Actually, I wanted a universal improved infantry unit.
I wanted a wider range of usefulness, not just something which mainly works only for Marines, with a single purpose which becomes obsolete once moving inland because no different or worse than Infantry.
@Baron:
Elite units figures all kind of special forces: highly motivated, intensive training, less logistic to deploy but able to do more with less compared to regular infantry unit.
It should work like a SEAL unit.
So, it becomes interesting to build some not for amphibious or airdrop but for land attack.
I want something which could work as Marines, US Rangers, paratrooper or SS trooper.
Here is a weaker and less complex bonus for Land movement
Elite Infantry/Marines/Paratrooper/Rangers:
Cost 4
Attack 2
Defense 2
Move 1 in Combat Move, 2 in Non-Combat Move
Sea movement bonus:
1 Elite unit can be carried on 1 Battleship.
Transport can load 2 Elites or 1 Elite Infantry plus any other 1 ground unit.
Air movement bonus:
Can be air dropped from an Air TP in CM (or must start from an active Air Base) to make a paratrooper attack drop in the first enemy territory.
Land movement bonus:
Gets move 2 in Non-Combat Move only.
No other combined arms.
My last Elite A2 D2 CM1-NCM2 C4 gets the same impact in amphibious than Marines unit you play-tested but its role is not limited to this situation.
It can figure for Marines during amphibious assault with Tank or from BB.
It can figure the advantageous surprise effect given to paratrooper attack.
It can figure Rangers, Waffen-SS, Royal Marines and UK commandos, and USSR Red guard (IDK about them), which were better than ordinary soldiers.
@regularkid:
I think thats maybe where we’re getting hung up. In my opinion, marines should be their own unit, rather than part of an “all purpose elite” unit. And since mechanized infantry (infantry that travels 2) is already a unit, I guess I don’t see the need to graft that ability onto foot soldiers. That’s not to say you couldn’t. I just don’t think the game needs it.
@regularkid:
**As far as artillery support is concerned, either the unit has it or the unit doesn’t have it.
As far as having the unit blitz with tanks, again, I don’t understand why this is necessary? What exactly are you trying to simulate?**
You are right. Blitz with Tank was too much and too near MI specific capacity.
However, giving NCM2 to Elite Infantry unit with no pairing bonus at all gives them autonomy and figures the higher mobility and independancy of special forces (and less combined arms, is simpler).
Also, buying this unit will not directly announce what your intent are, since they can move faster than Arty, it allows for instance Germany to either use them for Sea-Lion or Barbarossa or UK to either airdropping them or making them part of amphibious assault.
This 4 IPCs unit is very different than MI or Artillery.
MI keeps the higher mobility CM2 or NCM2, can blitz with Tank and still can get A2 too, paired with Arty.
Artillery is more powerful because of the +1A bonus to MI or Inf (for 7 IPCs, only) the best mix for your buck on TP, but move 1 CM and 1 NCM.
Elite takes less room on TP than Mech Inf or Artillery, so you can put a unique Elite+Tank A5 D5 10 IPCs worth on TP.
Elite Infantry have same attack than Artillery in itself and have the same Combat move 1,
but an higher Non-Combat Move 2, which is the same NCM than MI, but MI stay the best mobile infantry in Combat Move.
I believe this is an interesting unit between MI and Arty due to its operational flexibility.
It can follow MI and Tank in friendly TTs near battle front.
It can add more punch with an airdrop.
It can be fastly deployed with Battleship.
And it stays within A2 + D2 = 4 IPCs usual ground unit cost calculation parameter.
The 4 IPCs Elite unit is on narrow spot which gives its specific and balanced niche compared to all other ground units combos:
MI + Inf = A2 D4 M2/M1 7 IPCs
MI + MI = A2 D4 M2 8 IPCs, not possible on 1 TP.
Art + Inf = A4 D4 M1 7 IPCs
Art + MI = A4 D4 M1/M2 8 IPCs, not possible on 1 TP.
2 Artys = A4 D4 M1 8 IPCs, not possible on 1 TP.
Elite + Inf = A3 D4 CM1-NCM2/M1 7 IPCs
Elite + MI = A3 D4 CM1-NCM2/M2 8 IPCs
Elite + Art = A4 D4 CM1-NCM2/M1 8 IPCs
2 Elites = A4 D4 CM1-NCM2 8 IPCs
Tnk + Inf = A4 D5 M2/M1 9 IPCs
Tnk + MI = A4 D5 M2, blitz 10 IPCs, not possible on 1 TP.
Tnk + Art = A5 D5 M2/M1 10 IPCs, not possible on 1 TP.
Tnk + Elite= A5 D5 M2/CM1-NCM2 10 IPCs
Tnk + Tnk = A6 D6 M2, blitz 12 IPCs, not possible on 1 TP.
So, I still believe it should be limited to Battleship only, but cost must remain 4 IPCs.
Also, they should only be produced in Major IC.