Allies (+16) vs. Axis (darkskies) Coop


  • As you said: not a big difference either way but with you and me both knowing a SL won’t be possible for the first 7 turns or so (4/5 turns to build up the bomberstack and 1 to build up a transport fleet), I prefer to let go of the feighn. If I want to try London, I’ll build that CV in the channel (Normandy IC) on the turn of the invasion. After raiding London several turns first. Should I decide not to go for London, I have more land units for the only other target that remains: Russia.

    I’d appreciate it though if the UK builds and plays as if an early SL is still possible (like I did in game1). Like I mentioned above, Germany can plan for SL but keep it secret by building the escorts for their TRS in Normandy during the invasion. Works fine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Sakha to Buryatia

    Non Combat Move - Russians
                2 aaGuns moved from Sakha to Buryatia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Baltic States to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                3 artilleries placed in Novgorod
                Russians undo move 1.
                3 artilleries placed in Ukraine
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • I will buy for the UK as if I didn’t know that you were doing DS.  For Russia, I like an aggressive first turn buy of artillery so that I have more counterpunch on R2 and R3.  It is going to get bloody soon.


  • one of the characteristics of bm’s version of the all-bomber strat is that he gets italy big fast, and it’s italy that allows his bombers to reach ever farther into the atlantic (via control of gib), mid east, and africa. my current thinking on how to counter this strat is to strike down italy as fast as possible (call it a KIF), so as to defeat germany’s primary ally very early on. my thinking is to first ensure absolute control of egypt, and then to flood the med with subs and the threat of many planes. make the med as hostile as possible for the trannies, and do whatever you can to keep control of gib.

    i will be doing that in my game vs bm, so keep an eye on the game if you’re curious how that works out.

    i’m noticing that more and more players are trying out this bomber stacking idea…it’s caught a lot of attention and attraction lately. i would differentiate between the “all-bomber” strat that bm is into, and the “mass-bomber” strat that others are doing, which is a slower build-up of the bombers. my guess is that others aren’t as confident about just going all bombers as bm is. i think the all bomber variant is more powerful, so far from my experience and observations, but the mass bomber approach is also hard to play against.


  • I definitely will be crushing the Italian navy on the first two rounds.  It is critical for the Allied success to limit the Italian income for many rounds.  Hence my spend of 16 PUs all in the Med region.  I will be much more aggressive against Italy compared with the last game.


  • We’ll see how things go, but it’s too late for me to do Japan’s turn now.

    Your Russian buy is exactly what I normally would buy against a standard German opening. Since I saw you preparing for a G2 in our previous playtest, I produced more defensively to turn your G2 advance pattern into a G3 one. With success, I might add, since Germany was not able to advance deeper into Russia than eastern Poland. Russia would eventually have been forced to retreat further for sure, at which point Russian ART-production would have returned to normal.

    I think there’s a good chance you 'll defeat the DS, ABH. Keep in mind though that if you do, you’ll just proove that DS is just another strategy that can be defeated with JF. All I am interested in at this moment. Though I wouldn’t go as far as to ‘accidentally’ make a crucial mistake…


  • Yup, I thought you would do G3 based on the Yugoslavia move.  I was considering that for the last game after you spent heavily in the Atlantic.  I like to rush as much as possible to Iraq when I am playing the Axis, though.

    I will be gone this weekend and might take a while to respond.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kiangsi to Hunan
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Manchuria to Chahar
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from Formosa to 37 Sea Zone
                2 bombers moved from Japan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                1 tactical_bomber moved from 6 Sea Zone to Kwangtung

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                    British defend with 1 battleship
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 cruiser
                    Casualties for British: 1 battleship
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
                2 bombers moved from 37 Sea Zone to Kwangsi
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Okinawa to 43 Sea Zone
                1 fighter moved from Korea to Japan
                1 fighter moved from 6 Sea Zone to Kwangsi
                2 tactical_bombers moved from Japan to Kwangsi
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Manchuria to Korea
                4 infantry moved from Manchuria to Jehol
                2 carriers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total


  • That’s no problem ofc. Besides, I’ll be away as well.

    Japanese J1 or J2 served as promised. Picked J1, obviously.


  • Good choice!  J3 is a poor choice in every game I played.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Central United States to 110 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 battleship
                    Americans win with 1 bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 101 Sea Zone to 11 Sea Zone
                1 fighter moved from Western United States to Midway
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from India to French Indo China
                1 fighter moved from Burma to French Indo China
                1 fighter moved from India to French Indo China
                1 tactical_bomber moved from 98 Sea Zone to Tobruk
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Scotland to 106 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to Tobruk
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in Ethiopia
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in French Indo China
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 106 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 fighter moved from 96 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 fighter moved from Tobruk to Egypt
                1 tactical_bomber moved from Tobruk to Egypt
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Burma
                3 aaGuns and 5 infantry moved from India to Burma
                3 infantry moved from Malaya to Shan State
                2 infantry moved from Scotland to United Kingdom
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                2 fighters placed in United Kingdom
                British undo move 1.
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys


  • I love how aggressive the UK can be in Africa if they have the extra money from the bid.  It prevents Italy from doing much for the first three rounds.  In the Pacific, I needed to capture FIC to prevent you from using those troops for additional destruction and to prevent Japan from building a dreaded airbase/factory combination on J2.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                2 artilleries and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                    1 artillery owned by the Italians retreated to Libya
                    British win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Units damaged: 1 carrier owned by the British
                    retreated to 97 Sea Zone
                    British win with 1 carrier remaining. Battle score for attacker is 14
                    Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Gibraltar from British to Italians
                EDIT: Turning off Edit Mode
                1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
                2 aaGuns moved from Northern Italy to Southern France
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Northern Italy to Southern France
                2 aaGuns moved from Southern Italy to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Albania to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total


  • Sure, if you’re lucky enough to pull off some of the risky battles. Some of them goes wrong and the whole thing can backfire early. Not a risk I like to take for my games. Especially not in a playtest for strategy.

    Anyway, never mind. Note that I forgot to move into Gibraltar, so I corrected that with an edit.


  • I did have an overwhelming British attack against Italy in Africa that resulted in complete disaster due to poor dice rolling.  It took a long time to recover.  Still, I am willing to take risks as the Allies since their economic advantage allows them to overcome occasional bad dice rolls.

    No problem on Gibraltar.  I figured that you were going to do it, with subsequent reinforcement from German planes.


  • Yeah, you’re right about that.
    I have seen my share of major dicing as well, btw. Imagine failing in France GE1… I can laugh about it now, but not at that time. Luckily it is only 1 turn in, so easy to start over.

    Somehow I forgot to move into Gib, yes. I tend to plan, then move and do battle, and see that I forgot that 1 move that didn’t need combat. Happen quite a bit in TripleA with me. True that German planes. That’s the plan.

    The save contains the other italian edit I Pm’ed you about: 2FTR land in Libya instead. That should protect Italy from a smartass french rolling a ‘1’ before Uncle Adolf can fly in :P.

    Dark Skies playtest, game2.tsvg


  • No problem, I will use that save when I do my french turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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