@Baron:
You unveiled some valid points, here too.
Axis and Allies on water can become a kind of Risk staking strategy. In PTO, US vs Japan, I don’t know if there is a way to not come to this strategy with Dead-zoning many SZs with 1 big stack of warships.
I think there is a better chance of fostering this in the Pacific, mostly because there are more sea zones to use and (possibly) more objectives to cover. This could necessitate the spreading of forces. I don’t know how it would work out though.
@Baron:
About Jen Sub rule, I don’t believe this situation occurs so often. And it occurs mostly because TPs and Subs cannot control SZ and affect each other (except now, with OOB 2nd Ed rule, which forbid unescorted TP to unload in a Sub infested SZ.
No, I don’t think it occurs often either. Transports are rarely left unprotected or even under-protected. However, I would modify Jen’s rule to allow shots at any passing ships (not just transports). This would be a one-shot per sub. The passing ships may only defend with any destroyers present in their fleet (again, just one shot). Those subs that survive simply submerge and the fleet continues on. This makes subs more useful, dangerous and doesn’t subject them to being totally wiped out by engaging a larger fleet and letting all the ships defend. This does not mean that subs become blockers because the ships continue on their mission as if nothing happened. It is kind of like AA fire, but in the water. Amphib assaults could still be made in a SZ containing enemy subs, you just do this combat first.
@Baron:
If changing for allowing each Sub to make a single roll @1 against trespasser in their SZ would probably put an end to the maneuver above and become a direct attack on Subs on the path.
It could. Meaning it might make people want to group ships even more to defend against this ability. But subs won’t get an all out attack; it will only ever be 1 shot per sub. So the net effect will be the same if you have 2 ships in your fleet or 20 ships. We could even say, not to exceed the number of ships in the passing fleet. So if you have 3 subs and there are only 2 enemy ships, the subs only get 2 shots. I don’t know.
@Baron:
2 or 3 Subs can become virtual blockers.
Virtually, I suppose. It will be up to the other person to decide if it is worth the risk. The point is that they are not legitimate blockers and passage is still possible. Again, I liken it to AA shots for the water. Although it is more like the old way of playing with AA; any territory you flew over could shoot, not just the one you were attacking. That isn’t realistic for air combat, but it is realistic on the water. This may foster more destroyer buying since destroyers will be the only ones that can defend.
@Baron:
I’m not against it, I only wonder if adding this not so complex rule is aiming at the goal. You are a more experienced player than I am, so I let it to your judgement. If you think so, then I agree.
Depends what the goal is. If it is to make subs more useful then I definitely think this is the way to go. However, if people generally think they are fine with the mechanics as they stand OOB then there is no reason to adopt the rule. Interdiction is a rule that will help Germany and the US in particular. It could have larger effect for Italy because they are a maritime power who is cash strapped. Since a sub is the cheapest option, this may be a huge boon to their war effort assisting Germany.
As for my experience… I have been playing for 11 years or so, but I am definitely not a guru. I haven’t “scienced the $#!&” out of this game like some people have, I tend to just make observations based on personal experience. But I like tinkering with the rules in hopes of improving something. Ultimately, adoption for a lot of these modifications will have to be on an individual basis. There are few things that everyone will agree on as something they want to use.