@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
14L Whackamatt (Axis) vs Soup (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 93 Sea Zone
6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters
British defend with 1 carrier and 2 cruisers
Italians win with 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 carrier and 2 cruisers
Casualties for Italians: 2 fightersNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 armour and 2 infantry moved from Bulgaria to RomaniaTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I would also ask why you purchased a bomber for the UK, after Germany bought 10 transports to invade london? Â A strat bomber costs 12 and defends at a 1. Â instead, it could have been 4 hits (infantry @ 3ICs each) that defend at a 2 each.
If you would like to edit/change your purchase, I’m okay with that too; it wouldn’t have affected Italy’s turn at all.
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I bought it with the intention of attacking the transports…but as we already discussed - I forgot about the scramble. No worries…I’ll keep the bomber :-)
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Even without the scramble though, due to the turn order, Germany will go next before that bomber can do anything. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to Malaya
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 106 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Norway to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
9 armour moved from Western Germany to 113 Sea Zone
9 armour, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Yugoslavia to Greece
2 tactical_bombers moved from Holland Belgium to United Kingdom
9 armour and 9 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to Scotland
1 bomber moved from Holland Belgium to Greece
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 mech_infantry
Battle in United Kingdom
Germans attack with 9 armour, 2 artilleries, 11 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 bomber, 9 infantry and 1 mech_infantry
Battle in Scotland
Germans attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans win, taking Scotland from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 bomber moved from Scotland to Western Germany
2 fighters moved from Greece to Romania
1 tactical_bomber moved from Greece to Romania
1 bomber moved from Greece to Romania
3 aaGuns and 8 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Germany to Poland
6 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
8 infantry placed in Western Germany
7 artilleries placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 mech_infantrys moved from Yenisey to Central Mongolia
3 fighters moved from Yenisey to Central Mongolia
1 tactical_bomber moved from Yenisey to Central Mongolia
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone -
Submerge in SZ125?
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yes please.
This is a good example where you could have assumed a submerge, and if I came back saying I wanted to fight, we could roll it in the forums. No point in slowing down the game for these small fights.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 mech_infantrys moved from Yenisey to Central Mongolia
3 fighters moved from Yenisey to Central Mongolia
1 tactical_bomber moved from Yenisey to Central Mongolia
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Central Mongolia
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
retreated to Central Mongolia
Japanese winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
2 infantry moved from Yenisey to Dzavhan
3 fighters and 1 tactical_bomber moved from Central Mongolia to Yenisey
3 armour moved from Urals to Yenisey
1 artillery and 4 infantry moved from Baltic States to Belarus
5 infantry moved from Vyborg to Novgorod
1 artillery and 5 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 armour moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
5 infantry moved from Archangel to NovgorodPlace Units - Russians
3 armour placed in Novgorod
1 armour, 1 fighter and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 artillery moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to MalayaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 2 destroyers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters and 1 infantry; British defend with 1 harbour and 3 infantry
UK_Pacific win with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
2 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 8 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
3 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Shantung to HunanPlace Units - Japanese
1 factory_minor placed in Manchuria
2 infantry placed in Shantung
2 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 5 fighters moved from Wake Island to 25 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 5 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber and 5 fighters in 25 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 5 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 5 fighters moved from 25 Sea Zone to Wake Island
1 armour, 1 artillery, 1 cruiser, 2 infantry, 3 mech_infantrys and 5 transports moved from 28 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to LibyaCombat - British
Battle in Tobruk
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in Libya
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Libya from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to BurmaPlace Units - UK_Pacific
1 armour, 2 artilleries and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,2,5,5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,4,2,6,5,5,3,5
UK_Pacific collect 8 PUs (13 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery moved from Tobruk to Libya
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Libya
Italians attack with 1 artillery
British defend with 1 infantry
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Malaya to 44 Sea Zone
1 fighter moved from New Guinea to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 2 battleships, 2 cruisers and 2 destroyers
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for ANZAC: 4 fightersNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
1 tactical_bomber moved from Romania to 93 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 1 infantry and 2 transports moved from 110 Sea Zone to 87 Sea Zone
2 armour and 1 infantry moved from 87 Sea Zone to French West Africa
7 armour moved from United Kingdom to 110 Sea Zone
1 cruiser and 2 transports moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 111 Sea Zone
2 artilleries moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
7 armour and 7 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea ZoneCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber
1 submarine owned by the Germans Submerged
5 submarines owned by the Americans Submerged
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans winAmericans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining, taking 125 Sea Zone from Russians with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in French West Africa
Battle in 96 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win, taking French West Africa from French with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 96 Sea Zone to Eastern Poland
2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber, 2 fighters and 6 infantry moved from Romania to Eastern Poland
5 aaGuns and 8 infantry moved from Poland to Eastern Poland
7 artilleries moved from Germany to Poland
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 7 armour, 2 artilleries and 9 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to NorwayPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 armour placed in Southern France
1 factory_minor placed in Romania
2 destroyers placed in 112 Sea Zone
1 artillery and 4 infantry placed in Western Germany
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 armour moved from Novgorod to Eastern Poland
2 armour, 2 artilleries and 9 infantry moved from Belarus to Eastern Poland
2 armour, 2 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 armour moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Japanese
2 armour moved from Yenisey to Buryatia
3 fighters and 1 tactical_bomber moved from Yenisey to AmurCombat - Russians
Battle in Amur
Russians attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 8 armour, 4 artilleries, 1 fighter and 16 infantry
Germans defend with 5 aaGuns, 2 artilleries, 2 bombers, 2 fighters and 24 infantry; Italians defend with 2 aaGuns, 1 armour, 1 artillery and 2 infantry
Italians win with 1 armour, 3 artilleries, 2 fighters and 20 infantry remaining. Battle score for attacker is -45
Casualties for Germans: 5 aaGuns, 2 bombers and 4 infantry
Casualties for Russians: 8 armour, 4 artilleries, 1 fighter and 16 infantry
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Amur to UlaanbaatarPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs