@toblerone77:
Baron,
I think your heavy attack low defense sub is perfect with the 8-8-8 formula! I like it.
I’m happy to see a reaction to my last idea. :lol:
I was really wondering about meaning of the silence on this proposal.
Was it too harsh and too high a “3” for Sub which were traditionally attacking @2, that no one like it?
Or because it could be the demised of “Super submarine”?
Do you also include the idea of lifting all restrictions on planes against subs too, as I strongly advocate?
By this, I mean planes can always hit any unsubmerged Submarine, with or without destroyers.
4 OOB A2 Subs 6 IPCs against 3 Destroyers D2 8 IPCs gives on AACalc:
Overall %: A. survives: 79% D. survives: 18.1% No one survives: 2.9%
while
3 Subs A3 D1 C8 against 3 DDs D2 C8 gives on AACalc:
Overall %: A. survives: 69.3% D. survives: 24.4% No one survives: 6.3%
I used 3 SuperSub against 3 DDs
http://calc.axisandallies.org/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&techs=on&aInf=&aArt=&aAArt=&aArm=&aFig=&aJFig=&aBom=&aHBom=&aTra=&aSub=&aSSub=3&aDes=&aCru=&aCar=&aBat=&adBat=&dInf=&dArt=&dAArt=&dArm=&dFig=&dJFig=&dBom=&dHBom=&dTra=&dSub=&dSSub=&dDes=3&dCru=&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA50&territory=&round=1&pbem=
So, on the same IPC basis against Destroyers, this Sub attacking A3 is 10% weaker than is OOB counterpart attacking A2.
So, on face value, a Sub attacking @3 seems stronger, but according to combat value/IPC ratio, it is weaker, for real.
Here is something from an old post talking about this idea for totally different reason:
@KionAAA:
Hello Friends
I propose different submarines. I approve MrRobotos suggestion:
Submarines: 3A/1D/8C
This would weaken subs while underlining their attack power.
Let me explain why this is a good idea:
As yet, subs are by FAR the best choice for attacks and should be part of every defending fleet as MrRoboto highlighted so nicely a few pages ago. But I don’t want to open this discussion in this post, maybe in another.
With the new subs on the other hand, destroyer, (new) cruisers and carriers would be the ships of choice for a defensive fleet while the subs remain the best attacking ships. Although not as powerful as before, everyone doubting this can start the battle calculator:
3 now subs hitting at 3 versus 4 old subs hitting at 2 (which can be simulated by 3 tanks attacking 4 infantry): the old subs would win with 57% versus 38% (5% draw).
So this new rule would weaken subs in the defense (where they should never have been in the first place) while (almost) preserving their attacking power.
So far, see you around
Kion
About Submarines on defense:
3 Destroyers A2 8 IPCs against 4 OOB Subs A2 D1 6 IPCs gives on AACalc:
Overall %: A. survives: 55.8% D. survives: 41.3% No one survives: 2.9%
while
3 DDs A2 C8 against 3 Subs A3 D1 C8 against gives on AACalc:
Overall %: A. survives: 80.5% D. survives: 17.1% No one survives: 2.4%
http://calc.axisandallies.org/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&techs=on&aInf=&aArt=&aAArt=&aArm=&aFig=&aJFig=&aBom=&aHBom=&aTra=&aSub=&aSSub=&aDes=3&aCru=&aCar=&aBat=&adBat=&dInf=&dArt=&dAArt=&dArm=&dFig=&dJFig=&dBom=&dHBom=&dTra=&dSub=&dSSub=3&dDes=&dCru=&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA50&territory=&round=1&pbem=
It is a 25% weaker defense for this Submarine unit at 8 IPCs compared to OOB 6 IPCs Sub.
About Submarine Technology,
I think it is still playable as Super Submarine keeping attack @3 and Defense @1, but simply at the lower cost of 6 IPCs.
Nothing else to change and it is enough to be as powerful as before:
4 Super Subs A@3 cost 6 IPCs against 3 Destroyers 8 IPCs gives on AACalc:
Overall %*: A. survives: 93.2% D. survives: 5% No one survives: 1.8%
http://calc.axisandallies.org/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&techs=on&aInf=&aArt=&aAArt=&aArm=&aFig=&aJFig=&aBom=&aHBom=&aTra=&aSub=&aSSub=4&aDes=&aCru=&aCar=&aBat=&adBat=&dInf=&dArt=&dAArt=&dArm=&dFig=&dJFig=&dBom=&dHBom=&dTra=&dSub=&dSSub=&dDes=3&dCru=&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA50&territory=&round=1&pbem=
It will become a 25% rise on attack, instead of just 15% rise compared to OOB Sub (79%)
Do you have any specific opinion about the Destroyer role in such 8-8-8 configuration?
A) 1 DD block all Subs (as OOB) Submerge and First Strike?
(On attack, 1 DD+ X number of planes can wreck havoc on X Submarines, as long as the DD is not sunk.)
B) 1 DD block all Subs (as KNP) First Strike but not Submerge (it is only delayed from step 2 to step 4) ?
(On attack, 1 DD+ X number of planes can wreck havoc on X Submarines, and only until the step 4. Defending Units Fire, in which surviving Subs can submerge instead of rolling defense @1.)
@knp7765:
A couple of house rules that my group uses:
1 - Defending Subs are allowed to submerge after first round of combat even with enemy destroyer(s) present. Basically, the attacker gets to roll with whatever he/she is attacking with, including aircraft of course. If they score hits on the subs, then tough luck. If they miss some/all of the subs, then the subs can submerge and escape the battle. I get the idea of destroyers cancelling the first strike capabilities of subs and spotting them for aircraft attack, but I have never liked the idea that a sub is “trapped” and can’t submerge just because an enemy destroyer is present. In reality, subs COULD still evade destroyers, it was just a little harder. Plus, I don’t like the idea of a single destroyer showing up with 10 fighters to wipe out a stack of subs. That just doesn’t seem right to me.
C) 1 DD block 1 Sub (as DK) Submerge and First Strike?
(On attack, 1 DD+ X number of planes can wreck havoc on only 1 Submarine, as long as the Destroyer unit is not sunk.)
D) 1 DD blocks 1 Sub (as DK + KNP) First Strike but not Submerge (it is only delayed from step 2 to step 4)?
(On attack, 1 DD+ X number of planes can wreck havoc on only 1 Submarine, and only until the step 4. Defending Units Fire, in which the Sub can submerge instead of rolling defense @1.)
E) 1 DD blocks all Subs First Strike and blocks only 1 Submerge?
(On attack, 1 DD+ X number of planes can wreck havoc on only 1 Submarine, this 1 Sub can only survived, if it sink the enemy’s destroyer, then submerge on the subsequent round.)
F) 1 DD blocks all Subs First Strike and blocks only 1 Submerge for 1 round ?
(On attack, 1 DD+ X number of planes can destroy 1 Submarine (which always retaliate @1 in the first combat round); and, if this 1 Sub survived, it can submerge in General Combat step 2 Surprise Strike or Submerge of the second round.)
G) 1 DD blocks 1 Sub (as DK) First Strike and blocks only 1 Submerge for 1 round ?
(On attack, 1 DD+ X number of planes can destroy 1 Submarine (which always retaliate @1 in the first combat round); and, if this 1 Sub survived, it can submerge in General Combat step 2 Surprise Strike or Submerge of the second round.)
I’m just thinking about OOB A vs B and D, is it possible that without 1:1 blocker, a fleet can still get an optimized padding with only 1 Destroyer and many many Submarines, which would be taken as fodders ?
Do you share my understanding of the player psychological behaviour toward Submarines A3 D1 C8 taken as casualty?
Or do you have different view on this?
@Baron:
The real change is to make Submarine absolutely not interesting unit as fodder.
On offense, such Sub can be preferred over Destroyer A2 and even sometimes, Cruiser A3 and Fighter A3, simply because you will be able to directly hit Warships, even capital warships (the costlier units), with even a bonus by getting ride of enemy’s DDs and being able to retrieve Surprise Strike. So submarine would not be chose amongst the first fodders casualties.
On offense, it is still a formidable weapon, but on defense and due to the similar cost with Destroyer, it will be a waste to sacrifice them as fodder since you can always Submerge (once the first regular attack has been done against them, in case when many DDs are attacking) to make a better use of them on the offense. Let them survive to fight another day!
Why would you keep them as fodder to pad your fleet on defense, since they are now vulnerable to plane but unable to hit them like DD can?
I think this new combat value and the same cost as Destroyer and the evasive Submerge will do the job by itself without the need to add a specific restriction on casualty picking as I suggested earlier.
The optimized choice of any owner’s will be clear. You can use Subs as fodder on defense, but it is at a huge tactical cost, since this more expensive Submarine is an offensive weapon, hitting as hard as a Cruiser on specific targets, such as BB, CV and Cruiser. That was the case OOB, but since it was the cheapest warships, it was clearly tantalizing to pick them as casualty.
I thought about a 1942.2 Classic UK’s attack in Baltic Sea (2 Subs newly built, 1 Cruiser, 1 Transport):
OOB 2 Fighters and 1 StBs against Kriegsmarine:
OOB: 1 Cruiser is defending @3, once hit, the transport is auto-killed. The Subs cannot be hit by aircrafts alone.
Attacker Results:
Probability % # units / losses
47.98% 3: 2 Fig, 1 Bom. / no units. : 0 IPCs
49.65% 2: 1 Fig, 1 Bom. / 1 Fig. : 10 IPCs
2.19% 1: 1 Bom. / 2 Fig. : 20 IPCs
Defender results:
Probability % # units / losses
0.08% 4: 1 Tra, 2 Sub, 1 Cru. / no units. : 0 IPCs
0.1% 3: 1 Tra, 2 Sub. / 1 Cru. : 12 IPCs
99.82% 2: 2 Sub. / 1 Tra, 1 Cru. : 19 IPCs
12 IPCs save.
With this simplify interactions:
1 Cruiser D3, C12, 1 hit
2 Subs D1, C16, 2 hits unable to hit aircrafts but able to submerge before the attack
1 Transport D1, C8, 1 hit
The defending player may choose to keep intact her 2 Submarines by submerging.
Or he can decide to take them as fodders to protect the Cruiser.
He can either decide to pick the 8 IPCs Transport first, or not, according to the number of the first round UK’s hit-s.
The situations is much more tactically challenging for the defending player, much more interesting choice to make.
Let’s suppose that the Transport must be kept at all cost:
Attacker results:
Probability % # units / losses
16.87% 3: 2 Fig, 1 Bom. / no units: 0 IPCs
34.17% 2: 1 Fig, 1 Bom / 1 Fig, : 10 IPCs
25.39% 1: 1 Bom. / 2 Fig. : 20 IPCs
23.57% 0: no units. / 2 Figs, 1 Bom. : 32 IPCs
Defender results:
Probability % # units / losses
0.46% 4: 2 Sub, 1 Cru, 1 Tra. / no units. : 0 IPCs
2.23% 3: 1 Sub, 1 Cru, 1 Tra. / 1 Sub : 8 IPCs
7.18% 2: 1 Cru, 1 Tra. / 2 Sub : 16 IPCs
10.03% 1: 1 Tra. / 2 Sub, 1 Cru. : 28 IPCs
80.1% 0: no units. / 2 Sub, 1 Cru, 1 Tra. : 36 IPCs
So instead of just a 50/50% odds of loosing a plane, this scenario is much more unpredictable.
But the German’s player can still decide to Submerge his two Subs and this will be similar to the OOB example situation above.
But the most important thing is that everything is a player tactical choice.
And there is no more scripted defense scenario and the attacking UK player have to weight his own risk and also what kind of risk the German’s player is willing to take.
Does every one starting to see the big picture?