@Gamerman01:
@ItIsILeClerc:
Been there, done that. Germany winning London with a handfull of units aint going to cut it for the axis. UK should know this and play on it. Loosing London isn’t the killer some people think it is, as long as GE bleeds for it.
Totally agree with this. Be careful what you wish for, Germany
I put the 5 NO for London back in, in my houseruled game :-)
I realize this isn’t the place for “house rules” but this came to mind as I was reading through what if……
A while back (between Alpha+2 & Alpha+3) I had suggested to Larry that all VCs be worth 5 IPCs per round to whomever captured them (must be enemy controlled). To add to that I also suggested a 1 time 5 IPC bonus to liberate a VC back to your side (to offset or give incentive). This was when the community/Larry was looking to have an NO incentive for the US/UK to liberate Paris (rarely does this happen in the game even now). I believe London was an NO for Germany at this time too. This idea got a lot of positive response from the community, and Larry even made a comment that was encouraging at the time, but didn’t make the cut for Alpha+3 (maybe there just wasn’t enough time to play test this theory).
Most of the VCs are part of the Axis NO’s anyway (Russian cities, Japanese targets), and others are linked to Allied NO’s if they keep them (like Phil, or Hawaii, now Paris). I just figured it would be easier to explain the NO’s to newer players because many of them would be marked in Red on the map. You would have a handful of others to explain, like the Ita Med NO, but the list wouldn’t be quite as long as we have now. Now some of the VC are bonuses to the axis, but only if certain axis powers take them. I find it funny that if Italy or Japan takes Stalingrad, that axis (Germany) don’t get paid extra, but if Germany/Italy manages to take Calcutta then the Japanese get 5 IPCs?
You would need to re-draft the currant NO’s to accommodate, removing some and tweaking others. Japan would even start the game with one enemy VC (Shanghai), and some others would be easy conquests for the axis (Paris, Kwangtung). This would ratchet up the axis income base, so some of the fluff NO’s could be reduced, or eliminated (like the 10 IPC Japan gets not to take FIC could be reduced to 5 IPCs etc…). We have played a couple games with this in the past, but haven’t played enough to really see what it would offer. This idea kind died, but I think it could still make for a very cool variant if tested properly.