15L Dawgoneit (Allies +13) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Smolensk to Russia
                6 armour, 22 artilleries, 18 infantry and 14 mech_infantrys moved from Bryansk to Russia
                1 artillery and 2 infantry moved from Tambov to Russia
                2 armour moved from Samara to Russia
                3 mech_infantrys moved from Volgograd to Russia
                3 armour and 7 fighters moved from Ukraine to Russia
                3 tactical_bombers moved from Novgorod to Russia
                2 armour and 1 mech_infantry moved from Vologda to Russia
                1 armour moved from Nenetsia to Russia
                1 fighter moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                5 artilleries moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 5 artilleries
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 artilleries
                    Casualties for British: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Russia
                    Germans attack with 14 armour, 24 artilleries, 7 fighters, 22 infantry, 18 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 2 fighters, 56 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans captures 10PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 6 artilleries, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 18 artilleries, 2 fighters, 22 infantry and 18 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 7 artilleries, 2 fighters, 56 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                5 fighters and 3 tactical_bombers moved from Russia to Ukraine
                3 infantry moved from Karelia to Finland
                1 fighter moved from Holland Belgium to Southern Italy
                8 mech_infantrys moved from Western Germany to Southern Italy

    Place Units - Germans
                3 fighters and 7 mech_infantrys placed in Western Germany
                1 artillery and 2 infantry placed in France
                3 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 6 aaGuns
                EDIT: Adding units owned by Germans to Rostov: 6 aaGuns
                EDIT: Turning off Edit Mode
                Germans undo move 1.
                3 fighters and 6 mech_infantrys placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                Germans undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in France
                1 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 61 PUs (4 lost to blockades); end with 71 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 armour moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Jehol to Buyant-Uhaa

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers; Remaining resources: 2 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 9 PUs; end with 10 PUs total

  • '15

    I’ve got 8 VCs on the Europe board.  if you can’t take one before the end of France’s turn, that’s an Axis win.


  • ok


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                3 armour, 2 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
                3 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Tunisia to 95 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                3 armour, 2 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
                3 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Tunisia to 95 Sea Zone

    Combat - Americans
                Battle in Northern Italy

    Non Combat Move - Americans
                1 fighter moved from 95 Sea Zone to Tobruk
                2 artilleries and 2 infantry moved from Libya to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 artilleries and 5 infantry moved from Shantung to Anhwe

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                1 armour moved from Tobruk to Egypt
                14 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 artillery moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans
                1 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Egypt
                14 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 artillery moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans
                1 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Germans

    Combat - British
                Battle in Egypt
                    British attack with 15 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys
                    Germans defend with 4 armour and 2 mech_infantrys; Italians defend with 3 armour, 10 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
                    Italians win with 7 armour, 4 artilleries and 7 fighters remaining. Battle score for attacker is -98
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 15 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys
                    Casualties for Italians: 6 artilleries, 9 infantry and 2 mech_infantrys

    Non Combat Move - British

    Place Units - British
                3 armour placed in Union of South Africa
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 7 infantry

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