@Dawgoneit Your go
G40 Mallery/Dawg vs. Cyan/Ferrous
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 6 infantry and 3 transports moved from 109 Sea Zone to 113 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 8 infantry moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Germany
1 bomber moved from Vologda to 113 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Germany
British attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 1 factory_major and 6 mech_infantrys
Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Germans: 1 aaGun and 4 mech_infantrys
Casualties for British: 2 artilleries, 8 infantry and 1 tactical_bomber
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Germany to 113 Sea Zone
1 bomber moved from 113 Sea Zone to Norway
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from Northwest Persia to Persia
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Nenetsia to Russia
1 fighter moved from Nenetsia to 113 Sea Zone
1 fighter moved from Eastern Persia to RussiaPlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
Germany lives to fight another day.
On a side note Britain has filed a formal complaint to the Geneva Convention to inspect the German wurst production facilities for performance enhancing drugs :lol:
I rolled like crap. Oh well I didn’t want it to be over yet anyway. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Tunisia to Algeria
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Southern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 artillery
EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry
EDIT: Turning off Edit Mode
7 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern Territory
1 armour moved from New South Wales to Northern Territory
2 armour moved from New South Wales to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour, 1 infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 armour, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 34 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern Territory
1 armour moved from New South Wales to Northern Territory
2 armour moved from New South Wales to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour, 1 infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 armour, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 34 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Bryansk to Tambov -
scramble?
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 2 transports
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Germans
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
4 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
3 tactical_bombers moved from Tambov to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Greece to Bulgaria
1 infantry moved from Ukraine to Bryansk
9 artilleries and 7 infantry moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Western Germany to Poland
7 infantry moved from Novgorod to KareliaPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Hunan to 42 Sea Zone
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 bomber and 3 tactical_bombers moved from Hunan to Yunnan
1 armour moved from Hunan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 armour moved from Anhwe to Shensi
2 armour moved from Kiangsu to Kwangsi
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Sumatra
3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to KiangsuPlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Hunan to 42 Sea Zone
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 bomber and 3 tactical_bombers moved from Hunan to Yunnan
1 armour moved from Hunan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 armour moved from Anhwe to Shensi
2 armour moved from Kiangsu to Kwangsi
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Sumatra
3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to KiangsuPlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport
EDIT: Turning off Edit Mode -
use the second post. forgot to move my navy
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Philippines to 19 Sea Zone
1 battleship moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
3 carriers moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
2 cruisers and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 bomber moved from United Kingdom to GermanyCombat - Americans
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select your suicide attacks
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1 on each carrier=3
1 on battleship=1
1 on each cruiser=2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Philippines to 19 Sea Zone
1 battleship moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
3 carriers moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
2 cruisers and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 bomber moved from United Kingdom to GermanyCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 19 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Japanese and Americans reach a stalemate
. Battle score for attacker is -80
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 4 fighters
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
Battle in Okinawa
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Norway
3 bombers moved from Eastern United States to Norway
1 bomber moved from 42 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber moved from Norway to Novgorod
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 carrier, 1 destroyer, 2 fighters and 5 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from India to Burma
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Novgorod to Russia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry