SZ 106 submerge
no scramble 111
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 8 artilleries, 2 fighters, 48 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun and 9 infantry moved from Kweichow to Yunnan
1 infantry moved from Korea to Amur
1 aaGun and 2 infantry moved from Korea to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 13 infantry and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 5 tactical_bombers moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Borneo to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 9 fighters, 2 infantry and 7 tactical_bombers
Americans defend with 1 artillery and 2 infantry; Russians defend with 1 aaGun and 2 infantry
Japanese win, taking Manchuria from Chinese with 7 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Java to Borneo
6 fighters moved from 6 Sea Zone to French Indo China
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
6 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
EDIT: 1 fighter moved from Manchuria to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
1 armour and 2 infantry placed in French Indo China
8 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
Japanese undo move 1.
2 transports placed in 6 Sea Zone
8 infantry placed in Japan
1 armour and 2 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Allright, the allies resign. Considered doing that last turn, but I really don’t see a way to get back in this / put pressure on you.
Any ideas on what I could’ve done better? More spending in Japan longer and ignore Ger until Jap is solidly dead maybe?
I’ll post the win for you in the thread.
I think if you could have held on to Russia longer you would have had a good shot in this one. I’ve played a lot of global and I’ve never seen the Allies win after Germany takes Moscow on G6. You had great position and tempo in the pac, but it wasn’t enough when Russia was out that early. Good game and well played.
I think if you could have held on to Russia longer you would have had a good shot in this one. I’ve played a lot of global and I’ve never seen the Allies win after Germany takes Moscow on G6. You had great position and tempo in the pac, but it wasn’t enough when Russia was out that early. Good game and well played.
Hmm, so I should’ve found a way to get a couple of UK fighters to moscow early. Allright, thanks! And well played as well :)