavy tanks” on the drawing board but didnt make any, while england made a heavy tank called the “comet” which saw action in dec 44. For game balance purposes id say japan and england should be restricted in similiar manner, so that Japan doesnt get compromised. Its a good idea to have some nation specific units, but of course this must balance in some other respect, or we face problems down the road. Ill come up with some basic thread about nation specific unit values latter.


  • Yes, I also came up with nation specific units as well, got all crazy with it too, even changing economic IPC values for territories. The biggest differences were the armors, fighters and bombers especially with 4 different levels of bombing damage, actually 5 with atom bomb. However I found it a little awkward if using  6 sided dice. Its more suited if you convert to 12 sided dice instead and incorporate elite leaders, but it will break the game and become way unbalanced.


  • Yes good as you may know i have been doing the D12 thing for many years, because after all the number of variation is doubled so that the units have unique identities and character, plus you can add many additional units and its easy to convert old pieces into this new system. BY chance the D12 is what Larry will use on his own Advanced axis and allies game next year.So you are on your way on the correct path. I have tried d10 and other % dice and they dont work nearly as well.

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