@ncscswitch:
1. The SZ2 fleet is of no benefit to liberating London on UK1 if there is a German SUB in SZ1. No way to load the ARM from ECan to even make the attempt.
True, and this is something I had forgotten. However, you must still win the sub vs transport battle, which is just another battle that the Germans have to win.
2. 2 USSR FIGs to London on R1? COOL! Then I have 6 FIGs as Germany, not 5, because without that airpower, USSR is likely to NOT take or clear Ukraine on R1.
Russians can still hit Norway with 3 inf 1 tank 1 fighter with moderate chance of success. “Success” being defined as a dead German fighter.
And guess what? If USSR flies 2 FIGs to London, THEN I NEVER ROLL THE TECH DICE AND I JUST SLAM THE RUSSIANS!
You “slam” the Russians, riiight. So you take Karelia? Okay, then Russia can use those two fighters from London to hit Karelia and land in W. Russia on R2. Geez, it’s like you think somehow that the Russians suddenly vomit blood and spontaneously explode if they fly fighters to London. It’s a temporary inconvenience is all.
Hell with Ukraine still being German controlled and with no FIGs in Caucuses, I just might be able to have the Germans in control of Karelia, Archangel, West Russia and CAUCUSES after G1 (as well as Egypt, depending on the bid placement).
Trying to outrank me in the jenforces, ncsswitch? With a Norway-WRus attack, you still have around eleven units in WRus and six infantry in Caucasus at the least (although I personally favor the 4 inf 2 art in Caucasus and 2 inf 2 armor in Russia at end of R1 in most cases). Both WRus and Caucasus should have AA guns, meaning any German strat bombing is no more favorable unless you are playing that AA guns fire in noncombat (note this is LHTR variant, not OOB/FAQ, and G1 Sea Lion already assumes LHTR is not used as LHTR delays tech!). Combine this with the fact that you’re saying Egypt is probably taken as well, and you’re stretching those German forces rather horribly thin in any event. At the least, then, two UK battleships surviving G1 sounds pretty damn decent to me. This is NO BETTER than the traditional German G1 kitchen sink attack.
With the USSR FIGs visiting Piccadilly, they can at most be used for a counter attack on Archangel, but cannot reach West Russia or Caucuses. Most of the USSR ARM dead, FIGs out of position, loss of 1/3 of their starting income, Germany collecting $48… things do not look good for the Soviets…
They can hit Karelia and land in West Russia. Of course, in YOUR scenario somehow the Germans just took West Russia and Caucasus and whatever with your jenforces. :roll:
I defy you to outline the specific German attack plan that ends with this supposedly rosy scenario. It isn’t as easy as you seem to think.
Oh, and that is the final point… $8 bid placed as 1 TRN SZ5…
LOOK, MORE JENFORCES! Not only do you have an African bid, you ALSO have a Baltic transport! (shakes head in wonderment) - you’re not really ncsswitch at all, are you? Might as well just admit it, Jen.
Only a Baltic transport bid allows a high-probability G1 LRA Sea Lion, but given that fact, the bid should damn well stay below 8. Change the game conditions, change the bid. I don’t think anyone’s stupid enough to give the Axis an 8 bid under game conditions that allow G1 LRA Sea Lion, but frankly if they do, they deserve whatever they get. :roll:
Once again, your strategy of “I will only play against retards” trumps all strategies. Mommy would be so proud. :wink:
Even with the 2 USSR FIGs flown to Moscow, Sea Lion would be slightly better than a 50/50 proposition in the above scenario IF you choose to try it. Germany just decides if they want to gamble on 55% SeaLion, or if they just want to play a KRF with an extra German FIG, and the USSR FIGs out of the game for 2 turns…
Look, JEN, stop trying to tweak the conditions to favor G1 LRA Sea Lion. You want to come up with real game conditions, you can talk about things seriously.
When you start moving things around and tweaking the game conditions after the fact, what it comes down to is jenforces, pure and simple.
For those unacquainted with the jenforces, here’s the gist. You can NEVER beat the jenforces. Ever.
Because let’s say you did a move during your turn. Turns out that the jenforces did something on THEIR turn - which came BEFORE your turn - that made your move a bad move. So let’s say instead that you saw the jenforces do that move that would make your move a bad move, so you made a different move. After all, the jenforces went BEFORE you, you can respond to them, right? But then the jenforces would just have done something different on THEIR turn (which, let me emphasize, came BEFORE your turn). So no matter WHAT you did, the JENFORCES got you beat on position, because they already did the perfect counter, never mind that they went before you and couldn’t know what you were going to do, and never mind that you could see what they did and act accordingly.
One of the tenets of the jenforces is that you’re retarded, and that you will always do something stupid. Since that’s a given, the jenforces always win. Always.
And just when you are about to march into the jenforces’ capital in victory - let’s say that although you are paralyzingly stupid, you are also unbelievably lucky, suddenly three hundred infantry appear in our capital. Because frankly, this is the jenforces, and even your luck cannot save you.
Face it. G1 Sea Lion has only moderate chances of success, and even then only under particular conditions.