AeV (Allies + 14) vs AG, G40, no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
                ANZAC collect 12 PUs (2 lost to blockades); end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Southern France to Gibraltar
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                5 mech_infantrys moved from Baltic States to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                9 armour, 4 artilleries, 16 infantry and 9 mech_infantrys moved from Belarus to Bryansk
                1 fighter moved from Baltic States to Smolensk
                1 fighter moved from Poland to Smolensk
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 86 Sea Zone

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship in Gibraltar, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 :  1/3 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 1 bomber and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Gibraltar, round 4 :  1/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 86 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 86 Sea Zone
                        Germans roll dice for 1 submarine in 86 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Bryansk
                    Germans attack with 9 armour, 4 artilleries, 17 infantry and 16 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 9 armour, 4 artilleries, 17 infantry and 16 mech_infantrys in Bryansk, round 2 :  9/46 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 16 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 fighters and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters and 3 infantry in Smolensk, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                4 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                6 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Germany to Eastern Poland
                1 infantry moved from Germany to Poland
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 bomber moved from Gibraltar to Southern France
                1 infantry moved from France to Southern France
                1 aaGun moved from France to Southern France

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 fighter and 8 mech_infantrys placed in Western Germany
                Germans undo move 2.
                8 mech_infantrys placed in Germany
                1 fighter placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                7 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 7 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 16 infantry moved from Vologda to Russia
                1 armour moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 28 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                3 artilleries moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Shan State to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour moved from Hunan to Burma
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 armour and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour and 2 infantry in Java, round 2 :  0/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                    Americans defend with 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans, 1 mech_infantry owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Korea to Manchuria
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Kwangsi to Manchuria
                1 fighter moved from Kwangsi to Manchuria
                1 aaGun moved from Yunnan to Burma
                1 tactical_bomber moved from Malaya to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Malaya to Kwangsi
                1 tactical_bomber moved from Malaya to Yunnan
                1 fighter moved from Malaya to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Caroline Islands to Yunnan
                1 bomber moved from Caroline Islands to Japan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                1 infantry placed in Japan
                1 carrier and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Amur to Manchuria
                1 fighter moved from Siberia to Manchuria

    Combat - Americans
                Air Battle in Manchuria
                    Americans attacks with 3 units heading to Manchuria
                    Japanese launches 1 interceptors out of Manchuria
                    1 fighter owned by the Americans lost in Manchuria
                    1 fighter owned by the Japanese lost in Manchuria
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Manchuria
                    Bombing raid in Manchuria rolls: 3,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Manchuria to Amur
                1 fighter moved from Western United States to Soviet Far East
                1 fighter moved from Eastern United States to Western United States

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 tactical_bombers placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • Guten abend alexgreat,

    Gutes Axis pressing, wird schwer für mich noch nen Hebel anzusetzen.
    Mal schaun was i mit die Soviets noch ausrichten kann.

  • '17 '16 '15 '12

    zuerst mal CH und UK :)


  • Selbstverständlich, musste kurz unterbrechen.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                3 infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from West India to Turkmenistan

    Non Combat Move - British

    Place Units - British
                1 infantry placed in Egypt
                3 destroyers and 1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Syria
                1 carrier moved from 94 Sea Zone to 99 Sea Zone
                1 fighter moved from 94 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Northern Italy to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 cruiser moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                3 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Italian Somaliland to Ethiopia
                1 artillery moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Algeria to Tunisia
                1 bomber moved from Greece to Southern Italy
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Syria
                Battle in Cyprus

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    Uploader immer noch voll, kann Dir das File zur Scramble Entscheidung nicht schicken.

    Zur Info, in den naechsten Tagen werde ich nicht viel zum Spielen kommen.


  • Ok ,ist gut. Danke das du mir bescheid gesagt hast.
    Stelle mich darauf ein.

  • '17 '16 '15 '12

    Scramble


  • Kein scramble bitte.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern France to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                6 mech_infantrys moved from Eastern Poland to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                1 mech_infantry moved from Bryansk to Bessarabia

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    British defend with 3 destroyers and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 3 destroyers in 110 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the British and 3 destroyers owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                    Casualties for British: 3 destroyers and 1 submarine
                Battle in Bessarabia
                    Germans attack with 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys
                    Russians defend with 1 artillery and 7 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys in Bessarabia, round 2 :  1/12 hits
                        Russians roll dice for 1 artillery and 7 infantry in Bessarabia, round 2 :  4/8 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Bessarabia, round 3 :  3/8 hits
                        Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 3 :  2/7 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Bessarabia, round 4 :  4/6 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 :  0/4 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 5 mech_infantrys
                    Casualties for Russians: 1 artillery and 7 infantry
                Battle in Ukraine
                    Germans attack with 4 armour and 4 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 armour and 4 infantry in Ukraine, round 2 :  2/8 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Syria
                2 aaGuns, 4 armour, 4 artilleries, 12 infantry and 14 mech_infantrys moved from Bryansk to Rostov
                5 infantry moved from Novgorod to Belarus
                1 infantry moved from Poland to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Belarus to Bryansk
                1 armour moved from Tambov to Rostov
                1 fighter moved from Bessarabia to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                1 bomber moved from Bessarabia to Western Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 fighter placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Russia
                      Russians take Tambov from Germans
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 fighter moved from Russia to Timguska
                1 tactical_bomber moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter moved from Timguska to Samara
                1 infantry moved from Volgograd to Tambov

    Place Units - Russians
                1 armour, 1 bomber and 1 fighter placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,2,4,1,2,1
                Russians collect 22 PUs (3 lost to blockades); end with 22 PUs total

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