Was a boo boo not to attack z93 but I was pretty tired, not much sleep last night and feeling it.
15L G40 Cyanight (Allies +22) vs Shin Ji (Axis) round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 87 PUs;
Germans buy 2 bombers, 3 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
18 armour moved from Russia to Volgograd
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Battle in Volgograd
Germans attack with 18 armour
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 18 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Americans defend with 3 armour and 1 factory_minor
Americans win with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 armour
EDIT: Changing ownership of Norway from Americans to Germans
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Turning off Edit Mode
4 mech_infantrys moved from Denmark to Western Germany
3 aaGuns moved from Denmark to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
3 aaGuns and 3 artilleries moved from Russia to TambovPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 bombers and 3 fighters placed in Western Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 mech_infantry moved from Suiyuyan to Central Mongolia
1 mech_infantry moved from Central Mongolia to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Suiyuyan to Central Mongolia
1 mech_infantry moved from Central Mongolia to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 7 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Yenisey to Soviet Far East
1 armour moved from Siberia to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Soviet Far East
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 infantry
Japanese win, taking Soviet Far East from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from Soviet Far East to Siberia
1 bomber moved from Yenisey to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Kwangtung to Yunnan
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
2 battleships, 7 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
3 submarines moved from 43 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Kwangsi to Burma
3 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Malaya
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 factory_minor, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Non Combat Move - Americans
1 infantry moved from Northwest Persia to Persia
2 bombers moved from West India to India
1 infantry moved from New South Wales to Queensland
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from New Zealand to India
3 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 123 Sea Zone to 106 Sea Zone
3 armour moved from Iraq to PersiaPlace Units - Americans
3 armour placed in Iraq
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 126 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
3 fighters moved from 127 Sea Zone to Norway
1 battleship moved from 127 Sea Zone to 125 Sea Zone
1 carrier moved from 127 Sea Zone to 125 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Northwest Persia
6 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to PersiaCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Norway
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
British win, taking Norway from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Norway and was removed
1 bomber could not land in 97 Sea Zone and was removed
2 fighters moved from Norway to 125 Sea Zone
1 aaGun moved from Finland to Norway
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 transport moved from 127 Sea Zone to 125 Sea Zone
1 transport moved from 127 Sea Zone to 125 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 127 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 carriers
EDIT: Adding units owned by British to 125 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 127 Sea Zone: 4 destroyers
EDIT: Adding units owned by Americans to 125 Sea Zone: 4 destroyers
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 127 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports
EDIT: Removing units owned by British from 126 Sea Zone: 1 transport
EDIT: Adding units owned by British to 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
3 armour placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 artillery and 4 infantry moved from Caucasus to Northwest Persia
8 armour and 6 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 11 armour, 1 artillery, 4 infantry and 7 mech_infantrys
British defend with 1 infantry
Italians win, taking Northwest Persia from Americans with 11 armour, 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
4 fighters and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo ChinaCombat - ANZAC
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 transport moved from 49 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 4 fighters, 3 infantry and 4 mech_infantrys moved from New South Wales to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 bombers and 12 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Shensi
Germans take Kansu from Chinese
Germans take Shensi from Chinese
1 armour moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
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I’d assume no intercept, but I thought I’d ask anyway.
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No Intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 bombers and 12 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Shensi
Germans take Kansu from Chinese
Germans take Shensi from Chinese
1 armour moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Finland
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans win, taking Finland from British, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
4 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Caucasus to Northwest Persia
17 armour moved from Volgograd to Northwest Persia
3 aaGuns and 3 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Nenetsia to RussiaPlace Units - Germans
3 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,6,3,1,1,3,3,2,3,4,4,4,1
Germans collect 64 PUs (3 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Ulaanbaatar to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 68 PUs;
Japanese buy 7 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 armour moved from Soviet Far East to Amur
3 armour moved from Kwangtung to Anhwe
3 armour moved from Yunnan to Kweichow
1 bomber moved from Burma to Anhwe
4 fighters and 1 tactical_bomber moved from Burma to Kweichow
1 bomber moved from Siberia to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to AnhweCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour, 4 fighters and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
3 armour moved from Malaya to Burma
1 bomber moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
4 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
6 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to Kwangsi
1 submarine moved from 3 Sea Zone to 7 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 armour placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 armour, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from India to Malaya
1 bomber moved from India to French Indo ChinaCombat - Americans
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 4 transports moved from 125 Sea Zone to 110 Sea Zone
3 armour and 1 infantry moved from Persia to Iraq
10 fighters moved from India to Iraq
3 fighters moved from India to Iraq
1 bomber moved from Malaya to Northern Territory
4 bombers moved from India to Queensland
1 mech_infantry moved from India to Eastern PersiaPlace Units - Americans
3 armour placed in Iraq
2 armour and 2 infantry placed in Eastern United States
2 infantry placed in Persia
3 fighters placed in Western United States
Americans undo move 3.
Americans undo move 2.
1 armour and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 36 PUs;
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 125 Sea Zone to 110 Sea Zone
1 battleship moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
1 armour, 6 infantry and 2 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
3 fighters moved from India to Iraq
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Libya to Alexandria
3 armour moved from Egypt to Iraq
7 armour moved from India to West India
2 mech_infantrys moved from India to West India
3 aaGuns, 2 artilleries and 16 infantry moved from India to West IndiaPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
11 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Northwest Persia to Persia
Italians take Persia from Americans
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to UkraineCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Southern France
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
3 aaGuns and 7 infantry moved from Western Germany to France
1 aaGun moved from Northwest Persia to PersiaPlace Units - Italians
3 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
4 mech_infantrys moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Northern Territory
1 bomber and 4 fighters moved from India to IraqPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs