@Black_Elk:
This thread has too much good information to let it sit for an entire year without comment.
:-D
Right now my group doesn’t play with escort/intercept rules, because it just doesn’t seem worth the risk to the fighters (in either role). So when the rules are in effect it mainly serves to discourage bombing altogether.
With altered abilites, like the ones suggested here, I might be more inclined to play the Escort/intercept game.
I think you probably need 3 things to bring Air into balance:
a. an improved SBR mechanic.
b. Better Anti-Aircraft Artillery units Abilities. Like one that can move in combat, with a normal attack defense value of 1, in addition to a one time opening shot vs air, or something along those lines.
c. Some form of naval AA-fire.
I think you have touched on all the essentials here. And have brought up the others before. In addition to working out a dogfight system. The stats in thread are compelling and demonstrate how the first aspect “improved sbr” might be approached.
Nice work, as always
Thank you very much.
I forgot this thread, I will probably use some stats into my Summary thread under construction about various SBRs.
Nonetheless, it needs full focus to really weight all the aspects of SBR with all these numbers.
I can easily understand you need to be in a certain “vibe” to read this kind of posts, hence it was quite dusty.
Besides, I agree on your analysis of these 3 points a, b, c. They need to be coordinate to get a better game.
I made a lot of posts on these points over months.
Need to find the good angle to get a fresh start on these.