AeV (Allies + 14) vs AG, G40, no tech


  • zuerst mal CH und UK :)


  • Selbstverständlich, musste kurz unterbrechen.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                3 infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from West India to Turkmenistan

    Non Combat Move - British

    Place Units - British
                1 infantry placed in Egypt
                3 destroyers and 1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Syria
                1 carrier moved from 94 Sea Zone to 99 Sea Zone
                1 fighter moved from 94 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Northern Italy to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 cruiser moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                3 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Italian Somaliland to Ethiopia
                1 artillery moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Algeria to Tunisia
                1 bomber moved from Greece to Southern Italy
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Syria
                Battle in Cyprus

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Uploader immer noch voll, kann Dir das File zur Scramble Entscheidung nicht schicken.

    Zur Info, in den naechsten Tagen werde ich nicht viel zum Spielen kommen.


  • Ok ,ist gut. Danke das du mir bescheid gesagt hast.
    Stelle mich darauf ein.


  • Scramble


  • Kein scramble bitte.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern France to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                6 mech_infantrys moved from Eastern Poland to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                1 mech_infantry moved from Bryansk to Bessarabia

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    British defend with 3 destroyers and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 3 destroyers in 110 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the British and 3 destroyers owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                    Casualties for British: 3 destroyers and 1 submarine
                Battle in Bessarabia
                    Germans attack with 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys
                    Russians defend with 1 artillery and 7 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys in Bessarabia, round 2 :  1/12 hits
                        Russians roll dice for 1 artillery and 7 infantry in Bessarabia, round 2 :  4/8 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Bessarabia, round 3 :  3/8 hits
                        Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 3 :  2/7 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Bessarabia, round 4 :  4/6 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 :  0/4 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 5 mech_infantrys
                    Casualties for Russians: 1 artillery and 7 infantry
                Battle in Ukraine
                    Germans attack with 4 armour and 4 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 armour and 4 infantry in Ukraine, round 2 :  2/8 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Syria
                2 aaGuns, 4 armour, 4 artilleries, 12 infantry and 14 mech_infantrys moved from Bryansk to Rostov
                5 infantry moved from Novgorod to Belarus
                1 infantry moved from Poland to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Belarus to Bryansk
                1 armour moved from Tambov to Rostov
                1 fighter moved from Bessarabia to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                1 bomber moved from Bessarabia to Western Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 fighter placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Russia
                      Russians take Tambov from Germans
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 fighter moved from Russia to Timguska
                1 tactical_bomber moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Timguska to Samara
                1 infantry moved from Volgograd to Tambov

    Place Units - Russians
                1 armour, 1 bomber and 1 fighter placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,2,4,1,2,1
                Russians collect 22 PUs (3 lost to blockades); end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 1 SuicideAttackTokens; 57 PUs;
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Reseting Bonus Movement of Units
                6 armour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
                1 bomber and 2 fighters moved from Japan to Amur
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 bomber moved from Yunnan to Amur
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from 41 Sea Zone to Sumatra
                1 battleship moved from 42 Sea Zone to 41 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 :  2/2 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Amur
                    Japanese attack with 7 armour, 2 bombers, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 17 infantry; Americans defend with 2 bombers
                        AA fire in Amur :  1/5 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 :  2/2 hits
                        Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 2 :  11/24 hits
                        Russians roll dice for 2 aaGuns, 2 bombers and 17 infantry in Amur, round 2 :  3/19 hits
                        9 infantry owned by the Russians, 3 infantry owned by the Japanese, 2 bombers owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 3 :  6/21 hits
                        Russians roll dice for 8 infantry in Amur, round 3 :  2/8 hits
                        6 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 4 :  8/19 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 7 armour, 2 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 fighter and 6 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                    Casualties for Americans: 2 bombers

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 fighter moved from Amur to 6 Sea Zone
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Manchuria
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 carrier moved from 37 Sea Zone to 38 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to 38 Sea Zone
                1 fighter moved from Yunnan to 38 Sea Zone
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 transport moved from 42 Sea Zone to 38 Sea Zone
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                3 artilleries and 2 infantry moved from Sikang to Shensi

    Place Units - Japanese
                3 infantry placed in Manchuria
                Japanese undo move 1.
                2 infantry and 1 mech_infantry placed in Manchuria
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 factory_minor placed in Malaya
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone

    Combat - Americans
                Battle in 86 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 86 Sea Zone to Brazil
                1 fighter moved from Soviet Far East to Alaska
                1 fighter moved from Western United States to Hawaiian Islands
                1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 artillery moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer and 2 transports placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 bomber and 2 infantry placed in Eastern United States
                1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 bomber, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 infantry moved from Tanganyika Territory to Kenya
                1 mech_infantry moved from Turkmenistan to Sikang
                      Chinese take Sikang from Japanese
                3 infantry moved from Turkmenistan to Kazakhstan

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 infantry placed in Egypt
                1 bomber placed in United Kingdom
                1 cruiser placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 2 infantry moved from Western Ukraine to Bryansk
                2 armour and 1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 mech_infantry moved from Cyprus to 99 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry and 3 transports moved from 99 Sea Zone to 95 Sea Zone
                1 cruiser, 2 destroyers and 6 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 95 Sea Zone to Northern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria

    Place Units - Italians
                2 destroyers and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

5 / 9

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