@jaco3121:
I took Borneo on UK1, then placed my AC, with fighter, and my CB and transport around Borneo, with the 2 soldiers defending it. Japan decided not to attack, and instead focus on pearl harbor, on the American turn, he sent over a fighter, and bought 4 SS and a CL to attack japans navy with. On Uk2 i placed the IC and on J2 Japan sent his fleet to deal with the americans, and took hawaii with his transports. During this whole ordeal, he places a IC in french indo china, and bought a CV and i think a fighter too.
Let me get this right… The Japan player ignored a 4 IPC territory, threatening many important japan territories, and where he could take with overwhelming force. Then, the allies sweeten the deal by practically gifting a factory on that territory. Lastly, the US continues in round 2 to attack Hawaii, a fairly unimportant 1IPC territory that’s in the US sphere of influence. Borneo is completely ignored during the whole time.
I heard it’s possible for japan to end the game in 3 rounds. Here’s how it works:
R1: Japan moves the entire fleet to alaska. Assume the united states only buys antiaircraft guns, evacuates all units from WUS and EUS into mexico.
R2: japan takes WUS unopposed. US continues buying all AA guns.
R3: tank blitz to take EUS. With US capital taken, allies will fold.
I can invent any kind of strategy if you assume bad play from the opponent. The only problem with these strategies is if the opponent is good.
A hallmark of a good strategy is one that can win consistently assuming the opponent plays the optimal counterplay.