I like it! Its crazy but again this game is based upon dice in the end. If it was a low luck game then I would have to reconsider.
Japan's super economy -the end of the world?
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At the same time if the allies game plan is just fly fighters into Russia you may as well play an income game and take territories like volgograd and caucasus 14 ipc right there, go further down for more money.
If Russia has his Africa NOs then you have to keep up with 10 units a round, if not he only makes 7 or 8 units a round… that is not so bad.
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Russia starts off with 41 ground units that can reach Moscow for a T6. Add to that 47 units that they can build the first four turns. Depending on how much Germany bombed you for you will be able to make 3-7 units on turn 5. We will say you got really lucky and built 7 on T5. You now have 41+47+7=95. You say that UK can get 13 units there then that is 108.
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@ROCmonster:
Yes, you are right. I said 102 vs 111 maximum, minus German losses from the opening turns, the unpredictable bombing damage, AAA-fire, escort- and interceptor losses. If things go the good way for Germany, allies will still win with 7units. Hell, if things go so stinking Lucky for Germany, they can even take Moscow! But it will be a worthless Pyrrhic victory. On the other hand, talking about stinking luck, the allies may still win with 20 units left! And the truth is, there can still be 5 more UK FTR in Moscow. I just never needed them there and don’t think they should also go to Moscow. But apparently there is room for adjustments on the allied side if need be.
G6, G7, G8, the economic game, Japan going for the VC win in the Pac, those are all valid and very strong axis drills.
But we are running around in circles, as to the last comments I can only reply like I did at square one already:
http://www.axisandallies.org/forums/index.php?topic=33833.msg1299395#msg1299395
Including Volgo/Cauca, Germany won’t be spending more than ~35IPCs per turn (because of raids/convoying), Wallies are producing 16 units/turn in WEurope and that’s without any investments from the USA even (considering both Japan and the USA are now spending 100% into Pacific for control of Hawaii/Sydney), so after adding 10 INF in Berlin, Germany has max 5 IPCs left to spend on outproducing Russia… Russia will not have less than 18IPCs to spend unless also being bombed every turn in which case Russia will still produce 2INF per turn (with a maxed out IC) and this will continue to cost Germany more air than the allies (who can even add more FTR at this point)…But like I said, we are starting to run around in circles, neither one convincing the other.
You firmly believe the axis can never loose if played by your playbook. Except, maybe if the allies go KJF. I, on the other hand, believe that the allies have more options than that and also that there is no guaranteed axis win if the allies go for a 'K’G/IF. If this option is permantly busted for the allies with convincing arguments, I would be done with A&A because of too narrow strategic options for the allies (I’m not interested in bids to ‘correct’ this as long as it isn’t official). But luckily I haven’t seen/heard any such convincing argument yet.So let’s leave it at that and agree to disagree. I don’t like to run around in circles with arguments.
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Wow, I think we went full circle, lol
Back to the topic “Japan’s super economy -the end of the world?”… Japan cannot take Calcutta on turn 3 if you use UK Pacific fleet, French DD to block. ANZAC and USA just use their ships to block Australia. You can see that from my previous post. Now… What if Japan just heads to Africa or Persia! Japan will be at SZ38 on the beginning of turn 4 and UK and France will be out of ships to use as blockers unless UK-PAC bought any ships. To prevent this Italy or Germany will need to have a bomber or two to within range of SZ39. That Italian Bomber at Ethiopia would work perfect. Of course Japan could also just switch gears and wipe out Calcutta if they buy a DD round 3. If Japan builds a NB in Shan State on round 3 they can take Persia on round 4 followed buy Egypt on round 5 but I would wait until round 6 to get all your transports there. That’s the same round Russia should fall. Whether or not they can hold it is another question. Call it the “Axis Pincer” move, :)
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Japan takes Calcutta round 4-6 usually. Depends on the Japan player and what he wants to do. Sometimes when you take it you leave Korea/Japan SZ wide open for USA to setup shop. Othertimes you choose to wait on i t for a bit and play more defensive, do this if Europe is going your way.
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I play lots of games and it has been nearly a year since I have experienced a loss with the axis. Even when things go really bad for me early, it always works out. I also did different things with Japan, lately my Japan is a bit more toned down, because I been waiting for Germany to take Russia before going all out.
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Nice thinking, Cyanight 8-)!
Are you familiar with this idea or did you just pose it as an idea to discuss?
I don’t have any experience with this ‘skip Calcutta’ move, but it looks like an interesting challenge for both sides!
I think the biggest concern for Japan is that this requires a lot of resources that will not be active in the pacific: Japanese will need a large naval escort for their TRS and a lot of land units are removed from the pacific early (China + Calcutta + taking Russian areas).The USA should be able to make a move into the DEI because of the IJN escorts moving west and the ability of the UK to easily have ~30 units active in Africa UK6 should not be underestimated. That is not including the large numbers of Uk aircraft that are also active in that region before they (the majority) need to go and defend Moscow. So once again: Japan will need to go in heavy, not half-hearted because Southern Africa looks empty. 3 Turns (from NB placement to getting in range) can change a lot to that.
UK can move away from possible landing sites and with ~30 british units + some leftover air that did not need to go into Moscow, Japan will won’t have trouble getting ashore with their 12 invaders but they will have trouble staying there.
So far my brainstorm.
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It was just a brainstorm, more like a tsunami, :)
Anyways its obviously a situational strategy and it does not account for the possibility of there being 4-6 aircraft in Persia or even a possible Persian complex that might help hold Egypt or prevent Russia from being liberated or stocked with fighters. Also have to consider that Japan will have a declining economy losing the DEI and China. Its obviously a one shot deal to seal the game but never set in stone. Also Japan will need to worry about their own Island once they venture to Africa because that fleet will be over 3-4 turns away and USA can take control of the pacific if not siege Japan.
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:-D You don’t have to send all of the IJN down there but I think it is a strong move to at least plan for the worst:
Protect the TRS at least against a UK BB, CA, DD, a possible CV (very uncertain but it happens sometimes), and indeed 4-6 aircraft. Maybe more air if SA produced a couple of STR.
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Tell you what. I will give you the full package.
5 inf centra usa. sub 98. inf new guinea. bomber archangel. 1 armor egypt. Total bid: 42 ipc.
You beat me in a league game as the allies with that bid then I will concede this game is slightly balanced.
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@Cow:
Tell you what. I will give you the full package.
5 inf centra usa. sub 98. inf new guinea. bomber archangel. 1 armor egypt. Total bid: 42 ipc.
You beat me in a league game as the allies with that bid then I will concede this game is slightly balanced.
What’s the criteria for a league game? Is that low luck? Are there any new rules?
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Hey Cow,
why not challenge one of the top league players, like Gamerman01, or Allweneedislove? Seeing how many Allied (and axis) wins they got, they will sure do a much better job at proving or busting your point if you want to depend your conceding on that 1 or 2 games played. Truth is, I don’t like playing TripleA that much.I have in fact grown a little weary of playing A&AG40 in the first place and so I need to plan my games carefully these days. Especially how often to play, how long can I expect the game to last… etc.
As much as I like your challenge, Planning another TripleA game is out of the question for me for now.
Except with the people I already play tripleA games with, like MagicQ who is also active in the league. That way I can play the game at much a lower frequency and hopefully keep my A&AG40 weariness in check to play the game for a little more years to come. If you are interested in why/where the weariness comes from, read on below!
I do share at least a part of your assertions about the allies in this game. Not that they can’t win the game, apart from maybe KJF, but I am weary and annoyed of how the allies need to be played to be able to win:
When the game progresses and the stacks in some crucial areas grow bigger and bigger, I need to calculate a lot to win. Maybe it is a personal thing, but given so many complaints about the allied strength in the game I think there is a truth in this. Attacking the wrong stack or the wrong location with the wrong number of forces will easily loose the allied game (against a strong and seasoned axis player). And from turn 3/4/5, strike back with the allied empire somewhere, you must (Yoda says).
So pick your target and calculate. And calculate ahead (what is the effect after 3/4 turns). Not good? Pick another target and repeat. And so on and so on. The allies must also react adequately to each and every axis threat and not overdo it (which leaves them too weak elsewhere), which also requires calculations.And this goes on all the way to turn 12 or so. After that the situation becomes much clearer again but to me, the damage has already been done: weariness and annoyance set in about the game dragging and dragging. Often I must resist the urge to do some very high risk attacks with a chance for the allies to win the game right there but also a pretty good chance that things/dice go wrong and that this 1 or 2 extra FTR losses will win the Axis the game instead…
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It just counts towards the championship games (forget what they call it) to be the league winner of 2014.
Basically there is a playoff or something. Anyway bids are negotiable, by default it is 1 unit per territory. If both players agree to something different it is accepted.
I could do a low luck game. I just prefer dice games. LL games are too simple, because the axis start with lots of air so it is just a matter of proper positioning with exact numbers. Dice games you have to send overkill whenever possible.
~I have a game with allweneedislove that is unfinished. It is garg’s tournament team game, Europe is nice n fat… just waiting on my partner to take calcutta… he does it on like round 8 usually which forces me to play a more economic game in Europe, but whatever. I am doing great.
I would need to play more games before gamerman01 would accept a challenge, he would lose too much if he lost to my record. I lost one game won the rest… my other games are going great… I am the axis in those games.
My allies games are a bit crazier, I always full scramble do desperate things and generally play to luck out a win, because that is how I play with the allies. Especially since the axis usually do not surrender until something drastic happen and I do not want to play a game past 15 rounds… I lose interest.
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I find that if you play too conservatively you just end up giving too much to the axis. You know they catch up in income starting round 3 or 4 right? You keep giving and giving, things do not really work out.
The allies is a desperate struggle, but that is part of the fun. Kind of like playing the axis in revised or classic without bids.
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In classic the game was won or lost in Karelia sometimes Africa. Here the allies can lose the game in so many locations, you may as well go crazy. Scrambling 110 and 111 cuts into germany’s air preventing him from doing africa stuff so that prevents you from losing elsewhere, but if you do not cut into the german air… london becomes a real easy take. See how you have to gamble to prevent the axis from doing other things?
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Cow, I play a lot of TripleA but never played a league game. I have about a years worth of experience. I played the classic game back in 1984 through 1995 until the wheels fell off. Honestly I would like to play a straight no bid dice game with you. I just can’t quite understand why I would need a bid if we are playing dice. If its low luck then I can understand why one needs bids but with dice I still don’t believe it. Make me a believer, lol. I am usually free on the weekends, Sunday is the best day for me to play or we can play by forum. Never done that but I see the option in TripleA. I have a lot of passion for this game and have been playing it for years but with global I am still learning. There is so many more options compared to the classic. Im from Ohio, EST if that helps. Let me know if your interested.
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@Cow:
I would need to play more games before gamerman01 would accept a challenge, he would lose too much if he lost to my record. I lost one game won the rest…. my other games are going great… I am the axis in those games.
I see… So you need more games on your record to challenge the big guy eh ;-). So you know what to do!
Looking at your record now and I think you need to win more games as axis versus higher ranking players anyway (to prove your statement about the allies, at least). Right now it looks to me you are a strong axis player who defeated lower leveled players as allies (as in, ~20 levels below your own). Not enough ground for saying the allies are weak. You still may have a point but it’s not proven yet.@Cow:
(…) Especially since the axis usually do not surrender until something drastic happen and I do not want to play a game past 15 rounds… I lose interest.
I like to see you and I actually share more feelings about the allies than I thought :-). Although I loose interest a bit sooner lately. I could sit still for this game all into turn 20 in the early days but nowadays… turn 9 and still no clear winner I already feel annoyed and want to end the game…
@Cow:
I find that if you play too conservatively you just end up giving too much to the axis. You know they catch up in income starting round 3 or 4 right? You keep giving and giving, things do not really work out.
The allies is a desperate struggle, but that is part of the fun. Kind of like playing the axis in revised or classic without bids.
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In classic the game was won or lost in Karelia sometimes Africa. Here the allies can lose the game in so many locations, you may as well go crazy. Scrambling 110 and 111 cuts into germany’s air preventing him from doing africa stuff so that prevents you from losing elsewhere, but if you do not cut into the german air… london becomes a real easy take. See how you have to gamble to prevent the axis from doing other things?
You sure have to make a stand with the allies and economy is a very good indication of when. While ‘retreating’ I am Always on the lookout for the economic situation. Do the axis make more than the allies? If yes, for how long already? How long do I think this will last and where can I go to stabilize?
If the allies can stabilize their economic collapse during the opening turns, while not loosing too much of their military, I think they are doing good. The Allied TUV minus the Axis TUV being >500 for the whole duration of turn 4-12 is also a good indication of how well the allies are doing (as long as they do not give Hawaii/Sydney away lol).Last game I played allies I lost Moscow GE6 due to a calculation error (!). I needed 2 more UK FTR to win the Moscow assault done as per your playbook (I had 10 RAF in Moscow already) and the Axis conrolled every former Russian/Asian area. They also controlled Madagscar and the ME except for Iraq (Huge UK stack complemented with 20 Russian Siberians) and everything west of that. The allies still made more IPCs per turn, because Germany had no choice but to place 10 units per turn into Berlin (or loose it), which was raided every turn, flushing down the toilet 20 IPCs per turn for repairs.
Then the allies took Rome UK11. 18 IPCs per turn were lost for the axis cause (not to mention the Uk gained 18IPCs loot) increasing the economic shortfall of the Axis and my ‘fascist’ opponent waved the white flag (so even with Russia gone).
Juicy detail: Rome fell even after it had had a production of ~23IPCs per turn for a long time and with an extra 10 Japanese + 8 German aicraft in it (the latter 2 facts being the reason why it took me so long to crack that nut).Tell you what.
We may be able to play a couple of TripleA game someday in the future. Just not right now. 2015 somewhere so I can (hopefully) recharge my ‘A&A-batteries’. -
Eh? I made it to garg’s finals with Veqryn who is the opposite of me, he is super conservative and I am hyper aggressive. His only global games were in that tournament (he had one or two later in the other tournament).
Also the last season of global I had a pretty good record.
I have 2 more axis games I am on the way to winning. Did the G6 drill because I want fast games.
My only loss so far is on the allies to wheatbear. Even gamerman01 hands out allies 20 bids so he can take the axis.
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I also J1 DOW every game. I used to be afraid of bigger bids because it might force me to do a J2 dow if enough infantry stacked on yunnan round 1 forcing me to bring bombers there. With 1 unit per territory, not a problem unless russia flies a fighter in and china gets an inf bid for yunnan. That would be fine because at least Italy gets a breather. I would still be sad about having to do a J2 dow. -
@Cow:
Even gamerman01 hands out allies 20 bids so he can take the axis.
That’s not why I gave a 20 bid. It’s because my opponent virtually ALWAYS takes the Axis so I forced him to take Allies.
I prefer playing Allies
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No offense, Cow. I can only look at the league spreadsheet from Gamerman01.
Both seasons you did great, nothing to say about that. I just don’t see any proof in the gamedata that justifies labeling the allies ‘weak’. Not enough gamedate so to say. You need to win more games as axis versus the top 5 league players for that and as I see it you are getting there. Someday Gamerman will have to accept your challenge :-). Once again, I can only look at this spreadsheet for current and 2013 standings.
I am not looking into every game in detail, ofc… But If I see guys like Gamerman01 win pretty everything no matter what he plays (axis and allies alike) I wonder how much of that is bid-related. I think he is just a VERY strategically gifted player.
I see Allweneed & Gamerman play with bids in between 6 and 12 just like everybody else and honestly, guys that win almost every A&AG40 game, Axis or Allies alike, I don’t see why they need to play allies with bids anyway. If you win almost everything with +6/+12 as allies you will still do so with no bid (EDIT: It will take more turns but still). Or maybe you start loosing some games, but my point is, I think it is more because they are simply superstrong players than bidrelated.If you and Cyanight start a game on the forum (or you and Gamerman ;-)) I will be very interested to follow that one!
Maybe that would even get me over my current A&A weariness/annoyance… -
That’s not why I gave a 20 bid. It’s because my opponent virtually ALWAYS takes the Axis so I forced him to take Allies.
I prefer playing Allies
Eh? I am the same way, except when I play the allies, I play hyper crazy.