15L axis-dominion (axis) vs Shin Ji (allies +14)


  • just waiting on your answer, cuz i wanna make sure you didn’t miss that, as the french fig would obviously increase your odds


  • ok have not heard back from you, so i’m gonna go with your original scramble orders of the 3 british planes


  • wow i got smoked on that one…horrible dicing


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Western Germany to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                3 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Romania to Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 armour moved from Western Germany to Poland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Poland
                    Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Poland from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 3 fighters, 2 submarines and 4 tactical_bombers
                    British defend with 1 destroyer, 3 fighters and 1 tactical_bomber; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is -35
                    Casualties for Germans: 2 bombers, 3 fighters, 2 submarines and 4 tactical_bombers
                    Casualties for British: 1 destroyer, 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                    1 fighter owned by the Americans forced to land in Gibraltar

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns, 4 armour, 5 artilleries, 2 fighters, 21 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Eastern Poland
                2 armour moved from Western Germany to Poland
                1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 carriers and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Southern France to France
                2 aaGuns and 1 infantry moved from Western Germany to France

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                3 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • i had odds of about 80% and average tuv of 40, but instead, i got jacked by the dice and ended up with -35 tuv. amazing……


  • How odd, I was sure I had posted the answer to your question about the scramble (it was “yes”).  Apparently my internet crapped out on me.  Anyway, it all worked out for the best.

    THing is, the French fighter is not replacable.  I’d rather hang on to it if possible.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - Russians
                1 aaGun, 1 armour, 4 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
                3 mech_infantrys moved from Volgograd to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                5 infantry moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 aaGun moved from Hopei to Shensi
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Hopei to Kwangsi
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
                2 carriers moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to Kwangsi
                1 fighter moved from 42 Sea Zone to Kwangsi

    Place Units - Japanese
                1 fighter and 1 tactical_bomber placed in Japan
                1 factory_minor placed in French Indo China
                3 artilleries placed in Malaya
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • you’re hitting with everything, it’s amazing. i’m getting no break…


  • For what it’s worth, it’s a deliberate strategy.  The key to defeating Japan, I’ve found, is in whittling down the land units.  Once Japan runs out, replacing them is really difficult.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                2 infantry moved from Midway to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers and 10 submarines moved from 101 Sea Zone to 91 Sea Zone

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter and 3 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Gibraltar to France

    Combat - British
                British creates battle in territory 106 Sea Zone
                Strategic bombing raid in France
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                2 fighters moved from United Kingdom to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                2 artilleries moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from French Equatorial Africa to Egypt
                3 infantry moved from Eastern Persia to West India
                3 aaGuns, 3 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from India to West India

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 armour moved from Western Ukraine to Eastern Poland

    Place Units - Italians
                3 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • yes it’s a good idea, but seems to me more like your strategy of beating the odds is what’s really doing it for you  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Novgorod
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                8 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                3 aaGuns, 2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Western Ukraine to Western Germany
                1 tactical_bomber moved from Western Ukraine to Western Germany
                2 aaGuns, 4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Western Ukraine to Eastern Poland
                3 armour and 2 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Bulgaria to Romania

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 fighter and 6 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 fighter placed in 112 Sea Zone
                6 mech_infantrys placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 fighters moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Iraq to Egypt

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                10 artilleries moved from Russia to Bryansk
                2 fighters moved from Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 mech_infantrys moved from Kweichow to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                3 infantry moved from Shan State to 37 Sea Zone
                3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                3 infantry moved from 39 Sea Zone to India
                2 bombers moved from Kwangsi to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in India
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 bombers moved from India to Shensi
                3 armour moved from Kiangsu to Jehol
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Amur
                4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                3 artilleries moved from Malaya to Shan State

    Place Units - Japanese
                1 factory_minor placed in Shantung
                Japanese undo move 1.
                1 factory_minor placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                2 infantry placed in Malaya
                1 artillery placed in Malaya
                1 carrier placed in 36 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in French Indo China
                1 infantry placed in French Indo China
                Japanese undo move 8.
                Japanese undo move 2.
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                3 aaGuns, 3 artilleries and 16 infantry moved from West India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from West India to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                2 artilleries moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Egypt to Malta
                2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - British
                2 fighters and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

4 / 8

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